Player Matchup

Bakasura
Bakasura
AverageBell4969
Bakasura
Level 104
God Stats
6W - 8L
1,335 SR
Queue Stats
295W - 284L
1,517 Elo+
Party 2
Hades
Hades
JMRBallack
Hades
Level 121
God Stats
5W - 5L
1,591 SR
Queue Stats
352W - 325L
1,479 Elo+
Party 2
Medusa
Medusa
Ohio_CIe
Medusa
Level 125
God Stats
1W - 5L
1,245 SR
Queue Stats
638W - 616L
1,532 Elo+
Solo
Bacchus
Bacchus
SpawnOfHades13
Bacchus
Level 154
God Stats
8W - 4L
1,620 SR
Queue Stats
242W - 261L
1,567 Elo+
Solo
Zeus
Zeus
atkocska
Zeus
Level 129
God Stats
233W - 163L
1,685 SR
Queue Stats
423W - 411L
1,517 Elo+
Solo
Team Averages
Level 127
1,495 SR
1,522 Elo+

VS

Team Averages
Level 128
1,484 SR
1,483 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
BuffLvr
Ravana
Level 99
God Stats
4W - 7L
1,386 SR
Queue Stats
51W - 43L
1,568 Elo+
Party 1
Eset
Eset
MtnDewie
Eset
Level 122
God Stats
1W - 1L
1,502 SR
Queue Stats
67W - 76L
1,522 Elo+
Party 1
Cthulhu
Cthulhu
RonnieBoi
Cthulhu
Level 137
God Stats
3W - 0L
1,491 SR
Queue Stats
92W - 98L
1,397 Elo+
Solo
Hou Yi
Hou Yi
mr_kracker89
Hou Yi
Level 169
God Stats
7W - 16L
1,542 SR
Queue Stats
283W - 293L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
13
2 / 7 / 0
7,563
473
4,797
16,576
5,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
10
0 / 7 / 1
6,559
410
3,506
12,168
5,691
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Ohio_CIe
Medusa
16
2 / 1 / 0
8,788
549
7,601
7,765
3,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 4 / 0
5,677
355
4,665
11,924
8,278
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
13
3 / 4 / 0
8,024
502
7,069
7,532
2,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
8 / 2 / 7
9,768
611
13,357
12,660
10,484
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ravana
BuffLvr
Ravana
15
8 / 1 / 6
9,214
576
9,862
6,226
2,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
15
3 / 2 / 4
9,159
572
7,278
8,305
3,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
RonnieBoi
Cthulhu
14
3 / 0 / 8
8,871
554
5,177
9,978
5,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hou Yi
15
1 / 2 / 0
8,448
528
4,931
10,541
3,720
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
48
7
Kills
23
23
Deaths
7
1
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
8
2
7
5.75
L
Bakasura
2
7
0
0.29
W
Ravana
BuffLvr
Ravana
8
1
6
11
L
Hades
0
7
1
0.07
W
Eset
3
2
4
2.5
L
Medusa
Ohio_CIe
Medusa
2
1
0
2
W
Cthulhu
RonnieBoi
Cthulhu
3
0
8
7
L
0
4
0
0
L
Zeus
3
4
0
0.75
W
Hou Yi
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,638
Damage
40,605
55,965
Taken
47,710
24,480
Mitigated
25,857
13,038
Healing
15,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
13,357
3,392
0
3,853
12,660
10,484
44
5,021
7,463
0
58,768
L
Bakasura
4,797
3,562
0
6,040
16,576
5,123
0
2,658
13,918
0
44,608
W
Ravana
BuffLvr
Ravana
9,862
3,440
0
1,022
6,226
2,693
0
910
4,845
0
70,181
L
Hades
3,506
203
0
2,579
12,168
5,691
0
434
11,734
28,990
0
W
Eset
7,278
826
225
1,764
8,305
3,080
488
4,150
3,745
66,389
0
L
Medusa
Ohio_CIe
Medusa
7,601
1,795
0
429
7,765
3,123
0
395
7,370
0
82,620
W
Cthulhu
RonnieBoi
Cthulhu
5,177
298
2,607
3,092
9,978
5,880
0
3,897
5,832
44,458
3,629
L
4,665
682
237
1,760
11,924
8,278
0
4,334
7,590
12,663
0
L
Zeus
7,069
519
0
1,993
7,532
2,265
0
4,518
3,014
60,499
0
W
Hou Yi
4,931
2,345
0
2,677
10,541
3,720
0
920
9,621
0
64,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,611
Gold Earned
45,460
422
Minions Killed
506
0
Camps Cleared
0
1,513,406
Distance Traveled
1,716,241
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,768
611
77
5
0
333,479
6
L
Bakasura
7,563
473
88
6
0
343,437
0
W
Ravana
9,214
576
105
7
0
414,802
0
L
Hades
6,559
410
51
3
0
305,235
9
W
Eset
9,159
572
144
9
0
296,397
0
L
Medusa
8,788
549
154
10
0
346,733
0
W
Cthulhu
8,871
554
66
4
0
360,130
4
L
Bacchus
5,677
355
18
1
0
292,042
3
L
Zeus
8,024
502
111
7
0
225,959
2
W
Hou Yi
8,448
528
114
7
0
311,433
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role