Player Matchup

Nu Wa
Nu Wa
Silver IV
CrumplyCloud
Nu Wa
Silver IV
Level 126
God Stats
10W - 6L
1,646 SR
Queue Stats
97W - 177L
947 MMR
Solo
Cerberus
Cerberus
Bronze I
Darknomed420
Cerberus
Bronze I
Level 156
God Stats
7W - 8L
1,363 SR
Queue Stats
62W - 154L
802 MMR
Solo
Anhur
Anhur
Bronze I
Tzintzun_20
Anhur
Bronze I
Level 86
God Stats
2W - 10L
1,530 SR
Queue Stats
7W - 25L
1,217 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 123
1,513 SR
989 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 162
1,766 SR
1,337 MMR
Sylvanus
Sylvanus
Silver III
AnemicSphinx968
Sylvanus
Silver III
Level 151
God Stats
2W - 0L
1,658 SR
Queue Stats
11W - 10L
1,361 MMR
Party 1
Medusa
Medusa
Bronze III
EnVyNephilim
Medusa
Bronze III
Level 194
God Stats
1W - 0L
2,005 SR
Queue Stats
3W - 2L
1,382 MMR
Party 1
Ymir
Ymir
Silver I
cFMurkzz
Ymir
Silver I
Level 142
God Stats
5W - 2L
1,635 SR
Queue Stats
25W - 29L
1,267 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
5,863
733
3,960
4,461
948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Darknomed420
Cerberus
8
1 / 2 / 1
5,841
730
2,267
6,284
1,921
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

10
0 / 5 / 0
5,353
669
3,048
7,538
1,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
GilgameshAresAchillesAphroditeNe Zha

VS

Bans
Da JiHerculesSobekSurtrOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
2 / 1 / 8
6,755
844
2,694
6,303
3,884
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Medusa
13
8 / 0 / 3
8,347
1,043
10,074
4,783
1,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
11
1 / 1 / 8
6,502
813
2,568
6,908
2,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
11
11
Deaths
2
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
2
1
8
6
L
1
4
1
0.38
L
Cerberus
Darknomed420
Cerberus
1
2
1
0.75
W
Medusa
8
0
3
9.5
L
0
5
0
0
W
Ymir
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,275
Damage
15,336
18,283
Taken
17,994
4,679
Mitigated
8,641
3,047
Healing
8,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
2,694
659
1,693
2,711
6,303
3,884
620
2,310
3,993
9,090
1,539
L
3,960
1,370
0
248
4,461
948
0
1,259
3,181
17,060
0
L
Cerberus
Darknomed420
Cerberus
2,267
132
245
2,135
6,284
1,921
0
1,532
4,716
10,587
122
W
Medusa
10,074
3,167
0
2,517
4,783
1,922
1,613
1,702
3,081
0
49,782
L
3,048
802
0
419
7,538
1,810
0
2,427
5,022
0
17,147
W
Ymir
2,568
422
0
1,364
6,908
2,835
288
2,191
4,717
20,763
531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,057
Gold Earned
21,604
94
Minions Killed
129
0
Camps Cleared
0
316,864
Distance Traveled
410,611
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,755
844
18
2
0
136,608
0
L
Nu Wa
5,863
733
28
4
0
97,883
0
L
Cerberus
5,841
730
28
4
0
98,888
0
W
Medusa
8,347
1,043
84
11
0
143,349
0
L
Anhur
5,353
669
38
5
0
120,093
0
W
Ymir
6,502
813
27
3
0
130,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role