Player Matchup

Da Ji
Da Ji
BakinnoButta
Da Ji
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 20L
1,587 Elo+
Solo
Ao Kuang
Ao Kuang
DmajinDtri
Ao Kuang
Level 55
God Stats
23W - 8L
1,689 SR
Queue Stats
225W - 222L
1,412 Elo+
Solo
Sylvanus
Sylvanus
LiLskwerl
Sylvanus
Level 88
God Stats
2W - 2L
1,484 SR
Queue Stats
25W - 32L
1,424 Elo+
Solo
Team Averages
Level 88
1,558 SR
1,474 Elo+

VS

Team Averages
Level 77
1,385 SR
1,402 Elo+
Chaac
Chaac
Chahhhh
Chaac
Level 68
God Stats
1W - 3L
1,243 SR
Queue Stats
15W - 14L
1,373 Elo+
Party 1
Medusa
Medusa
MrTater5000
Medusa
Level 49
God Stats
1W - 3L
1,412 SR
Queue Stats
87W - 71L
1,470 Elo+
Solo
Agni
Agni
Muddy Chaw
Agni
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 8
7,186
719
3,316
7,290
6,270
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
DmajinDtri
Ao Kuang
13
9 / 4 / 3
8,692
869
8,870
10,142
3,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
LiLskwerl
Sylvanus
12
1 / 3 / 8
7,217
722
5,450
11,198
10,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Chahhhh
Chaac
13
2 / 3 / 4
7,766
777
7,728
8,080
4,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
13
3 / 3 / 3
7,892
789
5,049
6,257
2,206
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
2 / 6 / 3
7,687
769
5,190
8,375
2,421
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
12
Kills
7
8
Deaths
12
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
1
8
6
L
Chaac
Chahhhh
Chaac
2
3
4
1.33
W
Ao Kuang
DmajinDtri
Ao Kuang
9
4
3
2.63
W
Sylvanus
LiLskwerl
Sylvanus
1
3
8
1.67
L
Medusa
3
3
3
1.5
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,636
Damage
17,967
28,630
Taken
22,712
20,881
Mitigated
9,194
8,334
Healing
4,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,316
578
0
0
7,290
6,270
140
1,596
5,655
0
11,490
L
Chaac
Chahhhh
Chaac
7,728
1,540
0
2,148
8,080
4,567
165
4,327
3,753
0
26,200
W
Ao Kuang
DmajinDtri
Ao Kuang
8,870
2,514
0
3,075
10,142
3,723
403
1,693
8,416
24,440
2,917
W
Sylvanus
LiLskwerl
Sylvanus
5,450
1,203
1,971
3,288
11,198
10,888
424
1,891
9,274
20,149
5,172
L
Medusa
5,049
2,209
0
247
6,257
2,206
550
4,300
1,957
0
25,345
L
5,190
989
0
1,921
8,375
2,421
357
5,257
3,118
21,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,095
Gold Earned
23,345
84
Minions Killed
130
0
Camps Cleared
0
498,368
Distance Traveled
562,674
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,186
719
16
2
0
181,475
0
L
Chaac
7,766
777
47
5
0
203,358
0
W
Ao Kuang
8,692
869
28
3
0
166,095
0
W
Sylvanus
7,217
722
40
4
0
150,798
0
L
Medusa
7,892
789
50
5
0
182,367
0
L
Agni
7,687
769
33
3
0
176,949
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role