Player Matchup

Arachne
Arachne
Silver II
AkFury47
Arachne
Silver II
Level 84
God Stats
166W - 110L
1,576 SR
Queue Stats
433W - 480L
1,066 MMR
Solo
Athena
Athena
Gold I
RANKJOUSTGOAT808
Athena
Gold I
Level 88
God Stats
5W - 7L
1,592 SR
Queue Stats
335W - 397L
1,179 MMR
Solo
Nu Wa
Nu Wa
Gold IV
WayToDawn34
Nu Wa
Gold IV
Level 161
God Stats
20W - 20L
1,584 SR
Queue Stats
207W - 242L
1,279 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,584 SR
1,175 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 106
1,612 SR
1,200 MMR
Jormungandr
Jormungandr
Bronze III
Anarok9033
Jormungandr
Bronze III
Level 40
God Stats
20W - 28L
1,468 SR
Queue Stats
27W - 42L
1,324 MMR
Party 1
Baron Samedi
Baron Samedi
Silver III
DaerolioN
Baron Samedi
Silver III
Level 159
God Stats
11W - 6L
1,899 SR
Queue Stats
37W - 56L
1,050 MMR
Solo
Mulan
Mulan
Bronze III
uMotta2318
Mulan
Bronze III
Level 119
God Stats
1W - 5L
1,469 SR
Queue Stats
32W - 49L
1,228 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AkFury47
Arachne
15
6 / 1 / 2
9,605
800
7,402
8,898
4,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 2 / 8
8,928
744
6,876
13,520
13,892
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
3 / 0 / 6
9,645
804
13,178
3,901
1,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
VulcanAnubisAchillesDiscordiaNe Zha

VS

Bans
CthulhuAgniNeithThothDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Anarok9033
Jormungandr
12
1 / 4 / 2
8,235
686
5,811
14,835
10,016
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
DaerolioN
Baron Samedi
12
1 / 3 / 1
8,000
667
5,357
8,272
3,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
12
1 / 3 / 1
8,062
672
7,567
10,139
6,993
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
10
Kills
3
3
Deaths
10
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
AkFury47
Arachne
6
1
2
7
L
Jormungandr
Anarok9033
Jormungandr
1
4
2
0.5
L
Baron Samedi
DaerolioN
Baron Samedi
1
3
1
0.5
W
1
2
8
2.5
W
3
0
6
6
L
Mulan
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,456
Damage
18,735
26,319
Taken
33,246
19,846
Mitigated
20,620
6,802
Healing
4,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AkFury47
Arachne
7,402
6,050
0
2,006
8,898
4,721
570
3,857
4,763
0
24,334
L
Jormungandr
Anarok9033
Jormungandr
5,811
2,000
0
0
14,835
10,016
0
8,411
6,220
31,730
2,104
L
Baron Samedi
DaerolioN
Baron Samedi
5,357
192
510
1,503
8,272
3,611
0
5,137
3,035
36,665
0
W
6,876
1,958
0
3,763
13,520
13,892
502
5,967
7,253
27,553
2,950
W
13,178
2,147
0
1,033
3,901
1,233
994
1,373
2,460
58,911
1,998
L
Mulan
7,567
726
0
2,104
10,139
6,993
0
5,281
4,726
0
25,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,178
Gold Earned
24,297
164
Minions Killed
170
0
Camps Cleared
0
722,244
Distance Traveled
640,840
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,605
800
39
3
0
235,523
0
L
Jormungandr
8,235
686
56
5
0
226,265
0
L
Baron Samedi
8,000
667
71
6
0
190,838
0
W
Athena
8,928
744
38
3
0
248,741
0
W
Nu Wa
9,645
804
87
7
0
237,980
3
L
Mulan
8,062
672
43
4
0
223,737
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role