Player Matchup

Persephone
Persephone
Gold IV
Been_King10
Persephone
Gold IV
Level 128
God Stats
11W - 17L
1,559 SR
Queue Stats
328W - 338L
1,370 MMR
Solo
Ullr
Ullr
Bronze III
DrNkGaMbLa
Ullr
Bronze III
Level 219
God Stats
6W - 6L
1,430 SR
Queue Stats
16W - 35L
1,290 MMR
Solo
Lancelot
Lancelot
Gold IV
HIITHARD3R
Lancelot
Gold IV
Level 116
God Stats
2W - 1L
1,819 SR
Queue Stats
137W - 143L
1,272 MMR
Solo
Jormungandr
Jormungandr
Gold V
S1L3NtKnIgHtz
Jormungandr
Gold V
Level 186
God Stats
5W - 11L
1,276 SR
Queue Stats
791W - 820L
1,351 MMR
Solo
King Arthur
King Arthur
Gold V
xYEKIROx
King Arthur
Gold V
Level 179
God Stats
1W - 0L
1,500 SR
Queue Stats
200W - 195L
1,376 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 166
1,517 SR
1,332 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,468 SR
1,362 MMR
Bastet
Bastet
Gold IV
 
Bastet
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze IV
LitteDmost
Cthulhu
Bronze IV
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 14L
1,361 MMR
Solo
Scylla
Scylla
Gold V
NiLoTTV
Scylla
Gold V
Level 145
God Stats
1W - 4L
1,341 SR
Queue Stats
78W - 86L
1,347 MMR
Solo
Fenrir
Fenrir
Gold V
Udisastanael
Fenrir
Gold V
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 91L
1,272 MMR
Solo
Olorun
Olorun
Silver I
xXcuervomayorXx
Olorun
Silver I
Level 165
God Stats
3W - 4L
1,500 SR
Queue Stats
28W - 27L
1,332 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Been_King10
Persephone
12
1 / 1 / 1
7,704
593
5,531
6,229
1,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
2 / 3 / 1
7,189
553
4,942
8,358
2,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Lancelot
HIITHARD3R
Lancelot
14
3 / 0 / 0
7,675
590
3,809
8,428
3,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jormungandr
S1L3NtKnIgHtz
Jormungandr
12
1 / 1 / 4
7,596
584
4,441
8,224
4,947
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
xYEKIROx
King Arthur
15
2 / 0 / 1
8,756
674
4,766
6,484
3,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AwilixAo KuangChang'eMulan

VS

Bans
AmaterasuSurtrThorAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
2 / 0 / 0
6,572
506
5,401
8,438
2,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
LitteDmost
Cthulhu
10
0 / 2 / 0
6,021
463
2,439
6,474
6,341
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Scylla
NiLoTTV
Scylla
12
1 / 2 / 0
6,927
533
5,109
7,202
1,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
10
1 / 5 / 1
5,888
453
2,173
10,286
3,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 1 / 1
7,240
557
4,103
6,950
2,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
9
Kills
5
5
Deaths
10
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
0
0
2
W
Persephone
Been_King10
Persephone
1
1
1
1.5
W
2
3
1
0.83
W
Lancelot
HIITHARD3R
Lancelot
3
0
0
3
L
Cthulhu
LitteDmost
Cthulhu
0
2
0
0
L
Scylla
NiLoTTV
Scylla
1
2
0
0.5
W
Jormungandr
S1L3NtKnIgHtz
Jormungandr
1
1
4
3
L
Fenrir
1
5
1
0.3
L
1
1
1
1.5
W
King Arthur
xYEKIROx
King Arthur
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,489
Damage
19,225
37,723
Taken
39,350
16,556
Mitigated
16,714
10,408
Healing
12,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,401
1,014
0
5,547
8,438
2,443
0
1,573
6,811
0
48,008
W
Persephone
Been_King10
Persephone
5,531
275
0
2,707
6,229
1,456
540
3,398
2,467
44,163
808
W
4,942
1,296
0
1,791
8,358
2,647
654
2,568
5,790
0
38,573
W
Lancelot
HIITHARD3R
Lancelot
3,809
792
0
915
8,428
3,762
0
880
7,468
0
71,052
L
Cthulhu
LitteDmost
Cthulhu
2,439
137
0
1,474
6,474
6,341
0
0
6,474
24,397
0
L
Scylla
NiLoTTV
Scylla
5,109
325
0
1,713
7,202
1,689
0
4,947
1,881
45,310
1,595
W
Jormungandr
S1L3NtKnIgHtz
Jormungandr
4,441
1,027
0
2,374
8,224
4,947
629
1,606
6,558
30,884
0
L
Fenrir
2,173
269
0
1,136
10,286
3,501
11
1,442
8,804
0
25,028
L
4,103
1,568
120
2,502
6,950
2,740
148
1,542
5,408
57,937
4,540
W
King Arthur
xYEKIROx
King Arthur
4,766
225
0
2,621
6,484
3,744
0
2,334
4,150
0
62,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,920
Gold Earned
32,648
455
Minions Killed
385
0
Camps Cleared
0
1,356,792
Distance Traveled
1,246,452
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,572
506
83
6
0
317,846
0
W
Persephone
7,704
593
104
8
0
259,728
3
W
Ullr
7,189
553
73
6
0
231,613
0
W
Lancelot
7,675
590
120
9
0
350,520
5
L
Cthulhu
6,021
463
39
3
0
243,133
0
L
Scylla
6,927
533
113
9
0
248,983
0
W
Jormungandr
7,596
584
38
3
0
263,357
0
L
Fenrir
5,888
453
39
3
0
204,044
0
L
Olorun
7,240
557
111
9
0
232,446
2
W
King Arthur
8,756
674
120
9
0
251,574
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role