Player Matchup

Da Ji
Da Ji
Delta86
Da Ji
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 28L
1,500 Elo+
Party 1
Fafnir
Fafnir
Fervellum
Fafnir
Level 121
God Stats
4W - 2L
1,596 SR
Queue Stats
246W - 254L
1,550 Elo+
Solo
He Bo
He Bo
Hushpuppyyy
He Bo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 182L
1,426 Elo+
Solo
Jormungandr
Jormungandr
StevanGamer
Jormungandr
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,504 Elo+
Party 1
Camazotz
Camazotz
juanpa1702
Camazotz
Level 173
God Stats
1W - 3L
1,400 SR
Queue Stats
99W - 90L
1,489 Elo+
Party 1
Team Averages
Level 124
1,499 SR
1,494 Elo+

VS

Team Averages
Level 119
1,363 SR
1,498 Elo+
Scylla
Scylla
EnvyJason
Scylla
Level 153
God Stats
3W - 2L
1,391 SR
Queue Stats
196W - 200L
1,473 Elo+
Solo
Yu Huang
Yu Huang
MikeBeeWack11
Yu Huang
Level 121
God Stats
2W - 5L
1,193 SR
Queue Stats
78W - 83L
1,442 Elo+
Solo
Mercury
Mercury
Sethtendo
Mercury
Level 117
God Stats
3W - 4L
1,426 SR
Queue Stats
154W - 156L
1,522 Elo+
Party 2
Charon
Charon
SouceTheMoose
Charon
Level 77
God Stats
2W - 1L
1,569 SR
Queue Stats
56W - 57L
1,523 Elo+
Party 2
Apollo
Apollo
djw357
Apollo
Level 129
God Stats
2W - 2L
1,235 SR
Queue Stats
255W - 242L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Delta86
Da Ji
13
4 / 6 / 4
7,158
1,023
3,973
9,066
7,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
Fervellum
Fafnir
7
0 / 1 / 1
5,118
731
0
1,625
1,762
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

7
1 / 4 / 1
5,434
776
724
3,443
979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jormungandr
StevanGamer
Jormungandr
11
1 / 2 / 2
6,752
965
1,005
4,654
3,357
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Camazotz
juanpa1702
Camazotz
14
2 / 6 / 4
7,027
1,004
7,094
10,912
3,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
EnvyJason
Scylla
13
3 / 2 / 6
8,129
1,161
5,208
5,056
1,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yu Huang
MikeBeeWack11
Yu Huang
11
1 / 3 / 7
6,896
985
3,209
4,698
1,635
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Sethtendo
Mercury
14
5 / 3 / 9
8,492
1,213
5,801
5,990
4,590
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
2 / 1 / 11
8,027
1,147
3,002
6,356
6,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
djw357
Apollo
13
6 / 3 / 4
7,834
1,119
6,386
4,383
1,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
54
8
Kills
17
19
Deaths
12
12
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Delta86
Da Ji
4
6
4
1
W
Scylla
EnvyJason
Scylla
3
2
6
3
L
Fafnir
Fervellum
Fafnir
0
1
1
0.5
L
1
4
1
0.38
W
Yu Huang
MikeBeeWack11
Yu Huang
1
3
7
1.5
W
Mercury
Sethtendo
Mercury
5
3
9
3.17
W
2
1
11
7.5
L
Jormungandr
StevanGamer
Jormungandr
1
2
2
1
W
Apollo
djw357
Apollo
6
3
4
2.67
L
Camazotz
juanpa1702
Camazotz
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,796
Damage
23,606
29,700
Taken
26,483
17,676
Mitigated
16,215
3,557
Healing
5,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Delta86
Da Ji
3,973
345
99
872
9,066
7,602
0
3,136
5,930
0
7,180
W
Scylla
EnvyJason
Scylla
5,208
508
273
1,419
5,056
1,682
1,044
736
4,278
19,226
382
L
Fafnir
Fervellum
Fafnir
0
0
0
80
1,625
1,762
0
1,353
272
0
0
L
724
52
0
0
3,443
979
0
1,232
2,211
2,154
123
W
Yu Huang
MikeBeeWack11
Yu Huang
3,209
513
278
93
4,698
1,635
895
192
4,466
6,464
226
W
Mercury
Sethtendo
Mercury
5,801
2,205
368
627
5,990
4,590
821
522
5,350
0
12,534
W
3,002
317
270
1,401
6,356
6,510
1,063
226
6,048
7,611
755
L
Jormungandr
StevanGamer
Jormungandr
1,005
16
0
144
4,654
3,357
0
1,393
3,261
5,521
0
W
Apollo
djw357
Apollo
6,386
3,882
200
187
4,383
1,798
2,582
0
4,310
0
11,462
L
Camazotz
juanpa1702
Camazotz
7,094
803
0
2,362
10,912
3,976
0
3,741
7,171
0
18,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,489
Gold Earned
39,378
34
Minions Killed
78
0
Camps Cleared
0
314,527
Distance Traveled
659,147
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,158
1,023
4
1
0
114,775
0
W
Scylla
8,129
1,161
41
6
0
120,539
0
L
Fafnir
5,118
731
0
0
0
13,575
0
L
He Bo
5,434
776
1
0
0
42,496
0
W
Yu Huang
6,896
985
6
1
0
132,577
0
W
Mercury
8,492
1,213
15
2
0
143,941
0
W
Charon
8,027
1,147
3
0
0
135,910
0
L
Jormungandr
6,752
965
4
1
0
28,214
0
W
Apollo
7,834
1,119
13
2
0
126,180
0
L
Camazotz
7,027
1,004
25
4
0
115,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role