Player Matchup

Bacchus
Bacchus
Bestep9
Bacchus
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,523 Elo+
Party 1
Raijin
Raijin
PandaNinja95
Raijin
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 76L
1,420 Elo+
Solo
Loki
Loki
Paranta
Loki
Level 142
God Stats
3W - 3L
1,424 SR
Queue Stats
169W - 182L
1,389 Elo+
Solo
Ne Zha
Ne Zha
Wesside4finga
Ne Zha
Level 121
God Stats
10W - 3L
1,566 SR
Queue Stats
311W - 308L
1,426 Elo+
Solo
Hades
Hades
hugedj6671
Hades
Level 131
God Stats
6W - 1L
1,971 SR
Queue Stats
56W - 57L
1,479 Elo+
Party 1
Team Averages
Level 115
1,592 SR
1,447 Elo+

VS

Team Averages
Level 82
1,541 SR
1,398 Elo+
Sobek
Sobek
DJTERMINATOR14
Sobek
Level 105
God Stats
5W - 4L
1,702 SR
Queue Stats
224W - 209L
1,498 Elo+
Solo
Shiva
Shiva
FingerInMyBussy
Shiva
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 156L
1,159 Elo+
Solo
Anhur
Anhur
MisterP Qc
Anhur
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,457 Elo+
Solo
Nut
Nut
Rapina092
Nut
Level 79
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 93L
1,412 Elo+
Solo
Charon
Charon
tsak88
Charon
Level 99
God Stats
0W - 1L
1,503 SR
Queue Stats
117W - 108L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bestep9
Bacchus
14
1 / 1 / 9
9,026
903
4,014
8,908
11,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Raijin
16
4 / 1 / 15
9,215
922
10,861
4,934
2,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Loki
Paranta
Loki
15
2 / 1 / 15
8,571
857
5,122
4,754
1,825
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
10 / 1 / 10
9,849
985
14,746
7,102
3,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hades
13
4 / 6 / 9
8,616
862
9,799
10,038
6,879
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 7
7,663
766
4,595
10,572
10,699
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 7 / 6
6,613
661
519
12,362
9,983
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
14
2 / 4 / 7
8,194
819
3,700
8,285
3,077
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 4 / 5
7,952
795
6,135
9,173
3,334
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
tsak88
Charon
15
3 / 2 / 6
8,216
822
6,573
8,324
5,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
40
21
Kills
9
10
Deaths
21
58
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Bestep9
Bacchus
1
1
9
5.5
L
2
4
7
1.38
L
0
7
6
0.43
L
Anhur
2
4
7
1.38
W
Raijin
4
1
15
11.5
W
Loki
Paranta
Loki
2
1
15
9.5
L
2
4
5
1.13
W
10
1
10
15
W
Hades
4
6
9
1.42
L
Charon
tsak88
Charon
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,542
Damage
21,522
35,736
Taken
48,716
25,911
Mitigated
32,533
11,213
Healing
10,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Bestep9
Bacchus
4,014
311
42
1,873
8,908
11,607
195
2,957
5,951
8,634
1,649
L
4,595
300
1,293
1,367
10,572
10,699
0
5,531
5,041
8,216
0
L
519
0
750
829
12,362
9,983
0
5,781
6,581
0
960
L
Anhur
3,700
1,081
877
1,548
8,285
3,077
0
3,685
4,600
0
13,633
W
Raijin
10,861
1,099
1,199
1,324
4,934
2,175
1,498
1,849
3,085
22,035
666
W
Loki
Paranta
Loki
5,122
1,396
540
794
4,754
1,825
697
1,131
3,623
0
10,860
L
6,135
3,508
60
2,069
9,173
3,334
0
4,162
5,011
0
20,818
W
14,746
1,771
1,572
1,121
7,102
3,425
867
2,563
4,539
0
31,295
W
Hades
9,799
33
968
1,780
10,038
6,879
680
2,475
7,563
19,130
1,137
L
Charon
tsak88
Charon
6,573
1,156
699
1,394
8,324
5,440
0
4,381
3,943
16,250
402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,277
Gold Earned
38,638
124
Minions Killed
78
0
Camps Cleared
0
957,242
Distance Traveled
792,859
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,026
903
21
2
0
194,775
0
L
Sobek
7,663
766
8
1
0
183,379
0
L
Shiva
6,613
661
1
0
0
127,507
0
L
Anhur
8,194
819
23
2
0
152,067
0
W
Raijin
9,215
922
42
4
0
178,118
0
W
Loki
8,571
857
17
2
0
219,426
0
L
Nut
7,952
795
32
3
0
166,524
0
W
Ne Zha
9,849
985
17
2
0
190,071
0
W
Hades
8,616
862
27
3
0
174,852
0
L
Charon
8,216
822
14
1
0
163,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role