Player Matchup

Ganesha
Ganesha
Masters
Angυs
Ganesha
Masters
Level 157
God Stats
1W - 2L
1,571 SR
Queue Stats
124W - 109L
2,223 MMR
Party 1
Ix Chel
Ix Chel
Diamond IV
Carrìl
Ix Chel
Diamond IV
Level 202
God Stats
1W - 2L
1,596 SR
Queue Stats
121W - 101L
2,253 MMR
Party 1
Tsukuyomi
Tsukuyomi
Masters
HDNIYÜNG
Tsukuyomi
Masters
Level 160
God Stats
0W - 1L
1,562 SR
Queue Stats
208W - 122L
2,715 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 173
1,576 SR
2,397 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 128
1,825 SR
2,763 MMR
Odin
Odin
Masters
IFeeling
Odin
Masters
Level 101
God Stats
47W - 23L
1,857 SR
Queue Stats
597W - 555L
3,034 MMR
Solo
Atlas
Atlas
Masters
R3DFOREMAN
Atlas
Masters
Level 155
God Stats
16W - 23L
1,913 SR
Queue Stats
83W - 84L
2,873 MMR
Solo
Discordia
Discordia
Diamond II
boujeejudy
Discordia
Diamond II
Level 129
God Stats
15W - 15L
1,706 SR
Queue Stats
223W - 236L
2,383 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Angυs
Ganesha
11
0 / 5 / 2
6,523
652
2,874
10,078
6,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
Carrìl
Ix Chel
12
1 / 3 / 0
6,950
695
3,050
6,595
1,908
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
HDNIYÜNG
Tsukuyomi
11
1 / 7 / 0
7,050
705
5,575
9,847
3,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
ThothSerqetNe ZhaMedusaKuzenbo

VS

Bans
MulanScyllaAresAgniSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
8 / 1 / 6
9,058
906
10,394
7,885
4,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
14
4 / 0 / 10
8,497
850
6,428
6,909
6,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Discordia
boujeejudy
Discordia
12
3 / 1 / 7
8,133
813
5,626
5,507
1,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
2
Kills
15
15
Deaths
2
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Angυs
Ganesha
0
5
2
0.2
L
Ix Chel
Carrìl
Ix Chel
1
3
0
0.33
L
Tsukuyomi
HDNIYÜNG
Tsukuyomi
1
7
0
0.14
W
Odin
8
1
6
11
W
Atlas
4
0
10
9
W
Discordia
boujeejudy
Discordia
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,499
Damage
22,448
26,520
Taken
20,301
12,836
Mitigated
11,977
3,757
Healing
8,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Angυs
Ganesha
2,874
162
0
1,153
10,078
6,958
0
4,181
4,904
12,013
0
L
Ix Chel
Carrìl
Ix Chel
3,050
233
340
1,950
6,595
1,908
0
2,486
3,702
25,966
0
L
Tsukuyomi
HDNIYÜNG
Tsukuyomi
5,575
836
0
314
9,847
3,970
0
3,750
5,322
0
28,105
W
Odin
10,394
2,944
0
3,208
7,885
4,290
769
2,924
4,807
0
28,124
W
Atlas
6,428
1,567
0
2,865
6,909
6,250
290
2,030
4,616
16,632
1,042
W
Discordia
boujeejudy
Discordia
5,626
358
0
1,990
5,507
1,437
397
788
4,719
35,980
709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,523
Gold Earned
25,688
114
Minions Killed
131
0
Camps Cleared
0
540,133
Distance Traveled
606,564
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,523
652
3
0
0
176,798
0
L
Ix Chel
6,950
695
63
6
0
173,952
0
L
Tsukuyomi
7,050
705
48
5
0
189,383
0
W
Odin
9,058
906
42
4
0
212,722
4
W
Atlas
8,497
850
23
2
0
208,739
0
W
Discordia
8,133
813
66
7
0
185,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role