Player Matchup

Xbalanque
Xbalanque
Aunt Dyl
Xbalanque
Level 123
God Stats
3W - 0L
1,895 SR
Queue Stats
219W - 226L
1,471 Elo+
Party 1
Achilles
Achilles
Balke 304
Achilles
Level 127
God Stats
5W - 3L
1,569 SR
Queue Stats
247W - 241L
1,495 Elo+
Party 1
Danzaburou
Danzaburou
V0odooo
Danzaburou
Level 68
God Stats
34W - 21L
1,608 SR
Queue Stats
82W - 69L
1,510 Elo+
Party 4
Kuzenbo
Kuzenbo
VYLZ
Kuzenbo
Level 83
God Stats
3W - 1L
1,730 SR
Queue Stats
76W - 71L
1,517 Elo+
Party 4
Vulcan
Vulcan
wildman1300
Vulcan
Level 104
God Stats
16W - 24L
1,468 SR
Queue Stats
157W - 163L
1,488 Elo+
Party 1
Team Averages
Level 101
1,654 SR
1,496 Elo+

VS

Team Averages
Level 107
1,593 SR
1,529 Elo+
Chaac
Chaac
Dantopia7
Chaac
Level 89
God Stats
204W - 160L
1,637 SR
Queue Stats
535W - 499L
1,528 Elo+
Party 2
Charybdis
Charybdis
Flaky dust
Charybdis
Level 69
God Stats
82W - 68L
1,625 SR
Queue Stats
209W - 201L
1,501 Elo+
Party 2
Xing Tian
Xing Tian
VIPER0915
Xing Tian
Level 106
God Stats
59W - 52L
1,587 SR
Queue Stats
96W - 83L
1,568 Elo+
Party 2
Baron Samedi
Baron Samedi
paulpro37
Baron Samedi
Level 124
God Stats
6W - 6L
1,532 SR
Queue Stats
158W - 153L
1,532 Elo+
Party 3
Hun Batz
Hun Batz
software123
Hun Batz
Level 149
God Stats
7W - 6L
1,587 SR
Queue Stats
153W - 148L
1,515 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Aunt Dyl
Xbalanque
15
2 / 4 / 6
8,649
509
11,013
12,164
4,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Balke 304
Achilles
17
9 / 0 / 5
11,542
679
16,377
16,284
14,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Danzaburou
V0odooo
Danzaburou
16
10 / 3 / 4
10,206
600
13,761
12,486
5,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
VYLZ
Kuzenbo
14
2 / 1 / 11
8,975
528
7,155
11,325
11,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
14
2 / 3 / 7
9,078
534
11,875
5,687
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dantopia7
Chaac
13
0 / 4 / 1
7,685
452
7,251
17,633
17,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
Flaky dust
Charybdis
12
0 / 7 / 5
6,819
401
5,266
13,630
4,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Xing Tian
VIPER0915
Xing Tian
13
5 / 3 / 3
8,571
504
7,077
20,128
17,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
paulpro37
Baron Samedi
13
3 / 6 / 4
8,212
483
8,166
12,460
5,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
software123
Hun Batz
16
3 / 5 / 3
8,638
508
7,076
16,842
7,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
27
25
Kills
11
11
Deaths
25
33
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Aunt Dyl
Xbalanque
2
4
6
1.25
W
Achilles
Balke 304
Achilles
9
0
5
11.5
L
Chaac
Dantopia7
Chaac
0
4
1
0.13
L
Charybdis
Flaky dust
Charybdis
0
7
5
0.36
W
Danzaburou
V0odooo
Danzaburou
10
3
4
4
L
Xing Tian
VIPER0915
Xing Tian
5
3
3
2.17
W
Kuzenbo
VYLZ
Kuzenbo
2
1
11
7.5
L
Baron Samedi
paulpro37
Baron Samedi
3
6
4
0.83
L
Hun Batz
software123
Hun Batz
3
5
3
0.9
W
Vulcan
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,181
Damage
34,836
57,946
Taken
80,693
38,396
Mitigated
52,178
14,126
Healing
20,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Aunt Dyl
Xbalanque
11,013
4,346
0
3,383
12,164
4,442
1,681
4,334
7,830
0
70,684
W
Achilles
Balke 304
Achilles
16,377
4,671
0
4,068
16,284
14,699
98
615
15,080
1,643
83,822
L
Chaac
Dantopia7
Chaac
7,251
407
0
5,220
17,633
17,454
0
1,920
15,648
1,278
55,010
L
Charybdis
Flaky dust
Charybdis
5,266
2,383
0
4,106
13,630
4,541
0
3,097
10,533
0
44,305
W
Danzaburou
V0odooo
Danzaburou
13,761
3,776
0
3,210
12,486
5,383
0
3,929
8,479
0
72,008
L
Xing Tian
VIPER0915
Xing Tian
7,077
462
0
3,192
20,128
17,401
0
5,632
14,161
23,569
1,493
W
Kuzenbo
VYLZ
Kuzenbo
7,155
2,856
421
2,788
11,325
11,624
201
4,051
7,192
25,620
0
L
Baron Samedi
paulpro37
Baron Samedi
8,166
493
526
3,613
12,460
5,326
0
4,301
8,053
52,230
1,088
L
Hun Batz
software123
Hun Batz
7,076
549
0
4,297
16,842
7,456
0
4,017
12,670
0
73,239
W
Vulcan
11,875
311
0
256
5,687
2,248
147
2,712
2,930
52,211
1,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,450
Gold Earned
39,925
475
Minions Killed
425
0
Camps Cleared
0
1,695,866
Distance Traveled
1,608,591
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,649
509
108
6
0
297,869
0
W
Achilles
11,542
679
142
8
0
354,385
1
L
Chaac
7,685
452
98
6
0
320,481
2
L
Charybdis
6,819
401
76
4
0
264,803
2
W
Danzaburou
10,206
600
104
6
0
365,794
6
L
Xing Tian
8,571
504
34
2
0
326,377
3
W
Kuzenbo
8,975
528
25
1
0
348,663
0
L
Baron Samedi
8,212
483
99
6
0
299,969
0
L
Hun Batz
8,638
508
118
7
0
396,961
0
W
Vulcan
9,078
534
96
6
0
329,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role