Player Matchup

Agni
Agni
Bronze III
AirPersia
Agni
Bronze III
Level 135
God Stats
1W - 2L
1,279 SR
Queue Stats
4W - 6L
1,471 MMR
Party 1
Vamana
Vamana
Bronze III
SmiteR34Enjoyer
Vamana
Bronze III
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Party 1
Sobek
Sobek
Bronze III
XCandyManX4563
Sobek
Bronze III
Level 109
God Stats
1W - 0L
1,741 SR
Queue Stats
4W - 6L
1,471 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 96
1,506 SR
1,481 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 102
1,525 SR
1,099 MMR
Chaac
Chaac
Silver II
GhettoGodJu
Chaac
Silver II
Level 140
God Stats
91W - 99L
1,479 SR
Queue Stats
928W - 1,109L
997 MMR
Solo
Merlin
Merlin
Silver II
Wizard_Neko
Merlin
Silver II
Level 106
God Stats
1W - 1L
1,285 SR
Queue Stats
176W - 205L
1,135 MMR
Solo
Hera
Hera
Silver IV
prettyface1327
Hera
Silver IV
Level 61
God Stats
13W - 10L
1,812 SR
Queue Stats
31W - 43L
1,166 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
1 / 1 / 4
7,850
714
10,008
5,939
1,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
7 / 0 / 1
8,754
796
10,946
9,769
7,797
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

12
0 / 1 / 6
7,374
670
2,802
9,071
8,847
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Bans
AresAtlasAthenaJanusCthulhu

VS

Bans
VulcanAchillesMulanHerculesLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,818
620
6,714
11,003
11,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Merlin
13
1 / 1 / 1
7,466
679
6,716
6,987
2,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
0 / 4 / 2
6,549
595
5,052
8,300
2,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
8
Kills
1
2
Deaths
8
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Agni
1
1
4
3
L
0
3
1
0.17
W
7
0
1
7.5
L
Merlin
1
1
1
1.5
W
0
1
6
3
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,756
Damage
18,482
24,779
Taken
26,290
18,487
Mitigated
15,406
5,795
Healing
4,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
10,008
939
0
1,990
5,939
1,843
0
2,537
2,937
39,725
0
L
6,714
711
0
2,367
11,003
11,214
0
4,489
6,128
506
16,264
W
10,946
5,364
0
1,748
9,769
7,797
0
3,333
5,572
0
35,197
L
Merlin
6,716
181
0
1,826
6,987
2,135
0
3,153
3,562
34,114
789
W
2,802
129
0
2,057
9,071
8,847
0
4,547
3,644
10,181
270
L
5,052
704
0
430
8,300
2,057
0
5,046
3,130
11,381
453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,978
Gold Earned
20,833
132
Minions Killed
112
0
Camps Cleared
0
690,439
Distance Traveled
600,094
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,850
714
64
6
0
230,679
0
L
Chaac
6,818
620
25
2
0
220,550
2
W
Vamana
8,754
796
41
4
0
239,802
0
L
Merlin
7,466
679
72
7
0
212,116
0
W
Sobek
7,374
670
27
2
0
219,958
0
L
Hera
6,549
595
15
1
0
167,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role