Player Matchup

Erlang Shen
Erlang Shen
FL Forg
Erlang Shen
Level 117
God Stats
2W - 11L
1,244 SR
Queue Stats
49W - 71L
1,357 Elo+
Party 1
Merlin
Merlin
Sylarsix
Merlin
Level 89
God Stats
2W - 7L
1,242 SR
Queue Stats
12W - 25L
1,308 Elo+
Party 1
Mulan
Mulan
Tubbym0f0162341
Mulan
Level 106
God Stats
0W - 2L
1,285 SR
Queue Stats
46W - 65L
1,364 Elo+
Party 1
Team Averages
Level 104
1,257 SR
1,343 Elo+

VS

Team Averages
Level 58
1,545 SR
1,410 Elo+
Eset
Eset
DoxDestroyyr
Eset
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,326 Elo+
Solo
Bacchus
Bacchus
Jonkerstien
Bacchus
Level 18
God Stats
1W - 0L
1,635 SR
Queue Stats
4W - 5L
1,407 Elo+
Party 2
Surtr
Surtr
bewiggedbrush
Surtr
Level 97
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 17L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FL Forg
Erlang Shen
14
0 / 4 / 2
8,596
614
7,241
16,875
7,086
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
Sylarsix
Merlin
13
0 / 4 / 1
8,368
598
8,483
8,570
2,209
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 2 / 0
9,142
653
6,462
12,427
8,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 5
11,627
831
19,024
6,604
2,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
Jonkerstien
Bacchus
16
2 / 0 / 7
9,735
695
8,006
10,478
12,531
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
3 / 1 / 6
9,913
708
6,570
13,169
11,233
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
10
10
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
L
Erlang Shen
FL Forg
Erlang Shen
0
4
2
0.25
W
Bacchus
Jonkerstien
Bacchus
2
0
7
5.5
L
Merlin
Sylarsix
Merlin
0
4
1
0.13
L
2
2
0
1
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,186
Damage
33,600
37,872
Taken
30,251
17,772
Mitigated
26,509
7,652
Healing
4,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,024
1,261
998
1,596
6,604
2,745
589
1,902
4,615
88,037
1,497
L
Erlang Shen
FL Forg
Erlang Shen
7,241
3,362
0
4,089
16,875
7,086
0
10,176
6,567
0
30,347
W
Bacchus
Jonkerstien
Bacchus
8,006
1,289
0
1,070
10,478
12,531
390
3,456
6,765
14,725
2,567
L
Merlin
Sylarsix
Merlin
8,483
751
0
807
8,570
2,209
620
6,727
1,634
39,667
960
L
6,462
1,082
0
2,756
12,427
8,477
665
8,963
3,204
583
15,220
W
6,570
2,056
0
1,188
13,169
11,233
684
3,447
9,429
894
23,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,106
Gold Earned
31,275
143
Minions Killed
204
0
Camps Cleared
0
758,794
Distance Traveled
780,151
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,627
831
152
11
0
244,616
0
L
Erlang Shen
8,596
614
38
3
0
273,475
2
W
Bacchus
9,735
695
18
1
0
264,421
0
L
Merlin
8,368
598
78
6
0
232,882
0
L
Mulan
9,142
653
27
2
0
252,437
0
W
Surtr
9,913
708
34
2
0
271,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role