Player Matchup

Achilles
Achilles
 
Achilles
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
CRIMINAL710
Medusa
Level 125
God Stats
42W - 28L
1,603 SR
Queue Stats
109W - 104L
1,477 Elo+
Solo
Tiamat
Tiamat
Fattalicious
Tiamat
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,606 Elo+
Party 2
Charybdis
Charybdis
HanaZakura3284
Charybdis
Level 158
God Stats
8W - 10L
1,431 SR
Queue Stats
222W - 229L
1,516 Elo+
Solo
Sylvanus
Sylvanus
Jay__1246
Sylvanus
Level 138
God Stats
2W - 0L
1,722 SR
Queue Stats
46W - 41L
1,462 Elo+
Solo
Team Averages
Level 133
1,551 SR
1,512 Elo+

VS

Team Averages
Level 115
1,402 SR
1,515 Elo+
Achilles
Achilles
CHOVE
Achilles
Level 149
God Stats
0W - 2L
1,278 SR
Queue Stats
35W - 43L
1,493 Elo+
Party 1
Jing Wei
Jing Wei
Hannisqt
Jing Wei
Level 69
God Stats
5W - 4L
1,587 SR
Queue Stats
36W - 43L
1,493 Elo+
Party 1
Chang'e
Chang'e
MRputyoudown88
Chang'e
Level 130
God Stats
2W - 4L
1,391 SR
Queue Stats
22W - 19L
1,559 Elo+
Party 3
Ymir
Ymir
Superior_1_
Ymir
Level 81
God Stats
0W - 3L
1,220 SR
Queue Stats
37W - 51L
1,498 Elo+
Party 3
Hun Batz
Hun Batz
tobi12otaku12
Hun Batz
Level 146
God Stats
10W - 9L
1,534 SR
Queue Stats
182W - 187L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
11 / 1 / 8
10,125
633
15,794
15,563
6,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
15
2 / 1 / 0
8,233
515
3,455
7,636
2,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
15
7 / 1 / 8
9,413
588
16,032
10,089
6,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
HanaZakura3284
Charybdis
14
0 / 4 / 4
8,287
518
8,262
12,529
3,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Jay__1246
Sylvanus
13
3 / 0 / 8
8,661
541
7,530
12,614
12,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CHOVE
Achilles
11
1 / 5 / 4
6,903
431
8,986
20,087
12,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
Hannisqt
Jing Wei
11
0 / 3 / 1
6,433
402
2,932
7,710
2,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 6 / 2
7,039
440
6,586
12,450
3,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 4 / 1
6,284
393
4,885
12,561
7,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
tobi12otaku12
Hun Batz
14
4 / 5 / 2
8,767
548
7,591
15,105
5,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
17
23
Kills
7
7
Deaths
23
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
11
1
8
15
L
Achilles
CHOVE
Achilles
1
5
4
0.6
W
Medusa
2
1
0
2
W
Tiamat
7
1
8
11
W
Charybdis
HanaZakura3284
Charybdis
0
4
4
0.5
L
Jing Wei
Hannisqt
Jing Wei
0
3
1
0.17
W
Sylvanus
Jay__1246
Sylvanus
3
0
8
7
L
1
6
2
0.33
L
1
4
1
0.38
L
Hun Batz
tobi12otaku12
Hun Batz
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,073
Damage
30,980
58,431
Taken
67,913
33,120
Mitigated
30,699
22,917
Healing
13,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
15,794
6,810
0
7,032
15,563
6,996
998
3,289
12,013
0
85,860
L
Achilles
CHOVE
Achilles
8,986
1,692
0
4,918
20,087
12,197
0
8,160
11,927
0
33,241
W
Medusa
3,455
824
0
1,707
7,636
2,624
1,729
1,568
6,031
0
63,465
W
Tiamat
16,032
1,258
0
1,847
10,089
6,718
398
3,753
6,271
57,235
1,127
W
Charybdis
HanaZakura3284
Charybdis
8,262
3,180
0
4,820
12,529
3,945
614
506
11,396
0
63,837
L
Jing Wei
Hannisqt
Jing Wei
2,932
1,704
0
1,095
7,710
2,045
0
2,560
5,150
0
34,168
W
Sylvanus
Jay__1246
Sylvanus
7,530
1,684
2,398
5,113
12,614
12,837
432
2,355
10,259
37,492
0
L
6,586
298
639
3,035
12,450
3,491
0
5,094
7,356
41,037
0
L
4,885
1,067
274
2,689
12,561
7,457
0
4,344
8,217
18,241
0
L
Hun Batz
tobi12otaku12
Hun Batz
7,591
1,460
0
852
15,105
5,509
0
3,064
12,041
0
67,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,719
Gold Earned
35,426
487
Minions Killed
320
0
Camps Cleared
0
1,485,616
Distance Traveled
1,465,390
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,125
633
129
8
0
351,879
2
L
Achilles
6,903
431
60
4
0
315,223
1
W
Medusa
8,233
515
103
6
0
303,753
0
W
Tiamat
9,413
588
97
6
0
315,045
0
W
Charybdis
8,287
518
107
7
0
248,846
0
L
Jing Wei
6,433
402
56
4
0
257,466
2
W
Sylvanus
8,661
541
51
3
0
266,093
6
L
Chang'e
7,039
440
83
5
0
281,035
0
L
Ymir
6,284
393
22
1
0
293,581
7
L
Hun Batz
8,767
548
99
6
0
318,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role