Player Matchup

Loki
Loki
AsteroidBanjo4
Loki
Level 66
God Stats
6W - 1L
1,500 SR
Queue Stats
34W - 40L
1,385 Elo+
Party 1
Cu Chulainn
Cu Chulainn
PapaSandro59
Cu Chulainn
Level 107
God Stats
1W - 2L
1,741 SR
Queue Stats
59W - 64L
1,454 Elo+
Party 1
Nu Wa
Nu Wa
iZaziq
Nu Wa
Level 42
God Stats
6W - 11L
1,195 SR
Queue Stats
53W - 78L
1,398 Elo+
Party 1
Apollo
Apollo
slappat
Apollo
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 36L
1,398 Elo+
Party 1
Athena
Athena
virgil4729571
Athena
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 46L
1,409 Elo+
Party 1
Team Averages
Level 87
1,487 SR
1,409 Elo+

VS

Team Averages
Level 138
1,525 SR
1,480 Elo+
Ymir
Ymir
 
Ymir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
 
Artemis
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
DeathTurbo
Arachne
Level 167
God Stats
27W - 24L
1,548 SR
Queue Stats
147W - 135L
1,481 Elo+
Party 2
Mulan
Mulan
KingEL
Mulan
Level 145
God Stats
30W - 27L
1,351 SR
Queue Stats
97W - 92L
1,449 Elo+
Party 2
Ix Chel
Ix Chel
TopTierSeller
Ix Chel
Level 158
God Stats
3W - 0L
1,724 SR
Queue Stats
89W - 80L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 4
6,776
452
5,323
11,991
3,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
PapaSandro59
Cu Chulainn
13
1 / 2 / 0
8,094
540
6,758
9,514
8,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
iZaziq
Nu Wa
14
2 / 7 / 2
7,444
496
7,513
8,530
2,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
slappat
Apollo
11
2 / 3 / 0
6,861
457
6,870
8,351
2,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 4 / 0
5,771
385
2,669
11,929
6,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
0 / 2 / 7
6,973
465
5,786
13,233
10,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Artemis
 
Artemis
12
1 / 2 / 6
6,950
463
5,119
7,713
2,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
DeathTurbo
Arachne
16
12 / 0 / 3
9,196
613
11,318
9,075
3,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
KingEL
Mulan
14
0 / 1 / 3
7,839
523
5,601
11,282
9,562
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ix Chel
16
7 / 0 / 2
9,904
660
4,790
6,781
2,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
5
Kills
20
20
Deaths
5
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
2
7
1.75
W
Artemis
 
Artemis
1
2
6
2
L
0
4
4
0.5
W
Arachne
DeathTurbo
Arachne
12
0
3
13.5
W
Mulan
KingEL
Mulan
0
1
3
1.5
L
Cu Chulainn
PapaSandro59
Cu Chulainn
1
2
0
0.5
W
Ix Chel
7
0
2
8
L
Nu Wa
iZaziq
Nu Wa
2
7
2
0.43
L
Apollo
slappat
Apollo
2
3
0
0.67
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,133
Damage
32,614
50,315
Taken
48,084
24,168
Mitigated
28,892
9,200
Healing
14,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,786
467
0
1,579
13,233
10,863
417
2,752
10,260
22,535
1,969
W
Artemis
 
Artemis
5,119
1,352
0
1,503
7,713
2,468
1,045
1,637
5,979
0
35,630
L
5,323
1,882
0
4,465
11,991
3,620
0
1,960
9,951
0
50,820
W
Arachne
DeathTurbo
Arachne
11,318
8,095
0
5,210
9,075
3,764
356
1,872
7,167
0
69,022
W
Mulan
KingEL
Mulan
5,601
735
0
4,267
11,282
9,562
0
1,719
9,515
0
53,504
L
Cu Chulainn
PapaSandro59
Cu Chulainn
6,758
867
0
1,068
9,514
8,627
61
214
9,286
10,680
50,146
W
Ix Chel
4,790
124
138
1,875
6,781
2,235
0
3,092
3,689
71,491
2,887
L
Nu Wa
iZaziq
Nu Wa
7,513
1,297
85
714
8,530
2,255
0
4,332
3,866
50,819
1,261
L
Apollo
slappat
Apollo
6,870
4,479
0
1,852
8,351
2,858
0
1,703
6,648
0
46,110
L
2,669
529
0
1,016
11,929
6,808
0
1,743
10,186
12,940
334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,946
Gold Earned
40,862
374
Minions Killed
440
0
Camps Cleared
0
1,435,998
Distance Traveled
1,494,818
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,973
465
29
2
0
283,428
0
W
Artemis
6,950
463
64
4
0
263,024
0
L
Loki
6,776
452
92
6
0
308,383
0
W
Arachne
9,196
613
96
6
0
355,196
0
W
Mulan
7,839
523
95
6
0
274,550
0
L
Cu Chulainn
8,094
540
96
6
0
296,721
0
W
Ix Chel
9,904
660
156
10
0
318,620
4
L
Nu Wa
7,444
496
88
6
0
268,238
0
L
Apollo
6,861
457
68
5
0
272,141
1
L
Athena
5,771
385
30
2
0
290,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role