Player Matchup

King Arthur
King Arthur
Bruh9
King Arthur
Level 147
God Stats
5W - 11L
1,468 SR
Queue Stats
183W - 197L
1,596 Elo+
Party 2
Charybdis
Charybdis
D3athWatch
Charybdis
Level 142
God Stats
3W - 3L
1,500 SR
Queue Stats
127W - 133L
1,626 Elo+
Party 2
Sol
Sol
bezic
Sol
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 32L
1,570 Elo+
Party 2
Team Averages
Level 119
1,489 SR
1,597 Elo+

VS

Team Averages
Level 132
1,492 SR
1,579 Elo+
Bacchus
Bacchus
 
Bacchus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
CheekExecutur
Medusa
Level 148
God Stats
4W - 0L
1,749 SR
Queue Stats
391W - 379L
1,625 Elo+
Party 1
Ao Kuang
Ao Kuang
kooladekiller22
Ao Kuang
Level 123
God Stats
1W - 1L
1,227 SR
Queue Stats
217W - 209L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bruh9
King Arthur
9
0 / 3 / 0
4,399
733
3,113
5,829
3,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
D3athWatch
Charybdis
1
0 / 0 / 0
2,208
368
0
0
0
Sol
bezic
Sol
8
0 / 3 / 0
4,488
748
1,894
4,480
1,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 0 / 4
4,952
825
2,296
3,101
2,385
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
3 / 0 / 3
5,575
929
4,291
2,203
720
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
9
2 / 0 / 2
5,145
858
1,593
3,220
983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
6
6
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
4
3
L
King Arthur
Bruh9
King Arthur
0
3
0
0
W
3
0
3
4.5
L
Charybdis
D3athWatch
Charybdis
0
0
0
0
L
Sol
bezic
Sol
0
3
0
0
W
Ao Kuang
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,007
Damage
8,180
10,309
Taken
8,524
4,384
Mitigated
4,088
2,151
Healing
1,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,296
237
0
406
3,101
2,385
102
585
2,516
8,202
0
L
King Arthur
Bruh9
King Arthur
3,113
114
0
996
5,829
3,240
0
1,737
4,017
0
13,072
W
4,291
1,208
0
667
2,203
720
852
281
1,922
0
20,900
L
Charybdis
D3athWatch
Charybdis
0
0
0
0
0
0
0
0
0
0
0
L
Sol
bezic
Sol
1,894
441
0
1,155
4,480
1,144
0
1,887
2,515
12,898
0
W
Ao Kuang
1,593
302
0
807
3,220
983
220
1,079
2,141
10,997
2,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,095
Gold Earned
15,672
52
Minions Killed
80
0
Camps Cleared
0
212,917
Distance Traveled
361,286
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,952
825
20
3
0
123,261
0
L
King Arthur
4,399
733
17
3
0
118,960
0
W
Medusa
5,575
929
30
5
0
122,050
0
L
Charybdis
2,208
368
0
0
0
0
0
L
Sol
4,488
748
35
6
0
93,957
0
W
Ao Kuang
5,145
858
30
5
0
115,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role