Player Matchup

Heimdallr
Heimdallr
Platinum IV
 
Heimdallr
Platinum IV
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Platinum IV
 
Cabrakan
Platinum IV
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Platinum IV
 
Bastet
Platinum IV
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold IV
ElonMuskTweets
Atlas
Gold IV
Level 123
God Stats
0W - 1L
1,800 SR
Queue Stats
15W - 5L
1,822 MMR
Party 1
Chiron
Chiron
Gold I
Romé
Chiron
Gold I
Level 177
God Stats
1W - 1L
1,914 SR
Queue Stats
36W - 16L
1,904 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 156
1,643 SR
1,645 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,765 SR
1,835 MMR
Da Ji
Da Ji
Platinum V
BigShiv13
Da Ji
Platinum V
Level 118
God Stats
4W - 2L
1,693 SR
Queue Stats
36W - 20L
1,825 MMR
Solo
Jing Wei
Jing Wei
Platinum I
BosSerpent
Jing Wei
Platinum I
Level 188
God Stats
3W - 2L
1,782 SR
Queue Stats
80W - 61L
1,831 MMR
Solo
Ares
Ares
Platinum V
L0RDDEV0UR
Ares
Platinum V
Level 129
God Stats
15W - 4L
1,827 SR
Queue Stats
249W - 238L
1,766 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
RK8I
Kuzenbo
Platinum V
Level 69
God Stats
26W - 34L
1,555 SR
Queue Stats
203W - 215L
1,762 MMR
Solo
Ix Chel
Ix Chel
Platinum IV
Scorpi02
Ix Chel
Platinum IV
Level 121
God Stats
5W - 2L
1,969 SR
Queue Stats
158W - 128L
1,993 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
1 / 1 / 0
5,412
601
3,722
5,796
1,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
 
Cabrakan
9
0 / 3 / 1
5,124
569
1,847
6,610
3,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bastet
 
Bastet
6
0 / 4 / 1
4,224
469
1,778
6,600
1,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
0 / 4 / 0
5,008
556
4,887
10,640
7,022
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Chiron
Romé
Chiron
11
2 / 1 / 0
5,531
615
4,923
4,484
1,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
LancelotMedusaSusanoMulan

VS

Bans
Cu ChulainnChang'eThanatosSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BigShiv13
Da Ji
11
8 / 1 / 2
6,456
717
7,348
6,475
2,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
BosSerpent
Jing Wei
10
1 / 1 / 2
5,066
563
3,837
5,268
1,355
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 1 / 5
5,328
592
3,780
7,274
4,572
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kuzenbo
RK8I
Kuzenbo
11
3 / 0 / 1
6,066
674
1,793
3,921
2,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ix Chel
Scorpi02
Ix Chel
10
0 / 0 / 4
5,810
646
5,908
4,653
1,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
13
13
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
1
0
1
L
Cabrakan
 
Cabrakan
0
3
1
0.17
L
Bastet
 
Bastet
0
4
1
0.13
W
Da Ji
BigShiv13
Da Ji
8
1
2
9
W
Jing Wei
BosSerpent
Jing Wei
1
1
2
2
L
0
4
0
0
W
1
1
5
3.5
W
Kuzenbo
RK8I
Kuzenbo
3
0
1
3.5
L
Chiron
Romé
Chiron
2
1
0
2
W
Ix Chel
Scorpi02
Ix Chel
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,157
Damage
22,666
34,130
Taken
27,591
14,957
Mitigated
12,693
7,747
Healing
9,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
3,722
1,459
0
976
5,796
1,877
0
2,803
2,993
0
41,378
L
Cabrakan
 
Cabrakan
1,847
134
0
1,772
6,610
3,267
0
2,071
4,301
22,860
901
L
Bastet
 
Bastet
1,778
553
0
2,522
6,600
1,522
0
1,660
4,940
0
19,010
W
Da Ji
BigShiv13
Da Ji
7,348
1,955
0
1,512
6,475
2,566
0
1,462
4,887
0
41,574
W
Jing Wei
BosSerpent
Jing Wei
3,837
3,015
0
2,561
5,268
1,355
0
1,436
3,832
0
36,551
L
4,887
1,959
0
1,001
10,640
7,022
0
3,455
7,185
18,813
0
W
3,780
297
0
2,425
7,274
4,572
0
2,034
5,240
13,576
1,859
W
Kuzenbo
RK8I
Kuzenbo
1,793
394
0
1,240
3,921
2,767
0
515
3,269
28,089
0
L
Chiron
Romé
Chiron
4,923
1,900
300
1,176
4,484
1,269
0
1,114
3,370
0
46,300
W
Ix Chel
Scorpi02
Ix Chel
5,908
961
911
1,041
4,653
1,433
569
811
3,842
42,519
784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,299
Gold Earned
28,726
290
Minions Killed
334
0
Camps Cleared
0
893,324
Distance Traveled
1,005,380
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,412
601
68
8
0
163,092
0
L
Cabrakan
5,124
569
70
8
0
167,865
0
L
Bastet
4,224
469
35
4
0
153,877
0
W
Da Ji
6,456
717
76
8
0
216,167
0
W
Jing Wei
5,066
563
81
9
0
180,085
4
L
Atlas
5,008
556
23
3
0
215,802
2
W
Ares
5,328
592
21
2
0
242,769
2
W
Kuzenbo
6,066
674
70
8
0
175,484
0
L
Chiron
5,531
615
94
10
0
192,688
1
W
Ix Chel
5,810
646
86
10
0
190,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role