Player Matchup

Serqet
Serqet
 
Serqet
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Artik Apollo
Cernunnos
Level 151
God Stats
1W - 0L
1,466 SR
Queue Stats
120W - 100L
1,578 Elo+
Party 1
King Arthur
King Arthur
GoryMorbidDeath
King Arthur
Level 26
God Stats
3W - 1L
1,295 SR
Queue Stats
44W - 33L
1,560 Elo+
Party 1
Sylvanus
Sylvanus
SCaufieldofAqua
Sylvanus
Level 119
God Stats
2W - 0L
1,771 SR
Queue Stats
26W - 28L
1,467 Elo+
Party 2
Team Averages
Level 114
1,506 SR
1,521 Elo+

VS

Team Averages
Level 92
1,459 SR
1,509 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
 
Nut
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kali
Kali
 
Kali
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
MySpaghette
Ymir
Level 95
God Stats
1W - 1L
1,236 SR
Queue Stats
268W - 241L
1,565 Elo+
Solo
Cabrakan
Cabrakan
crimsonriot8168
Cabrakan
Level 29
God Stats
1W - 1L
1,560 SR
Queue Stats
127W - 120L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
12 / 0 / 1
7,698
770
8,529
6,703
2,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
 
Morgan Le Fay
11
0 / 2 / 3
5,822
582
1,729
3,679
947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Artik Apollo
Cernunnos
12
2 / 1 / 6
6,361
636
5,080
7,170
2,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
GoryMorbidDeath
King Arthur
11
1 / 0 / 3
6,751
675
3,806
7,747
5,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
10
2 / 0 / 5
5,779
578
2,527
4,503
2,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 4 / 1
5,514
551
3,274
5,647
1,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nut
 
Nut
9
1 / 4 / 0
5,281
528
1,858
5,618
1,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
 
Kali
10
0 / 4 / 0
5,230
523
4,203
8,540
2,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8
0 / 3 / 0
4,656
466
3,899
8,870
3,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
10
1 / 2 / 1
5,179
518
2,585
8,047
4,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
17
Kills
3
3
Deaths
17
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
12
0
1
12.5
W
Morgan Le Fay
 
Morgan Le Fay
0
2
3
0.75
L
Baron Samedi
 
Baron Samedi
1
4
1
0.38
L
Nut
 
Nut
1
4
0
0.25
L
Kali
 
Kali
0
4
0
0
W
Cernunnos
Artik Apollo
Cernunnos
2
1
6
5
W
King Arthur
GoryMorbidDeath
King Arthur
1
0
3
2.5
L
0
3
0
0
W
Sylvanus
2
0
5
4.5
L
Cabrakan
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,671
Damage
15,819
29,802
Taken
36,722
14,095
Mitigated
14,053
10,681
Healing
10,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
8,529
1,856
0
3,357
6,703
2,643
0
1,216
5,454
0
45,370
W
Morgan Le Fay
 
Morgan Le Fay
1,729
137
0
681
3,679
947
347
1,923
1,528
34,163
0
L
Baron Samedi
 
Baron Samedi
3,274
305
90
970
5,647
1,773
0
1,320
4,166
27,855
756
L
Nut
 
Nut
1,858
1,131
0
909
5,618
1,548
0
463
5,009
0
29,972
L
Kali
 
Kali
4,203
1,266
0
3,114
8,540
2,748
0
0
8,417
0
31,411
W
Cernunnos
Artik Apollo
Cernunnos
5,080
2,643
0
1,698
7,170
2,598
171
3,263
3,723
0
47,354
W
King Arthur
GoryMorbidDeath
King Arthur
3,806
673
0
1,960
7,747
5,061
116
0
7,747
0
40,623
L
3,899
1,719
0
2,195
8,870
3,963
0
1,115
7,755
17,519
1,885
W
Sylvanus
2,527
650
888
2,097
4,503
2,846
303
2,588
1,841
15,747
4,745
L
Cabrakan
2,585
304
0
2,957
8,047
4,021
0
1,240
6,807
29,019
753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,411
Gold Earned
25,860
340
Minions Killed
256
0
Camps Cleared
0
1,062,443
Distance Traveled
1,029,600
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,698
770
73
7
0
263,782
0
W
Morgan Le Fay
5,822
582
57
6
0
208,827
2
L
Baron Samedi
5,514
551
59
6
0
177,790
2
L
Nut
5,281
528
57
6
0
179,659
1
L
Kali
5,230
523
56
6
0
211,402
0
W
Cernunnos
6,361
636
79
8
0
199,528
0
W
King Arthur
6,751
675
75
8
0
190,683
1
L
Ymir
4,656
466
23
2
0
224,658
4
W
Sylvanus
5,779
578
56
6
0
199,623
3
L
Cabrakan
5,179
518
61
6
0
236,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role