Player Matchup

Agni
Agni
 
Agni
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Bw12
Hachiman
Level 159
God Stats
4W - 0L
1,531 SR
Queue Stats
68W - 70L
1,451 Elo+
Solo
Cthulhu
Cthulhu
Historian13
Cthulhu
Level 158
God Stats
23W - 17L
1,496 SR
Queue Stats
240W - 248L
1,452 Elo+
Solo
Chang'e
Chang'e
klyº
Chang'e
Level 192
God Stats
7W - 9L
1,371 SR
Queue Stats
120W - 115L
1,435 Elo+
Solo
Serqet
Serqet
tukee
Serqet
Level 103
God Stats
11W - 8L
1,555 SR
Queue Stats
231W - 218L
1,589 Elo+
Solo
Team Averages
Level 161
1,491 SR
1,485 Elo+

VS

Team Averages
Level 149
1,639 SR
1,507 Elo+
Cupid
Cupid
CarlosXD11
Cupid
Level 148
God Stats
6W - 2L
1,773 SR
Queue Stats
93W - 93L
1,569 Elo+
Solo
Sun Wukong
Sun Wukong
DuMmBs
Sun Wukong
Level 159
God Stats
14W - 22L
1,559 SR
Queue Stats
348W - 342L
1,483 Elo+
Solo
Chang'e
Chang'e
EliasJp
Chang'e
Level 159
God Stats
5W - 4L
1,829 SR
Queue Stats
392W - 402L
1,480 Elo+
Solo
Bacchus
Bacchus
MotorDeHeladera
Bacchus
Level 139
God Stats
6W - 10L
1,533 SR
Queue Stats
270W - 265L
1,510 Elo+
Party 1
Serqet
Serqet
cachitoMEGAplays
Serqet
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
249W - 244L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
0 / 2 / 3
8,077
538
6,797
6,012
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
Bw12
Hachiman
14
1 / 2 / 1
8,164
544
4,579
9,307
2,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cthulhu
Historian13
Cthulhu
15
1 / 0 / 3
8,647
576
9,882
12,204
10,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
klyº
Chang'e
12
0 / 0 / 6
6,608
441
5,407
6,963
1,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
tukee
Serqet
16
7 / 1 / 0
8,656
577
3,884
10,835
4,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
13
2 / 2 / 0
7,693
513
5,191
7,115
2,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Mace

Mace

+10
Physical Power

Sun Wukong
DuMmBs
Sun Wukong
13
0 / 3 / 0
7,582
505
7,100
12,288
7,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
EliasJp
Chang'e
14
1 / 0 / 1
7,597
506
2,822
7,445
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 1 / 2
5,973
398
4,399
7,510
6,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 3 / 1
7,669
511
6,178
14,786
6,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
9
Kills
5
5
Deaths
9
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
0
2
3
0.75
W
Hachiman
Bw12
Hachiman
1
2
1
0.75
L
Cupid
2
2
0
1
L
Sun Wukong
DuMmBs
Sun Wukong
0
3
0
0
L
Chang'e
EliasJp
Chang'e
1
0
1
1.5
W
Cthulhu
Historian13
Cthulhu
1
0
3
2.5
L
0
1
2
1
L
2
3
1
0.83
W
Chang'e
klyº
Chang'e
0
0
6
3
W
Serqet
tukee
Serqet
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,549
Damage
25,690
45,321
Taken
49,144
20,852
Mitigated
23,447
19,783
Healing
13,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
6,797
659
0
613
6,012
1,689
0
1,080
4,585
61,766
2,127
W
Hachiman
Bw12
Hachiman
4,579
3,497
0
4,018
9,307
2,706
0
446
8,833
0
59,390
L
Cupid
5,191
2,552
0
2,608
7,115
2,030
950
1,368
5,447
0
54,861
L
Sun Wukong
DuMmBs
Sun Wukong
7,100
2,614
0
2,042
12,288
7,331
0
6,672
5,238
0
58,583
L
Chang'e
EliasJp
Chang'e
2,822
51
455
4,915
7,445
1,775
0
4,540
2,905
51,265
0
W
Cthulhu
Historian13
Cthulhu
9,882
680
0
2,981
12,204
10,410
0
1,004
11,064
65,040
2,287
L
4,399
278
0
875
7,510
6,191
0
3,833
3,568
11,840
2,049
L
6,178
1,340
0
2,439
14,786
6,120
0
4,454
10,332
0
68,816
W
Chang'e
klyº
Chang'e
5,407
189
3,179
3,389
6,963
1,748
402
1,663
4,745
30,327
0
W
Serqet
tukee
Serqet
3,884
1,095
0
5,603
10,835
4,299
14
2,389
8,446
0
64,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,152
Gold Earned
36,514
499
Minions Killed
430
0
Camps Cleared
0
1,574,445
Distance Traveled
1,542,252
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,077
538
100
7
0
278,751
8
W
Hachiman
8,164
544
114
8
0
293,099
0
L
Cupid
7,693
513
93
6
0
272,839
2
L
Sun Wukong
7,582
505
104
7
0
306,731
2
L
Chang'e
7,597
506
95
6
0
322,773
0
W
Cthulhu
8,647
576
126
8
0
301,086
1
L
Bacchus
5,973
398
32
2
0
319,772
5
L
Serqet
7,669
511
106
7
0
320,137
0
W
Chang'e
6,608
441
54
4
0
316,761
5
W
Serqet
8,656
577
105
7
0
384,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role