Player Matchup

Medusa
Medusa
Atr0pal
Medusa
Level 43
God Stats
9W - 8L
1,198 SR
Queue Stats
74W - 86L
1,416 Elo+
Party 1
Mercury
Mercury
Cosmic_julian
Mercury
Level 120
God Stats
3W - 4L
1,226 SR
Queue Stats
202W - 209L
1,446 Elo+
Party 3
Sylvanus
Sylvanus
Mendo7
Sylvanus
Level 137
God Stats
6W - 5L
1,341 SR
Queue Stats
254W - 251L
1,451 Elo+
Party 3
Chang'e
Chang'e
Sohigh
Chang'e
Level 49
God Stats
7W - 7L
1,397 SR
Queue Stats
78W - 87L
1,391 Elo+
Party 1
Mulan
Mulan
bow1s
Mulan
Level 48
God Stats
15W - 16L
1,376 SR
Queue Stats
164W - 150L
1,434 Elo+
Party 1
Team Averages
Level 79
1,308 SR
1,428 Elo+

VS

Team Averages
Level 118
1,612 SR
1,471 Elo+
Zhong Kui
Zhong Kui
Erickson204
Zhong Kui
Level 123
God Stats
31W - 24L
1,596 SR
Queue Stats
153W - 144L
1,533 Elo+
Solo
Ravana
Ravana
LeAdamSilver
Ravana
Level 140
God Stats
1W - 2L
1,547 SR
Queue Stats
35W - 32L
1,505 Elo+
Party 2
Olorun
Olorun
XxKiraXx925
Olorun
Level 150
God Stats
3W - 2L
1,895 SR
Queue Stats
280W - 273L
1,516 Elo+
Solo
Hachiman
Hachiman
YellaBoiDaBest21
Hachiman
Level 134
God Stats
2W - 3L
1,520 SR
Queue Stats
83W - 89L
1,443 Elo+
Solo
Cerberus
Cerberus
ZEEkandDESTROY
Cerberus
Level 42
God Stats
5W - 5L
1,500 SR
Queue Stats
136W - 155L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Atr0pal
Medusa
17
5 / 2 / 5
10,392
547
14,087
10,183
3,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Mercury
16
5 / 5 / 4
9,997
526
6,325
14,663
5,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
Mendo7
Sylvanus
15
2 / 2 / 9
10,382
546
7,084
16,448
13,976
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Chang'e
Sohigh
Chang'e
15
3 / 4 / 4
9,283
489
8,336
12,588
3,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
bow1s
Mulan
17
5 / 5 / 8
11,559
608
14,003
21,210
14,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Erickson204
Zhong Kui
17
6 / 6 / 4
10,482
552
18,870
15,688
14,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ravana
17
8 / 3 / 3
10,131
533
5,799
11,647
5,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
17
3 / 4 / 7
10,568
556
12,325
13,222
3,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
0 / 3 / 4
8,547
450
6,820
14,021
4,008
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cerberus
11
1 / 4 / 3
6,934
365
3,290
10,623
5,699
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
39
20
Kills
18
18
Deaths
20
30
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Medusa
Atr0pal
Medusa
5
2
5
3.75
W
Mercury
5
5
4
1.4
L
Zhong Kui
Erickson204
Zhong Kui
6
6
4
1.33
L
Ravana
8
3
3
3.17
W
Sylvanus
Mendo7
Sylvanus
2
2
9
3.25
W
Chang'e
Sohigh
Chang'e
3
4
4
1.25
L
Olorun
3
4
7
1.63
L
0
3
4
0.67
L
Cerberus
1
4
3
0.63
W
Mulan
bow1s
Mulan
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,835
Damage
47,104
75,092
Taken
65,201
41,451
Mitigated
33,409
24,717
Healing
16,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Atr0pal
Medusa
14,087
4,378
0
2,403
10,183
3,614
500
2,055
8,128
0
89,410
W
Mercury
6,325
2,856
218
640
14,663
5,521
273
5,690
8,973
0
57,059
L
Zhong Kui
Erickson204
Zhong Kui
18,870
2,885
0
5,018
15,688
14,548
0
2,029
13,659
75,644
6,795
L
Ravana
5,799
1,257
0
1,337
11,647
5,193
0
3,325
8,322
0
78,356
W
Sylvanus
Mendo7
Sylvanus
7,084
1,246
2,858
6,294
16,448
13,976
243
8,025
8,423
44,586
0
W
Chang'e
Sohigh
Chang'e
8,336
926
2,252
4,529
12,588
3,943
727
5,047
7,541
54,144
1,114
L
Olorun
12,325
5,311
281
4,176
13,222
3,961
367
5,689
7,533
72,403
3,407
L
6,820
3,610
0
4,701
14,021
4,008
0
2,169
11,852
0
67,846
L
Cerberus
3,290
395
0
1,132
10,623
5,699
22
2,196
8,427
18,096
0
W
Mulan
bow1s
Mulan
14,003
1,684
0
5,523
21,210
14,397
0
13,259
7,951
55
77,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,613
Gold Earned
46,662
480
Minions Killed
514
0
Camps Cleared
0
1,826,837
Distance Traveled
1,708,134
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,392
547
137
7
0
365,338
4
W
Mercury
9,997
526
88
5
0
424,998
0
L
Zhong Kui
10,482
552
127
7
0
326,583
1
L
Ravana
10,131
533
113
6
0
398,002
2
W
Sylvanus
10,382
546
58
3
0
332,577
0
W
Chang'e
9,283
489
71
4
0
384,447
0
L
Olorun
10,568
556
128
7
0
336,143
0
L
Hachiman
8,547
450
114
6
0
356,676
3
L
Cerberus
6,934
365
32
2
0
290,730
0
W
Mulan
11,559
608
126
7
0
319,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role