Player Matchup

Agni
Agni
Platinum V
DR_FRANCO_1742
Agni
Platinum V
Level 158
God Stats
25W - 21L
1,599 SR
Queue Stats
614W - 594L
1,588 MMR
Party 2
Medusa
Medusa
Platinum IV
RACERHRG20000
Medusa
Platinum IV
Level 69
God Stats
12W - 11L
1,596 SR
Queue Stats
558W - 595L
1,491 MMR
Party 2
Atlas
Atlas
Platinum I
oleadthegreat
Atlas
Platinum I
Level 157
God Stats
5W - 8L
1,449 SR
Queue Stats
274W - 262L
1,662 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 128
1,548 SR
1,580 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,485 SR
1,564 MMR
Kuzenbo
Kuzenbo
Gold V
Green_Narwal
Kuzenbo
Gold V
Level 67
God Stats
0W - 1L
1,154 SR
Queue Stats
13W - 17L
1,552 MMR
Party 1
Ravana
Ravana
Gold V
GrizZSavage
Ravana
Gold V
Level 137
God Stats
1W - 1L
1,671 SR
Queue Stats
13W - 17L
1,552 MMR
Party 1
Ra
Ra
Gold I
mobsbest18
Ra
Gold I
Level 128
God Stats
102W - 109L
1,629 SR
Queue Stats
561W - 655L
1,589 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 7
8,792
879
8,432
5,445
1,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
5 / 0 / 9
8,549
855
10,157
6,206
2,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
3 / 1 / 11
7,926
793
6,107
10,338
7,895
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Bans
ThothAchillesGebMulanCthulhu

VS

Bans
ScyllaNe ZhaBacchusHorusAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Green_Narwal
Kuzenbo
11
0 / 5 / 0
6,045
605
2,838
10,886
9,405
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ravana
10
0 / 5 / 0
6,178
618
5,438
10,308
4,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 4 / 0
6,558
656
5,704
8,041
2,495
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
1
14
Kills
1
1
Deaths
14
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
6
0
7
9.5
L
Kuzenbo
Green_Narwal
Kuzenbo
0
5
0
0
L
Ravana
0
5
0
0
W
5
0
9
9.5
L
1
4
0
0.25
W
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,696
Damage
13,980
21,989
Taken
29,235
11,798
Mitigated
16,538
5,964
Healing
6,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,432
463
0
1,130
5,445
1,697
326
1,130
4,029
27,537
0
L
Kuzenbo
Green_Narwal
Kuzenbo
2,838
938
0
924
10,886
9,405
0
5,492
5,121
8,798
0
L
Ravana
5,438
1,233
0
992
10,308
4,638
0
4,571
5,526
0
20,186
W
10,157
2,706
0
2,033
6,206
2,206
1,890
2,587
3,482
0
41,731
L
5,704
512
1,441
2,798
8,041
2,495
0
3,982
3,942
27,654
727
W
6,107
2,024
119
2,682
10,338
7,895
270
4,509
5,616
17,215
1,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,267
Gold Earned
18,781
131
Minions Killed
99
0
Camps Cleared
0
591,069
Distance Traveled
553,794
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,792
879
53
5
0
209,971
0
L
Kuzenbo
6,045
605
14
1
0
191,136
1
L
Ravana
6,178
618
29
3
0
190,702
0
W
Medusa
8,549
855
64
6
0
196,875
0
L
Ra
6,558
656
56
6
0
171,956
0
W
Atlas
7,926
793
14
1
0
184,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role