Player Matchup

Cerberus
Cerberus
Gold III
DEEJHUDG22
Cerberus
Gold III
Level 176
God Stats
2W - 5L
1,382 SR
Queue Stats
420W - 410L
1,489 MMR
Solo
Thanatos
Thanatos
Bronze IV
JOSUERAM0909392
Thanatos
Bronze IV
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
Kentuckee
Sun Wukong
Bronze III
Level 142
God Stats
0W - 1L
1,495 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Hera
Hera
Bronze III
LindaFrmHR
Hera
Bronze III
Level 65
God Stats
0W - 1L
1,322 SR
Queue Stats
4W - 12L
1,500 MMR
Solo
Rama
Rama
Gold III
whiitehot
Rama
Gold III
Level 104
God Stats
1W - 3L
1,367 SR
Queue Stats
59W - 53L
1,534 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 118
1,413 SR
1,505 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,602 SR
1,520 MMR
Agni
Agni
Silver II
 
Agni
Silver II
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Heimdallr
Heimdallr
Gold IV
CaptnRalo
Heimdallr
Gold IV
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 42L
1,478 MMR
Party 2
Ymir
Ymir
Gold III
EddieSpaghetti-9
Ymir
Gold III
Level 109
God Stats
4W - 0L
1,919 SR
Queue Stats
51W - 52L
1,555 MMR
Party 2
Serqet
Serqet
Gold II
Vindaplug
Serqet
Gold II
Level 154
God Stats
4W - 3L
1,573 SR
Queue Stats
70W - 62L
1,532 MMR
Solo
Cthulhu
Cthulhu
Gold IV
times_x_infinity
Cthulhu
Gold IV
Level 168
God Stats
10W - 9L
1,520 SR
Queue Stats
53W - 42L
1,534 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DEEJHUDG22
Cerberus
9
1 / 0 / 0
6,240
480
4,019
9,615
7,054
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
12
0 / 5 / 0
6,278
483
3,454
12,313
4,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sun Wukong
Kentuckee
Sun Wukong
11
0 / 4 / 0
6,097
469
5,385
11,002
7,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 5 / 0
5,663
436
1,213
6,081
1,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Rama
11
0 / 1 / 1
6,080
468
3,943
6,085
1,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
BacchusMedusaMulanTsukuyomiHorus

VS

Bans
DanzaburouApolloVulcanAphroditeKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
8 / 0 / 0
7,840
603
6,964
4,508
1,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
CaptnRalo
Heimdallr
12
0 / 0 / 1
6,081
468
4,215
4,751
1,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Mystical Earring

Mystical Earring

+15
Mp 5

12
0 / 1 / 1
6,958
535
2,902
8,624
5,899
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Serqet
Vindaplug
Serqet
13
4 / 0 / 4
7,303
562
7,645
7,880
3,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 0 / 1
8,430
648
8,134
8,671
7,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
15
15
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
8
0
0
8
W
Heimdallr
CaptnRalo
Heimdallr
0
0
1
0.5
L
Cerberus
DEEJHUDG22
Cerberus
1
0
0
1
W
0
1
1
0.5
L
Thanatos
0
5
0
0
L
Sun Wukong
Kentuckee
Sun Wukong
0
4
0
0
L
0
5
0
0
W
Serqet
Vindaplug
Serqet
4
0
4
6
W
3
0
1
3.5
L
Rama
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,014
Damage
29,860
45,096
Taken
34,434
21,691
Mitigated
19,762
18,275
Healing
9,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
6,964
364
0
993
4,508
1,190
10
651
3,857
41,693
1,299
W
Heimdallr
CaptnRalo
Heimdallr
4,215
2,107
0
2,305
4,751
1,637
432
1,740
3,011
0
50,107
L
Cerberus
DEEJHUDG22
Cerberus
4,019
373
0
2,977
9,615
7,054
0
1,647
7,968
18,051
0
W
2,902
491
0
2,021
8,624
5,899
0
1,879
6,745
20,583
1,453
L
Thanatos
3,454
682
0
7,308
12,313
4,273
0
2,300
9,408
0
57,567
L
Sun Wukong
Kentuckee
Sun Wukong
5,385
1,383
0
4,048
11,002
7,254
0
6,566
3,610
0
36,250
L
1,213
605
0
501
6,081
1,132
0
3,810
1,813
23,582
646
W
Serqet
Vindaplug
Serqet
7,645
1,516
0
2,003
7,880
3,119
0
950
6,930
0
53,668
W
8,134
1,199
0
2,485
8,671
7,917
0
0
8,119
47,149
2,503
L
Rama
3,943
3,119
0
3,441
6,085
1,978
0
884
5,060
0
50,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,358
Gold Earned
36,612
365
Minions Killed
424
0
Camps Cleared
0
1,320,743
Distance Traveled
1,290,995
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,840
603
85
7
0
241,003
4
W
Heimdallr
6,081
468
93
7
0
244,784
1
L
Cerberus
6,240
480
40
3
0
304,946
6
W
Ymir
6,958
535
38
3
0
271,781
2
L
Thanatos
6,278
483
108
8
0
282,647
0
L
Sun Wukong
6,097
469
59
5
0
237,772
0
L
Hera
5,663
436
50
4
0
232,862
0
W
Serqet
7,303
562
86
7
0
320,181
0
W
Cthulhu
8,430
648
122
9
0
213,246
0
L
Rama
6,080
468
108
8
0
262,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role