Player Matchup

Medusa
Medusa
AKA_DCreech
Medusa
Level 155
God Stats
3W - 1L
1,750 SR
Queue Stats
130W - 121L
1,525 Elo+
Party 2
Sylvanus
Sylvanus
AsgardSavior
Sylvanus
Level 108
God Stats
16W - 16L
1,595 SR
Queue Stats
118W - 110L
1,530 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Painbygod33
Kumbhakarna
Level 116
God Stats
3W - 3L
1,492 SR
Queue Stats
33W - 46L
1,434 Elo+
Party 2
Chiron
Chiron
hunter507killer
Chiron
Level 128
God Stats
6W - 5L
1,160 SR
Queue Stats
104W - 97L
1,468 Elo+
Party 1
He Bo
He Bo
yhanns
He Bo
Level 125
God Stats
1W - 1L
1,275 SR
Queue Stats
9W - 7L
1,485 Elo+
Party 1
Team Averages
Level 126
1,454 SR
1,488 Elo+

VS

Team Averages
Level 122
1,547 SR
1,546 Elo+
Fafnir
Fafnir
 
Fafnir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Astro_Sailor_
Bacchus
Level 106
God Stats
8W - 7L
1,659 SR
Queue Stats
231W - 216L
1,517 Elo+
Solo
Kali
Kali
MarlonZatara
Kali
Level 128
God Stats
6W - 6L
1,589 SR
Queue Stats
348W - 329L
1,511 Elo+
Solo
Zhong Kui
Zhong Kui
Swampstalker50
Zhong Kui
Level 147
God Stats
66W - 77L
1,485 SR
Queue Stats
325W - 321L
1,513 Elo+
Solo
Xbalanque
Xbalanque
junioramon
Xbalanque
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 28L
1,687 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
1 / 0 / 2
6,236
624
5,260
4,299
1,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Sylvanus
AsgardSavior
Sylvanus
12
3 / 2 / 2
6,879
688
5,642
8,004
3,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Kumbhakarna
Painbygod33
Kumbhakarna
10
0 / 0 / 5
6,028
603
1,439
4,842
2,783
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

10
3 / 1 / 3
6,460
646
5,285
7,475
2,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
yhanns
He Bo
12
6 / 1 / 3
6,602
660
5,889
6,273
1,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
1 / 3 / 1
5,537
554
2,625
6,863
6,269
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bacchus
11
3 / 3 / 0
6,656
666
5,643
9,355
7,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
0 / 0 / 1
5,829
583
1,723
8,775
3,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
Swampstalker50
Zhong Kui
9
0 / 6 / 1
4,982
498
5,818
7,211
4,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Xbalanque
junioramon
Xbalanque
9
0 / 1 / 0
4,924
492
2,011
6,699
1,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
13
Kills
4
4
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
3
1
0.5
W
Medusa
1
0
2
2
W
Sylvanus
AsgardSavior
Sylvanus
3
2
2
2
L
Bacchus
3
3
0
1
L
0
0
1
0.5
W
Kumbhakarna
Painbygod33
Kumbhakarna
0
0
5
2.5
L
Zhong Kui
Swampstalker50
Zhong Kui
0
6
1
0.08
W
3
1
3
4.5
L
Xbalanque
junioramon
Xbalanque
0
1
0
0
W
He Bo
yhanns
He Bo
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,515
Damage
17,820
30,893
Taken
38,903
11,319
Mitigated
23,158
11,796
Healing
9,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
2,625
455
0
1,681
6,863
6,269
0
2,311
4,552
9,448
0
W
Medusa
5,260
1,619
0
1,390
4,299
1,275
150
1,125
3,174
0
50,282
W
Sylvanus
AsgardSavior
Sylvanus
5,642
1,763
211
3,279
8,004
3,145
0
3,552
3,856
36,383
6,863
L
Bacchus
5,643
199
0
3,489
9,355
7,472
0
4,866
4,489
25,555
3,680
L
1,723
708
0
2,681
8,775
3,237
0
1,619
7,156
0
49,272
W
Kumbhakarna
Painbygod33
Kumbhakarna
1,439
75
0
1,139
4,842
2,783
0
1,225
3,597
14,202
1,646
L
Zhong Kui
Swampstalker50
Zhong Kui
5,818
1,364
0
1,041
7,211
4,534
0
3,111
4,100
27,016
5,122
W
5,285
1,683
130
3,002
7,475
2,367
0
4,083
3,302
0
41,764
L
Xbalanque
junioramon
Xbalanque
2,011
492
0
1,008
6,699
1,646
0
514
6,185
0
24,549
W
He Bo
yhanns
He Bo
5,889
418
0
2,645
6,273
1,749
0
2,691
3,542
44,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,205
Gold Earned
27,928
368
Minions Killed
263
0
Camps Cleared
0
1,063,623
Distance Traveled
1,048,145
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,537
554
12
1
0
200,292
0
W
Medusa
6,236
624
90
9
0
206,430
1
W
Sylvanus
6,879
688
81
8
0
179,712
0
L
Bacchus
6,656
666
68
7
0
221,986
2
L
Kali
5,829
583
86
9
0
228,092
0
W
Kumbhakarna
6,028
603
35
4
0
224,814
2
L
Zhong Kui
4,982
498
50
5
0
181,329
2
W
Chiron
6,460
646
80
8
0
213,428
0
L
Xbalanque
4,924
492
47
5
0
216,446
0
W
He Bo
6,602
660
82
8
0
239,239
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role