Player Matchup

King Arthur
King Arthur
AdogNW
King Arthur
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 105L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Nemo832
Baron Samedi
Level 190
God Stats
1W - 1L
1,379 SR
Queue Stats
51W - 65L
1,446 Elo+
Solo
Ullr
Ullr
Tako1651
Ullr
Level 97
God Stats
0W - 6L
1,499 SR
Queue Stats
36W - 58L
1,350 Elo+
Solo
Hun Batz
Hun Batz
destrogio2
Hun Batz
Level 108
God Stats
15W - 11L
1,554 SR
Queue Stats
39W - 26L
1,529 Elo+
Solo
Chang'e
Chang'e
overpower123
Chang'e
Level 64
God Stats
5W - 2L
1,810 SR
Queue Stats
162W - 135L
1,530 Elo+
Party 3
Team Averages
Level 99
1,548 SR
1,471 Elo+

VS

Team Averages
Level 123
1,709 SR
1,454 Elo+
Xbalanque
Xbalanque
AiNeptune
Xbalanque
Level 155
God Stats
28W - 12L
1,815 SR
Queue Stats
246W - 234L
1,455 Elo+
Party 2
Olorun
Olorun
NeedlessMonk
Olorun
Level 107
God Stats
3W - 1L
1,930 SR
Queue Stats
104W - 134L
1,431 Elo+
Solo
Hun Batz
Hun Batz
Wolfysthename241
Hun Batz
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 36L
1,453 Elo+
Party 1
Sun Wukong
Sun Wukong
ZombieDEATH687
Sun Wukong
Level 98
God Stats
2W - 1L
1,649 SR
Queue Stats
23W - 24L
1,476 Elo+
Party 1
Bacchus
Bacchus
mojuji
Bacchus
Level 149
God Stats
25W - 17L
1,654 SR
Queue Stats
260W - 240L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AdogNW
King Arthur
9
0 / 2 / 0
4,790
479
3,141
8,841
5,077
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
Nemo832
Baron Samedi
5
0 / 2 / 2
4,114
411
1,068
3,822
1,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ullr
8
0 / 6 / 2
4,693
469
2,460
6,803
1,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
destrogio2
Hun Batz
12
6 / 2 / 3
6,440
644
8,451
9,155
3,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
overpower123
Chang'e
9
4 / 2 / 2
5,711
571
5,240
5,618
1,689
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AiNeptune
Xbalanque
12
5 / 2 / 4
7,373
737
4,566
5,408
1,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
10
2 / 3 / 0
5,853
585
3,431
5,854
1,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
2 / 3 / 0
5,200
520
3,747
8,859
2,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sun Wukong
ZombieDEATH687
Sun Wukong
12
2 / 0 / 0
6,696
670
5,821
5,684
3,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
mojuji
Bacchus
9
3 / 2 / 6
6,321
632
6,430
7,653
4,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
10
Kills
14
14
Deaths
10
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AdogNW
King Arthur
0
2
0
0
W
Xbalanque
AiNeptune
Xbalanque
5
2
4
3.5
W
Olorun
2
3
0
0.67
L
Baron Samedi
Nemo832
Baron Samedi
0
2
2
0.5
L
Ullr
0
6
2
0.17
W
2
3
0
0.67
W
Sun Wukong
ZombieDEATH687
Sun Wukong
2
0
0
2
L
Hun Batz
destrogio2
Hun Batz
6
2
3
3.75
W
Bacchus
mojuji
Bacchus
3
2
6
3
L
Chang'e
overpower123
Chang'e
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,360
Damage
23,995
34,239
Taken
33,458
13,501
Mitigated
14,121
7,981
Healing
9,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AdogNW
King Arthur
3,141
610
0
1,461
8,841
5,077
0
48
8,244
4,401
25,275
W
Xbalanque
AiNeptune
Xbalanque
4,566
2,325
0
1,947
5,408
1,615
774
278
5,130
0
44,081
W
Olorun
3,431
1,641
270
1,775
5,854
1,775
31
1,586
4,268
35,243
0
L
Baron Samedi
Nemo832
Baron Samedi
1,068
126
72
1,176
3,822
1,877
0
1,117
2,426
7,129
0
L
Ullr
2,460
1,422
0
337
6,803
1,831
0
2,082
4,473
0
21,818
W
3,747
1,206
0
1,247
8,859
2,688
0
1,944
6,915
0
29,469
W
Sun Wukong
ZombieDEATH687
Sun Wukong
5,821
1,383
0
3,134
5,684
3,280
0
446
5,238
0
47,418
L
Hun Batz
destrogio2
Hun Batz
8,451
2,871
0
3,431
9,155
3,027
0
2,008
7,064
0
47,327
W
Bacchus
mojuji
Bacchus
6,430
511
0
1,055
7,653
4,763
0
2,425
5,228
17,201
0
L
Chang'e
overpower123
Chang'e
5,240
402
248
1,256
5,618
1,689
0
3,861
1,587
21,843
432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,748
Gold Earned
31,443
229
Minions Killed
307
0
Camps Cleared
0
936,206
Distance Traveled
1,016,610
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,790
479
54
5
0
203,117
0
W
Xbalanque
7,373
737
88
9
0
186,462
2
W
Olorun
5,853
585
59
6
0
184,053
2
L
Baron Samedi
4,114
411
13
1
0
107,134
0
L
Ullr
4,693
469
41
4
0
171,096
0
W
Hun Batz
5,200
520
49
5
0
232,898
3
W
Sun Wukong
6,696
670
86
9
0
184,570
2
L
Hun Batz
6,440
644
79
8
0
246,544
0
W
Bacchus
6,321
632
25
3
0
228,627
5
L
Chang'e
5,711
571
42
4
0
208,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role