Player Matchup

Chang'e
Chang'e
Bronze III
Mocha_Latte_21
Chang'e
Bronze III
Level 158
God Stats
0W - 1L
1,630 SR
Queue Stats
1W - 2L
1,492 MMR
Party 1
Ares
Ares
Silver V
RoninNxco
Ares
Silver V
Level 156
God Stats
1W - 2L
1,544 SR
Queue Stats
17W - 27L
1,164 MMR
Party 1
Bellona
Bellona
Gold V
Sonomichii-
Bellona
Gold V
Level 69
God Stats
32W - 17L
1,676 SR
Queue Stats
83W - 91L
1,281 MMR
Solo
Ne Zha
Ne Zha
Silver I
YouKnwTheVibes
Ne Zha
Silver I
Level 141
God Stats
2W - 1L
1,700 SR
Queue Stats
50W - 59L
1,282 MMR
Solo
Charybdis
Charybdis
Gold V
corenthius1
Charybdis
Gold V
Level 160
God Stats
5W - 2L
1,709 SR
Queue Stats
326W - 347L
1,321 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 137
1,652 SR
1,308 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 160
1,517 SR
1,309 MMR
Serqet
Serqet
Silver I
AbstractGerm
Serqet
Silver I
Level 159
God Stats
1W - 2L
1,202 SR
Queue Stats
177W - 191L
1,151 MMR
Party 2
Cthulhu
Cthulhu
Silver I
Ale Schiara
Cthulhu
Silver I
Level 158
God Stats
50W - 30L
1,486 SR
Queue Stats
112W - 119L
1,264 MMR
Solo
Cerberus
Cerberus
Gold III
Bevinnnnn
Cerberus
Gold III
Level 157
God Stats
4W - 1L
1,858 SR
Queue Stats
60W - 60L
1,478 MMR
Party 2
Agni
Agni
Gold IV
CalzonsBatsy
Agni
Gold IV
Level 183
God Stats
26W - 25L
1,522 SR
Queue Stats
420W - 433L
1,326 MMR
Solo
Medusa
Medusa
Gold IV
FactsRFacts
Medusa
Gold IV
Level 143
God Stats
8W - 6L
1,518 SR
Queue Stats
129W - 140L
1,326 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 2
9,674
509
9,027
14,196
4,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ares
13
2 / 5 / 6
8,906
469
6,915
16,287
13,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
Sonomichii-
Bellona
17
3 / 2 / 1
10,472
551
9,539
23,250
17,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 4 / 1
9,285
489
6,301
15,009
6,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
corenthius1
Charybdis
15
0 / 9 / 1
8,793
463
5,258
15,833
5,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
MulanThorAthenaSkadi

VS

Bans
ArachneCu ChulainnGebIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
18
5 / 3 / 4
10,288
541
6,033
15,908
6,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Ale Schiara
Cthulhu
18
3 / 1 / 3
10,806
569
9,439
12,973
6,631
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
Bevinnnnn
Cerberus
17
6 / 3 / 10
11,604
611
11,672
14,145
8,930
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

18
2 / 4 / 5
10,721
564
13,737
9,069
3,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Medusa
18
8 / 1 / 3
11,844
623
16,128
10,686
4,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
49
12
Kills
24
24
Deaths
12
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Serqet
5
3
4
2.33
W
Cthulhu
Ale Schiara
Cthulhu
3
1
3
4.5
W
Cerberus
Bevinnnnn
Cerberus
6
3
10
3.67
W
2
4
5
1.13
W
Medusa
8
1
3
9.5
L
4
4
2
1.25
L
Ares
2
5
6
1
L
Bellona
Sonomichii-
Bellona
3
2
1
1.75
L
3
4
1
0.88
L
Charybdis
corenthius1
Charybdis
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,040
Damage
57,009
84,575
Taken
62,781
47,207
Mitigated
29,200
19,236
Healing
21,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
6,033
1,488
0
6,506
15,908
6,103
305
3,741
12,167
0
72,592
W
Cthulhu
Ale Schiara
Cthulhu
9,439
289
282
5,193
12,973
6,631
652
501
12,472
70,876
1,905
W
Cerberus
Bevinnnnn
Cerberus
11,672
734
0
4,546
14,145
8,930
1,027
6,641
7,504
46,355
1,844
W
13,737
579
0
1,906
9,069
3,138
1,598
3,149
5,920
92,341
0
W
Medusa
16,128
6,553
0
2,633
10,686
4,398
2,375
1,726
8,960
0
93,160
L
9,027
397
1,740
5,134
14,196
4,890
81
7,206
6,701
76,365
1,945
L
Ares
6,915
165
0
1,713
16,287
13,683
0
7,389
8,526
20,367
0
L
Bellona
Sonomichii-
Bellona
9,539
3,631
0
5,415
23,250
17,444
0
14,733
8,517
0
76,224
L
6,301
959
0
1,948
15,009
6,169
0
2,719
11,912
0
77,217
L
Charybdis
corenthius1
Charybdis
5,258
2,195
0
3,286
15,833
5,021
0
2,096
13,737
0
67,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,130
Gold Earned
55,263
564
Minions Killed
566
0
Camps Cleared
0
1,807,476
Distance Traveled
1,946,918
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,288
541
105
6
0
413,295
4
W
Cthulhu
10,806
569
125
7
0
378,499
2
W
Cerberus
11,604
611
62
3
0
380,865
2
W
Agni
10,721
564
139
7
0
381,803
2
W
Medusa
11,844
623
135
7
0
392,456
5
L
Chang'e
9,674
509
143
8
0
351,247
2
L
Ares
8,906
469
28
1
0
355,495
6
L
Bellona
10,472
551
156
8
0
386,135
5
L
Ne Zha
9,285
489
113
6
0
403,607
6
L
Charybdis
8,793
463
124
7
0
310,992
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role