Player Matchup

Chaac
Chaac
CalydonForge
Chaac
Level 108
God Stats
3W - 0L
1,741 SR
Queue Stats
33W - 17L
1,641 Elo+
Party 2
Ah Puch
Ah Puch
MrCrazypants2
Ah Puch
Level 100
God Stats
2W - 0L
1,564 SR
Queue Stats
82W - 22L
1,770 Elo+
Party 2
Eset
Eset
Randomstorm1365
Eset
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 25L
1,667 Elo+
Party 2
Apollo
Apollo
TypicalAesthetik
Apollo
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 4L
1,806 Elo+
Party 2
Bacchus
Bacchus
Zarecon
Bacchus
Level 130
God Stats
5W - 1L
1,587 SR
Queue Stats
113W - 48L
1,641 Elo+
Party 2
Team Averages
Level 102
1,578 SR
1,705 Elo+

VS

Team Averages
Level 121
1,580 SR
1,455 Elo+
Serqet
Serqet
 
Serqet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Bigmike796879
Vulcan
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 76L
1,418 Elo+
Party 1
Ix Chel
Ix Chel
CabbieFlex
Ix Chel
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 15L
1,402 Elo+
Solo
Danzaburou
Danzaburou
DoctorWho9801
Danzaburou
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 63L
1,409 Elo+
Party 1
Geb
Geb
StinkingTick75
Geb
Level 129
God Stats
14W - 3L
1,899 SR
Queue Stats
90W - 102L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 4
6,446
1,289
4,325
3,785
2,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ah Puch
11
0 / 1 / 7
6,090
1,218
5,396
2,878
833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 2 / 4
6,535
1,307
2,014
3,204
1,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 4
5,934
1,187
2,593
4,140
1,250
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
Zarecon
Bacchus
11
3 / 1 / 4
6,643
1,329
3,387
3,736
3,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

373

VS

Team 2 Tickets

345

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
0 / 2 / 3
5,989
1,198
1,469
3,085
1,917
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 0 / 1
6,595
1,319
6,802
3,288
1,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ix Chel
CabbieFlex
Ix Chel
10
0 / 0 / 0
5,185
1,037
0
0
0
Danzaburou
DoctorWho9801
Danzaburou
11
1 / 3 / 3
6,504
1,301
3,385
6,526
2,449
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 2 / 1
6,497
1,299
4,031
6,474
4,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
7
Kills
5
5
Deaths
7
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
2
3
0.75
L
2
0
1
2.5
L
Ix Chel
CabbieFlex
Ix Chel
0
0
0
0
W
2
0
4
4
L
Danzaburou
DoctorWho9801
Danzaburou
1
3
3
0.83
W
Ah Puch
0
1
7
3.5
W
2
2
4
2
L
2
2
1
1.25
W
0
1
4
2
W
Bacchus
Zarecon
Bacchus
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,715
Damage
15,687
17,743
Taken
19,373
9,223
Mitigated
10,335
4,322
Healing
937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
1,469
241
0
166
3,085
1,917
0
1,796
1,145
0
4,083
L
6,802
29
0
0
3,288
1,019
0
1,740
1,309
19,483
0
L
Ix Chel
CabbieFlex
Ix Chel
0
0
0
0
0
0
0
0
0
0
0
W
4,325
426
0
1,528
3,785
2,988
0
2,308
1,128
0
18,661
L
Danzaburou
DoctorWho9801
Danzaburou
3,385
670
0
507
6,526
2,449
0
3,270
3,130
0
15,847
W
Ah Puch
5,396
278
0
255
2,878
833
0
2,313
565
16,677
0
W
2,014
279
260
359
3,204
1,150
0
1,313
1,701
9,969
0
L
4,031
387
0
264
6,474
4,950
0
3,298
2,900
13,010
0
W
2,593
1,796
0
1,258
4,140
1,250
0
3,054
901
0
11,444
W
Bacchus
Zarecon
Bacchus
3,387
250
0
662
3,736
3,002
0
1,494
1,970
6,773
958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,648
Gold Earned
30,770
120
Minions Killed
96
6
Camps Cleared
3
569,779
Distance Traveled
350,208
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,989
1,198
10
2
1
64,311
0
L
Vulcan
6,595
1,319
40
8
1
104,935
0
L
Ix Chel
5,185
1,037
0
0
0
0
0
W
Chaac
6,446
1,289
27
5
1
123,596
0
L
Danzaburou
6,504
1,301
31
6
1
102,793
0
W
Ah Puch
6,090
1,218
33
7
1
118,167
0
W
Eset
6,535
1,307
23
5
2
100,417
0
L
Geb
6,497
1,299
15
3
0
78,169
0
W
Apollo
5,934
1,187
27
5
2
106,354
0
W
Bacchus
6,643
1,329
10
2
0
121,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role