Player Matchup

Bastet
Bastet
Gold II
GilbertDaPmp
Bastet
Gold II
Level 190
God Stats
14W - 22L
1,390 SR
Queue Stats
756W - 835L
1,752 MMR
Solo
Ganesha
Ganesha
Silver I
Jakehas
Ganesha
Silver I
Level 182
God Stats
1W - 1L
1,893 SR
Queue Stats
23W - 13L
1,742 MMR
Solo
Chang'e
Chang'e
Platinum IV
enaro_rulesttv
Chang'e
Platinum IV
Level 237
God Stats
0W - 1L
1,163 SR
Queue Stats
120W - 134L
1,848 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 203
1,482 SR
1,781 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 86
1,636 SR
1,680 MMR
Horus
Horus
Platinum I
 
Horus
Platinum I
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold V
KUZ3NBO
Tyr
Gold V
Level 129
God Stats
5W - 1L
1,596 SR
Queue Stats
6W - 1L
1,694 MMR
Solo
Anubis
Anubis
Platinum V
NormallyJoel
Anubis
Platinum V
Level 65
God Stats
4W - 2L
1,812 SR
Queue Stats
29W - 30L
1,846 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
5
0 / 4 / 0
4,299
717
905
3,256
980
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ganesha
Jakehas
Ganesha
10
1 / 1 / 1
5,206
868
2,939
6,361
2,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 3 / 0
5,243
874
4,200
5,688
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
AchillesPersephoneAtlasThothMedusa

VS

Bans
Ne ZhaBacchusGebAresSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
2 / 0 / 6
5,842
974
4,034
4,369
2,852
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Tyr
9
3 / 2 / 5
5,630
938
3,790
6,012
3,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
11
3 / 0 / 5
6,131
1,022
5,071
3,672
1,533
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
8
8
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
6
5
L
Bastet
0
4
0
0
L
Ganesha
Jakehas
Ganesha
1
1
1
1.5
W
Tyr
3
2
5
2.75
W
Anubis
3
0
5
5.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,044
Damage
12,895
15,305
Taken
14,053
5,009
Mitigated
7,935
2,953
Healing
4,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,034
1,605
488
1,659
4,369
2,852
148
2,466
1,649
0
8,787
L
Bastet
905
240
0
131
3,256
980
0
1,124
2,126
0
3,179
L
Ganesha
Jakehas
Ganesha
2,939
180
0
910
6,361
2,769
0
2,256
4,090
9,369
655
W
Tyr
3,790
151
0
515
6,012
3,550
0
1,783
3,891
0
9,228
W
Anubis
5,071
285
2
2,335
3,672
1,533
0
1,950
1,476
32,369
0
L
4,200
232
352
1,560
5,688
1,260
0
1,715
3,958
17,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,748
Gold Earned
17,603
70
Minions Killed
73
0
Camps Cleared
0
337,754
Distance Traveled
406,916
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,842
974
18
3
0
137,711
1
L
Bastet
4,299
717
11
2
0
83,819
0
L
Ganesha
5,206
868
1
0
0
131,953
0
W
Tyr
5,630
938
7
1
0
151,983
0
W
Anubis
6,131
1,022
48
8
0
117,222
4
L
Chang'e
5,243
874
58
10
0
121,982
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role