Player Matchup

Ymir
Ymir
ALAS0101
Ymir
Level 100
God Stats
6W - 7L
1,455 SR
Queue Stats
99W - 114L
1,504 Elo+
Party 1
Chang'e
Chang'e
XSauloDeTarsoX
Chang'e
Level 27
God Stats
1W - 4L
1,531 SR
Queue Stats
43W - 62L
1,519 Elo+
Party 1
Fenrir
Fenrir
amanegoatV2
Fenrir
Level 64
God Stats
7W - 6L
1,586 SR
Queue Stats
219W - 231L
1,520 Elo+
Solo
Team Averages
Level 64
1,524 SR
1,515 Elo+

VS

Team Averages
Level 75
1,536 SR
1,582 Elo+
Cthulhu
Cthulhu
BigDaddyBeef35
Cthulhu
Level 60
God Stats
15W - 22L
1,382 SR
Queue Stats
142W - 137L
1,510 Elo+
Party 2
Hachiman
Hachiman
Larnery
Hachiman
Level 108
God Stats
6W - 1L
1,620 SR
Queue Stats
136W - 125L
1,601 Elo+
Party 2
Ix Chel
Ix Chel
bearxD12
Ix Chel
Level 56
God Stats
7W - 5L
1,607 SR
Queue Stats
40W - 21L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 6 / 1
7,855
604
3,872
14,946
13,867
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 4 / 1
8,831
679
9,084
16,656
5,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
15
3 / 5 / 1
9,882
760
9,761
16,112
7,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 12
9,664
743
8,252
14,968
14,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Larnery
Hachiman
16
8 / 1 / 7
11,333
872
17,371
11,587
4,464
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ix Chel
bearxD12
Ix Chel
16
5 / 2 / 9
10,948
842
13,435
8,621
3,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
4
Kills
15
15
Deaths
4
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
6
1
0.08
W
2
1
12
8
W
Hachiman
Larnery
Hachiman
8
1
7
11.5
L
1
4
1
0.38
L
Fenrir
3
5
1
0.7
W
Ix Chel
bearxD12
Ix Chel
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,717
Damage
39,058
47,714
Taken
35,176
26,441
Mitigated
22,443
10,302
Healing
15,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,872
81
0
382
14,946
13,867
0
6,989
7,444
12,545
0
W
8,252
460
0
3,615
14,968
14,555
253
5,344
9,624
24,167
516
W
Hachiman
Larnery
Hachiman
17,371
11,286
0
6,505
11,587
4,464
2,182
4,652
6,935
0
73,239
L
9,084
911
1,966
5,799
16,656
5,542
0
5,791
10,522
45,148
0
L
Fenrir
9,761
2,023
0
2,155
16,112
7,032
0
7,492
8,261
0
44,255
W
Ix Chel
bearxD12
Ix Chel
13,435
1,320
2,046
3,462
8,621
3,424
461
3,012
5,609
44,182
314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,568
Gold Earned
31,945
148
Minions Killed
197
0
Camps Cleared
0
718,722
Distance Traveled
798,704
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,855
604
22
2
0
200,030
2
W
Cthulhu
9,664
743
31
2
0
280,777
0
W
Hachiman
11,333
872
83
6
0
249,418
0
L
Chang'e
8,831
679
71
5
0
254,857
0
L
Fenrir
9,882
760
55
4
0
263,835
0
W
Ix Chel
10,948
842
83
6
0
268,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role