Player Matchup

Xing Tian
Xing Tian
Garithen
Xing Tian
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
He Bo
He Bo
Mocabis
He Bo
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,642 Elo+
Party 2
Yemoja
Yemoja
NVerezza
Yemoja
Level 139
God Stats
0W - 1L
1,450 SR
Queue Stats
11W - 7L
1,642 Elo+
Party 2
Nut
Nut
Restartskynet
Nut
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,580 Elo+
Party 2
Ravana
Ravana
SwabbieMente
Ravana
Level 124
God Stats
1W - 1L
1,547 SR
Queue Stats
10W - 5L
1,642 Elo+
Party 2
Team Averages
Level 111
1,500 SR
1,601 Elo+

VS

Team Averages
Level 152
1,533 SR
1,482 Elo+
Nu Wa
Nu Wa
BlueBearToast
Nu Wa
Level 109
God Stats
3W - 0L
1,483 SR
Queue Stats
101W - 101L
1,457 Elo+
Solo
He Bo
He Bo
Dragoxxxfire
He Bo
Level 155
God Stats
6W - 9L
1,483 SR
Queue Stats
301W - 271L
1,545 Elo+
Party 1
Achilles
Achilles
LinusPacko
Achilles
Level 157
God Stats
5W - 2L
1,698 SR
Queue Stats
125W - 97L
1,536 Elo+
Party 1
Cerberus
Cerberus
dukewicked
Cerberus
Level 254
God Stats
3W - 0L
1,500 SR
Queue Stats
172W - 183L
1,437 Elo+
Solo
Yemoja
Yemoja
soggy_dookie
Yemoja
Level 84
God Stats
3W - 0L
1,500 SR
Queue Stats
104W - 116L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Garithen
Xing Tian
13
1 / 2 / 4
8,030
803
3,547
16,799
13,074
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

He Bo
Mocabis
He Bo
11
0 / 5 / 5
6,691
669
3,931
7,333
1,941
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
NVerezza
Yemoja
12
0 / 5 / 5
7,264
726
2,394
13,479
4,968
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 4 / 5
7,401
740
8,819
13,803
5,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
15
5 / 3 / 2
8,788
879
13,576
14,892
6,751
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 12
9,593
959
17,384
4,689
1,962
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

14
8 / 3 / 10
9,090
909
16,574
8,181
3,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Achilles
LinusPacko
Achilles
14
2 / 1 / 15
8,244
824
12,826
13,310
14,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
dukewicked
Cerberus
15
3 / 2 / 14
9,283
928
8,537
15,530
17,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yemoja
15
1 / 1 / 16
8,679
868
5,431
7,335
3,626
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
86
7
Kills
19
19
Deaths
8
21
Assists
67
Player
Kills
Deaths
Assists
KDA
W
5
1
12
11
W
8
3
10
4.33
L
Xing Tian
Garithen
Xing Tian
1
2
4
1.5
W
Achilles
LinusPacko
Achilles
2
1
15
9.5
L
He Bo
Mocabis
He Bo
0
5
5
0.5
L
Yemoja
NVerezza
Yemoja
0
5
5
0.5
L
1
4
5
0.88
L
Ravana
5
3
2
2
W
Cerberus
dukewicked
Cerberus
3
2
14
5
W
Yemoja
1
1
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,267
Damage
60,752
66,306
Taken
49,045
32,583
Mitigated
40,757
27,551
Healing
25,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,384
4,802
1,333
734
4,689
1,962
2,953
364
4,325
39,396
268
W
16,574
524
708
1,960
8,181
3,360
138
1,643
6,538
22,473
1,375
L
Xing Tian
Garithen
Xing Tian
3,547
412
2,530
2,500
16,799
13,074
0
11,298
4,501
10,363
0
W
Achilles
LinusPacko
Achilles
12,826
1,764
442
3,230
13,310
14,561
630
3,053
10,257
0
16,899
L
He Bo
Mocabis
He Bo
3,931
196
424
0
7,333
1,941
0
4,923
1,883
13,227
0
L
Yemoja
NVerezza
Yemoja
2,394
861
13,028
2,946
13,479
4,968
0
10,095
2,669
8,701
0
L
8,819
3,834
884
2,451
13,803
5,849
0
8,477
4,558
0
24,467
L
Ravana
13,576
3,670
334
2,454
14,892
6,751
0
8,731
5,465
0
26,556
W
Cerberus
dukewicked
Cerberus
8,537
547
490
6,311
15,530
17,248
216
3,668
11,862
12,038
0
W
Yemoja
5,431
1,508
7,680
2,552
7,335
3,626
1,365
1,144
6,191
14,017
366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,174
Gold Earned
44,889
105
Minions Killed
126
0
Camps Cleared
0
910,638
Distance Traveled
926,550
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,593
959
60
6
0
172,722
0
W
He Bo
9,090
909
22
2
0
169,552
0
L
Xing Tian
8,030
803
13
1
0
214,541
0
W
Achilles
8,244
824
8
1
0
193,495
0
L
He Bo
6,691
669
24
2
0
160,345
0
L
Yemoja
7,264
726
15
2
0
161,120
0
L
Nut
7,401
740
32
3
0
171,167
0
L
Ravana
8,788
879
21
2
0
203,465
0
W
Cerberus
9,283
928
16
2
0
214,931
0
W
Yemoja
8,679
868
20
2
0
175,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role