Player Matchup

Fafnir
Fafnir
Gold V
Agusta__Atomica
Fafnir
Gold V
Level 158
God Stats
9W - 7L
1,527 SR
Queue Stats
173W - 180L
1,272 MMR
Solo
Rama
Rama
Gold IV
BreezeTWR
Rama
Gold IV
Level 122
God Stats
26W - 20L
1,531 SR
Queue Stats
347W - 359L
1,339 MMR
Party 1
Jormungandr
Jormungandr
Silver I
JC-_-RECON
Jormungandr
Silver I
Level 121
God Stats
3W - 2L
1,584 SR
Queue Stats
261W - 276L
997 MMR
Party 1
Hades
Hades
Gold V
TheBrutalGod1
Hades
Gold V
Level 198
God Stats
25W - 22L
1,559 SR
Queue Stats
168W - 172L
1,287 MMR
Solo
Apollo
Apollo
Silver IV
kyegrey
Apollo
Silver IV
Level 127
God Stats
7W - 9L
1,531 SR
Queue Stats
64W - 83L
670 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 145
1,547 SR
1,113 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 131
1,519 SR
1,063 MMR
Ao Kuang
Ao Kuang
Silver III
GabryWolf
Ao Kuang
Silver III
Level 134
God Stats
14W - 18L
1,389 SR
Queue Stats
66W - 83L
777 MMR
Solo
Anubis
Anubis
Silver IV
SekretTHC
Anubis
Silver IV
Level 87
God Stats
126W - 140L
1,454 SR
Queue Stats
341W - 370L
733 MMR
Solo
Erlang Shen
Erlang Shen
Bronze IV
Ullr420
Erlang Shen
Bronze IV
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,219 MMR
Solo
Anhur
Anhur
Gold V
iimV
Anhur
Gold V
Level 148
God Stats
13W - 9L
1,733 SR
Queue Stats
43W - 49L
1,295 MMR
Solo
Ymir
Ymir
Silver I
lietuvis_vaikas
Ymir
Silver I
Level 142
God Stats
39W - 30L
1,518 SR
Queue Stats
303W - 311L
1,290 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
6,111
556
2,321
7,596
6,340
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
11
0 / 2 / 0
5,985
544
2,605
5,423
1,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
JC-_-RECON
Jormungandr
12
2 / 0 / 0
7,020
638
6,305
8,837
6,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
4 / 0 / 2
6,884
626
4,135
6,628
2,745
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apollo
kyegrey
Apollo
11
2 / 0 / 3
6,325
575
4,161
7,025
2,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Ix ChelMedusaArachneThanatos

VS

Bans
ThorMulanAthenaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
GabryWolf
Ao Kuang
11
0 / 1 / 0
5,372
488
2,966
7,811
2,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
SekretTHC
Anubis
6
0 / 3 / 0
4,368
397
1,762
2,914
985
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Erlang Shen
Ullr420
Erlang Shen
9
0 / 2 / 0
5,124
466
4,919
9,597
6,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
iimV
Anhur
10
0 / 1 / 0
5,346
486
3,558
5,599
1,651
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
2 / 2 / 0
5,432
494
3,039
7,071
5,092
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
9
Kills
2
2
Deaths
9
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
W
Rama
0
2
0
0
L
Ao Kuang
GabryWolf
Ao Kuang
0
1
0
0
W
Jormungandr
JC-_-RECON
Jormungandr
2
0
0
2
L
Anubis
SekretTHC
Anubis
0
3
0
0
W
4
0
2
5
L
Erlang Shen
Ullr420
Erlang Shen
0
2
0
0
L
Anhur
iimV
Anhur
0
1
0
0
W
Apollo
kyegrey
Apollo
2
0
3
3.5
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,527
Damage
16,244
35,509
Taken
32,992
19,522
Mitigated
16,728
18,432
Healing
10,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,321
298
0
2,331
7,596
6,340
440
1,025
6,571
10,783
0
W
Rama
2,605
2,127
0
2,283
5,423
1,489
0
1,301
4,122
0
42,303
L
Ao Kuang
GabryWolf
Ao Kuang
2,966
597
0
2,041
7,811
2,835
0
1,887
5,924
37,391
2,151
W
Jormungandr
JC-_-RECON
Jormungandr
6,305
2,206
0
4,381
8,837
6,715
336
580
8,257
45,371
2,735
L
Anubis
SekretTHC
Anubis
1,762
190
0
521
2,914
985
0
1,687
1,227
15,735
0
W
4,135
397
833
4,740
6,628
2,745
465
3,509
3,119
46,077
644
L
Erlang Shen
Ullr420
Erlang Shen
4,919
2,591
0
3,739
9,597
6,165
0
5,906
3,691
0
27,860
L
Anhur
iimV
Anhur
3,558
1,381
0
2,625
5,599
1,651
0
907
4,692
0
39,421
W
Apollo
kyegrey
Apollo
4,161
1,921
0
3,864
7,025
2,233
1,166
1,324
5,701
0
39,017
L
3,039
200
0
1,292
7,071
5,092
0
2,142
4,929
18,035
2,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,325
Gold Earned
25,642
350
Minions Killed
251
0
Camps Cleared
0
1,046,077
Distance Traveled
962,562
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,111
556
12
1
0
212,745
2
W
Rama
5,985
544
91
8
0
207,362
0
L
Ao Kuang
5,372
488
72
7
0
220,904
4
W
Jormungandr
7,020
638
83
8
0
171,786
0
L
Anubis
4,368
397
25
2
0
102,507
0
W
Hades
6,884
626
89
8
0
215,083
4
L
Erlang Shen
5,124
466
52
5
0
219,672
0
L
Anhur
5,346
486
68
6
0
210,547
1
W
Apollo
6,325
575
75
7
0
239,101
2
L
Ymir
5,432
494
34
3
0
208,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role