Player Matchup

Achilles
Achilles
 
Achilles
Level 244
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
Bandito78
Ishtar
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,738 Elo+
Party 1
Hercules
Hercules
Fμry
Hercules
Level 158
God Stats
1W - 1L
1,613 SR
Queue Stats
20W - 9L
1,722 Elo+
Party 1
Baron Samedi
Baron Samedi
Welсh
Baron Samedi
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
170W - 126L
1,732 Elo+
Party 1
Medusa
Medusa
maнev
Medusa
Level 237
God Stats
3W - 0L
1,957 SR
Queue Stats
94W - 89L
1,594 Elo+
Party 1
Team Averages
Level 182
1,614 SR
1,657 Elo+

VS

Team Averages
Level 162
1,451 SR
1,531 Elo+
Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Màjîmà
Mercury
Level 87
God Stats
0W - 1L
1,754 SR
Queue Stats
9W - 3L
1,500 Elo+
Party 2
Eset
Eset
Weelittlelad
Eset
Level 175
God Stats
2W - 2L
1,326 SR
Queue Stats
242W - 261L
1,516 Elo+
Solo
Bellona
Bellona
aloyti
Bellona
Level 185
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 107L
1,576 Elo+
Party 2
Ganesha
Ganesha
dkdmn9
Ganesha
Level 206
God Stats
1W - 2L
1,175 SR
Queue Stats
284W - 300L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 3 / 12
5,905
1,181
2,525
6,844
5,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ishtar
Bandito78
Ishtar
11
4 / 4 / 8
6,946
1,389
5,947
6,069
1,949
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
Fμry
Hercules
12
5 / 2 / 8
7,052
1,410
7,199
7,189
3,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Welсh
Baron Samedi
12
3 / 2 / 12
6,707
1,341
6,226
4,550
1,659
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
maнev
Medusa
12
5 / 2 / 10
7,489
1,498
9,641
5,317
2,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
5
1 / 1 / 0
4,660
932
879
900
301
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
Màjîmà
Mercury
13
8 / 4 / 2
7,507
1,501
5,088
8,120
4,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

10
2 / 4 / 6
5,617
1,123
3,981
6,523
2,205
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
aloyti
Bellona
11
2 / 6 / 5
5,869
1,174
5,838
9,397
9,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Ganesha
dkdmn9
Ganesha
12
0 / 3 / 9
5,829
1,166
3,746
8,891
9,006
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
35
18
Kills
13
13
Deaths
18
50
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
3
12
2.33
L
Sol
 
Sol
1
1
0
1
W
Ishtar
Bandito78
Ishtar
4
4
8
2
W
Hercules
Fμry
Hercules
5
2
8
4.5
L
Mercury
Màjîmà
Mercury
8
4
2
2.25
L
2
4
6
1.25
W
Baron Samedi
Welсh
Baron Samedi
3
2
12
4.5
L
Bellona
aloyti
Bellona
2
6
5
0.75
L
Ganesha
dkdmn9
Ganesha
0
3
9
1.5
W
Medusa
maнev
Medusa
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,538
Damage
19,532
29,969
Taken
33,831
15,576
Mitigated
25,894
10,344
Healing
5,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
2,525
637
0
1,149
6,844
5,924
98
2,077
4,685
0
4,208
L
Sol
 
Sol
879
214
0
24
900
301
0
0
867
1,020
0
W
Ishtar
Bandito78
Ishtar
5,947
3,791
0
917
6,069
1,949
0
2,357
3,590
0
10,373
W
Hercules
Fμry
Hercules
7,199
2,731
297
2,743
7,189
3,974
404
2,628
4,541
0
14,146
L
Mercury
Màjîmà
Mercury
5,088
2,002
269
1,446
8,120
4,908
0
846
7,138
0
6,238
L
3,981
0
75
1,449
6,523
2,205
0
567
5,708
7,149
0
W
Baron Samedi
Welсh
Baron Samedi
6,226
616
1,612
1,995
4,550
1,659
414
2,135
2,415
11,031
0
L
Bellona
aloyti
Bellona
5,838
427
0
117
9,397
9,474
0
2,615
6,405
3,521
7,342
L
Ganesha
dkdmn9
Ganesha
3,746
234
385
2,209
8,891
9,006
0
1,749
6,715
12,000
180
W
Medusa
maнev
Medusa
9,641
2,938
663
968
5,317
2,070
398
889
4,283
0
18,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,099
Gold Earned
29,482
57
Minions Killed
38
0
Camps Cleared
0
565,923
Distance Traveled
452,986
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,905
1,181
2
0
0
94,063
0
L
Sol
4,660
932
0
0
0
19,720
0
W
Ishtar
6,946
1,389
4
1
0
109,016
0
W
Hercules
7,052
1,410
13
3
0
132,275
0
L
Mercury
7,507
1,501
8
2
0
131,304
0
L
Eset
5,617
1,123
11
2
0
107,119
0
W
Baron Samedi
6,707
1,341
11
2
0
117,027
0
L
Bellona
5,869
1,174
13
3
0
96,884
0
L
Ganesha
5,829
1,166
6
1
0
97,959
0
W
Medusa
7,489
1,498
27
5
0
113,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role