Player Matchup

Danzaburou
Danzaburou
AyoEtano
Danzaburou
Level 65
God Stats
16W - 20L
1,352 SR
Queue Stats
46W - 71L
1,311 Elo+
Party 3
Thor
Thor
DETHgripGIRAFE
Thor
Level 116
God Stats
0W - 2L
1,306 SR
Queue Stats
87W - 87L
1,515 Elo+
Party 2
Bellona
Bellona
Its Bart Boy
Bellona
Level 62
God Stats
2W - 7L
1,281 SR
Queue Stats
20W - 43L
1,326 Elo+
Party 3
Agni
Agni
Zrxcii-
Agni
Level 69
God Stats
1W - 4L
1,449 SR
Queue Stats
50W - 57L
1,460 Elo+
Party 2
Surtr
Surtr
bowchicabowwow3
Surtr
Level 89
God Stats
91W - 110L
1,462 SR
Queue Stats
217W - 293L
1,428 Elo+
Party 3
Team Averages
Level 80
1,370 SR
1,408 Elo+

VS

Team Averages
Level 111
1,650 SR
1,489 Elo+
Arachne
Arachne
MeowMixMommy
Arachne
Level 49
God Stats
5W - 0L
1,715 SR
Queue Stats
11W - 11L
1,446 Elo+
Solo
Ares
Ares
NoEffort_19
Ares
Level 47
God Stats
9W - 3L
1,714 SR
Queue Stats
78W - 76L
1,487 Elo+
Party 1
Charon
Charon
NotRevognah
Charon
Level 158
God Stats
13W - 8L
1,567 SR
Queue Stats
243W - 222L
1,502 Elo+
Party 1
Ix Chel
Ix Chel
TxBeaster030
Ix Chel
Level 162
God Stats
9W - 6L
1,515 SR
Queue Stats
398W - 373L
1,517 Elo+
Solo
Artemis
Artemis
UGHailong08
Artemis
Level 137
God Stats
32W - 13L
1,738 SR
Queue Stats
295W - 261L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AyoEtano
Danzaburou
13
4 / 1 / 0
7,857
524
5,605
7,110
2,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

15
7 / 5 / 2
8,769
585
10,483
14,532
4,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Bellona
Its Bart Boy
Bellona
13
1 / 0 / 6
7,010
467
5,924
11,836
10,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
Zrxcii-
Agni
10
0 / 6 / 2
6,591
439
6,856
6,288
1,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 2 / 1
8,646
576
11,746
13,090
8,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
MeowMixMommy
Arachne
14
5 / 3 / 1
7,711
514
3,774
11,762
4,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 3 / 2
7,728
515
5,702
12,541
10,192
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charon
15
2 / 1 / 0
8,497
566
7,638
12,382
10,700
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ix Chel
TxBeaster030
Ix Chel
14
4 / 3 / 3
8,748
583
6,668
11,135
4,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
UGHailong08
Artemis
12
1 / 5 / 1
6,832
455
8,360
9,535
4,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
21
15
Kills
14
14
Deaths
15
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AyoEtano
Danzaburou
4
1
0
4
L
7
5
2
1.6
L
Bellona
Its Bart Boy
Bellona
1
0
6
4
W
Arachne
MeowMixMommy
Arachne
5
3
1
1.83
W
2
3
2
1
W
Charon
2
1
0
2
W
Ix Chel
TxBeaster030
Ix Chel
4
3
3
1.83
W
Artemis
UGHailong08
Artemis
1
5
1
0.3
L
Agni
Zrxcii-
Agni
0
6
2
0.17
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,614
Damage
32,142
52,856
Taken
57,355
27,514
Mitigated
33,495
16,929
Healing
20,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AyoEtano
Danzaburou
5,605
1,831
0
2,760
7,110
2,207
690
2,496
4,538
0
52,778
L
10,483
2,614
0
4,419
14,532
4,784
0
3,799
10,431
0
52,063
L
Bellona
Its Bart Boy
Bellona
5,924
1,416
0
3,459
11,836
10,307
0
3,854
7,942
0
33,177
W
Arachne
MeowMixMommy
Arachne
3,774
2,079
0
6,226
11,762
4,476
0
2,211
9,462
0
53,584
W
5,702
671
0
2,525
12,541
10,192
0
721
11,778
23,980
0
W
Charon
7,638
1,534
0
4,768
12,382
10,700
0
675
10,954
65,205
2,063
W
Ix Chel
TxBeaster030
Ix Chel
6,668
1,061
0
4,983
11,135
4,111
622
3,719
7,416
54,879
0
W
Artemis
UGHailong08
Artemis
8,360
3,905
0
1,954
9,535
4,016
0
60
9,436
0
42,141
L
Agni
Zrxcii-
Agni
6,856
308
0
777
6,288
1,774
0
2,626
3,432
32,822
1,173
L
11,746
3,822
0
5,514
13,090
8,442
0
6,513
6,577
2,043
56,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,873
Gold Earned
39,516
354
Minions Killed
417
0
Camps Cleared
0
1,440,550
Distance Traveled
1,424,896
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,857
524
83
6
0
277,068
0
L
Thor
8,769
585
83
6
0
326,192
4
L
Bellona
7,010
467
47
3
0
322,868
0
W
Arachne
7,711
514
88
6
0
354,873
0
W
Ares
7,728
515
22
1
0
300,629
1
W
Charon
8,497
566
133
9
0
260,948
0
W
Ix Chel
8,748
583
99
7
0
257,322
0
W
Artemis
6,832
455
75
5
0
251,124
0
L
Agni
6,591
439
46
3
0
219,351
1
L
Surtr
8,646
576
95
6
0
295,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role