Player Matchup

He Bo
He Bo
 
He Bo
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Condemonio
Skadi
Level 123
God Stats
13W - 7L
1,390 SR
Queue Stats
140W - 129L
1,427 Elo+
Solo
Awilix
Awilix
GHYGA 420
Awilix
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 186L
1,425 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Iconuson
Morgan Le Fay
Level 89
God Stats
32W - 27L
1,777 SR
Queue Stats
344W - 297L
1,508 Elo+
Solo
Vulcan
Vulcan
kelvin519
Vulcan
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
55W - 53L
1,492 Elo+
Solo
Team Averages
Level 101
1,533 SR
1,470 Elo+

VS

Team Averages
Level 110
1,424 SR
1,397 Elo+
King Arthur
King Arthur
BigDaddyEli
King Arthur
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 153L
1,374 Elo+
Party 1
Janus
Janus
CDXXwolfDCXX
Janus
Level 64
God Stats
0W - 3L
1,207 SR
Queue Stats
178W - 173L
1,394 Elo+
Party 2
Ares
Ares
Caash_Bari
Ares
Level 86
God Stats
25W - 23L
1,538 SR
Queue Stats
190W - 201L
1,434 Elo+
Solo
Pele
Pele
Galaxy_Tears1
Pele
Level 88
God Stats
6W - 6L
1,225 SR
Queue Stats
173W - 171L
1,393 Elo+
Party 2
Jormungandr
Jormungandr
OxtailBow9049
Jormungandr
Level 147
God Stats
26W - 15L
1,648 SR
Queue Stats
292W - 327L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
6 / 4 / 4
8,395
560
6,394
9,437
2,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Skadi
13
1 / 5 / 0
7,725
515
6,366
10,693
3,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Awilix
GHYGA 420
Awilix
12
1 / 6 / 2
7,197
480
4,199
12,630
4,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morgan Le Fay
Iconuson
Morgan Le Fay
18
13 / 0 / 1
11,335
756
14,958
7,248
2,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vulcan
kelvin519
Vulcan
12
2 / 6 / 2
7,361
491
4,688
8,241
2,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigDaddyEli
King Arthur
12
0 / 9 / 0
7,313
488
1,529
13,013
3,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

12
2 / 7 / 4
7,868
525
7,112
8,820
2,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
3 / 3 / 7
7,147
476
4,984
12,764
10,000
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
5 / 3 / 5
8,315
554
5,371
10,493
3,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
OxtailBow9049
Jormungandr
14
10 / 1 / 3
8,781
585
14,307
9,828
4,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
39
23
Kills
20
21
Deaths
23
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
6
4
4
2
L
King Arthur
BigDaddyEli
King Arthur
0
9
0
0
L
2
7
4
0.57
L
3
3
7
2.17
W
Skadi
1
5
0
0.2
W
Awilix
GHYGA 420
Awilix
1
6
2
0.33
L
5
3
5
2.5
W
Morgan Le Fay
Iconuson
Morgan Le Fay
13
0
1
13.5
L
Jormungandr
OxtailBow9049
Jormungandr
10
1
3
11.5
W
Vulcan
kelvin519
Vulcan
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,605
Damage
33,303
48,249
Taken
54,918
16,107
Mitigated
24,029
7,893
Healing
7,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
6,394
0
0
859
9,437
2,597
0
6,524
2,913
30,327
1,248
L
King Arthur
BigDaddyEli
King Arthur
1,529
225
0
725
13,013
3,985
736
8,617
4,396
0
44,876
L
7,112
171
0
483
8,820
2,321
151
5,448
3,062
47,139
1,504
L
4,984
47
113
2,119
12,764
10,000
134
5,444
7,092
17,189
0
W
Skadi
6,366
2,549
0
1,631
10,693
3,534
788
7,167
3,526
0
49,458
W
Awilix
GHYGA 420
Awilix
4,199
1,782
0
2,690
12,630
4,269
0
4,960
7,670
0
42,917
L
5,371
1,869
0
2,407
10,493
3,151
645
3,443
6,787
0
43,876
W
Morgan Le Fay
Iconuson
Morgan Le Fay
14,958
2,217
0
1,559
7,248
2,984
462
1,238
6,010
99,315
3,819
L
Jormungandr
OxtailBow9049
Jormungandr
14,307
4,312
0
1,381
9,828
4,572
815
1,760
7,957
60,908
6,941
W
Vulcan
kelvin519
Vulcan
4,688
321
47
1,107
8,241
2,723
561
5,847
2,394
29,517
879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,013
Gold Earned
39,424
408
Minions Killed
376
0
Camps Cleared
0
1,432,187
Distance Traveled
1,380,705
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,395
560
58
4
0
275,156
0
L
King Arthur
7,313
488
84
6
0
255,488
0
L
Janus
7,868
525
81
5
0
254,241
0
L
Ares
7,147
476
16
1
0
292,046
2
W
Skadi
7,725
515
72
5
0
241,341
0
W
Awilix
7,197
480
62
4
0
343,387
0
L
Pele
8,315
554
80
5
0
290,699
1
W
Morgan Le Fay
11,335
756
167
11
0
301,210
0
L
Jormungandr
8,781
585
115
8
0
288,231
0
W
Vulcan
7,361
491
49
3
0
271,093
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role