Player Matchup

Rama
Rama
Gold III
 
Rama
Gold III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Silver III
ClausenpaiXD
Aphrodite
Silver III
Level 156
God Stats
1W - 3L
1,316 SR
Queue Stats
5W - 9L
1,471 MMR
Solo
Cthulhu
Cthulhu
Gold III
IxAMxSTUMPY
Cthulhu
Gold III
Level 159
God Stats
22W - 12L
1,690 SR
Queue Stats
88W - 87L
1,574 MMR
Party 2
Geb
Geb
Gold I
Psycho EU4260
Geb
Gold I
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 126L
1,478 MMR
Solo
Pele
Pele
Gold V
Silky_Mellons
Pele
Gold V
Level 156
God Stats
4W - 1L
1,672 SR
Queue Stats
145W - 145L
1,298 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,536 SR
1,464 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,510 SR
1,463 MMR
King Arthur
King Arthur
Bronze III
CocoSavage307
King Arthur
Bronze III
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,466 MMR
Party 3
Sylvanus
Sylvanus
Gold III
Nïghtmarez
Sylvanus
Gold III
Level 199
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 85L
1,442 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Bronze III
PaPaNutty
Morgan Le Fay
Bronze III
Level 61
God Stats
0W - 2L
1,556 SR
Queue Stats
1W - 5L
1,400 MMR
Party 3
Hun Batz
Hun Batz
Silver II
cmottsy
Hun Batz
Silver II
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 11L
1,503 MMR
Party 1
Jing Wei
Jing Wei
Silver II
ÄuXilium
Jing Wei
Silver II
Level 126
God Stats
2W - 2L
1,493 SR
Queue Stats
9W - 14L
1,503 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
19
5 / 2 / 3
12,315
648
13,222
14,169
5,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
ClausenpaiXD
Aphrodite
18
6 / 3 / 5
11,304
595
15,047
16,399
6,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
IxAMxSTUMPY
Cthulhu
19
6 / 1 / 7
12,554
661
14,342
14,752
16,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
2 / 1 / 6
9,937
523
10,897
17,163
14,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

17
5 / 5 / 4
10,672
562
10,356
18,247
6,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bans
AgniAh Muzen CabLancelotThor

VS

Bans
Yu HuangMulanSetThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CocoSavage307
King Arthur
13
0 / 8 / 1
8,185
431
5,781
18,413
9,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
Nïghtmarez
Sylvanus
13
1 / 2 / 6
9,052
476
8,439
18,799
19,232
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
PaPaNutty
Morgan Le Fay
14
4 / 7 / 3
9,081
478
14,949
15,934
6,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
cmottsy
Hun Batz
17
3 / 2 / 4
9,819
517
10,749
17,500
7,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
ÄuXilium
Jing Wei
18
4 / 5 / 1
10,831
570
9,432
16,019
5,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
27
24
Kills
12
12
Deaths
24
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
2
3
3.25
W
Aphrodite
ClausenpaiXD
Aphrodite
6
3
5
2.83
L
King Arthur
CocoSavage307
King Arthur
0
8
1
0.06
W
Cthulhu
IxAMxSTUMPY
Cthulhu
6
1
7
9.5
L
Sylvanus
Nïghtmarez
Sylvanus
1
2
6
2
L
Morgan Le Fay
PaPaNutty
Morgan Le Fay
4
7
3
0.79
W
2
1
6
5
W
5
5
4
1.4
L
Hun Batz
cmottsy
Hun Batz
3
2
4
2.5
L
Jing Wei
ÄuXilium
Jing Wei
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,864
Damage
49,350
80,730
Taken
86,665
49,115
Mitigated
47,908
38,178
Healing
16,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
13,222
10,788
0
6,633
14,169
5,070
2,484
3,158
11,011
0
120,643
W
Aphrodite
ClausenpaiXD
Aphrodite
15,047
1,203
5,462
10,997
16,399
6,519
540
8,976
7,423
69,790
0
L
King Arthur
CocoSavage307
King Arthur
5,781
566
0
1,130
18,413
9,089
0
9,538
7,948
0
50,270
W
Cthulhu
IxAMxSTUMPY
Cthulhu
14,342
795
455
4,762
14,752
16,211
238
1,859
12,893
84,396
2,104
L
Sylvanus
Nïghtmarez
Sylvanus
8,439
2,642
3,310
4,656
18,799
19,232
0
8,427
9,947
38,635
0
L
Morgan Le Fay
PaPaNutty
Morgan Le Fay
14,949
361
0
2,601
15,934
6,492
0
10,638
4,614
44,132
634
W
10,897
1,049
0
4,007
17,163
14,565
208
7,546
9,617
36,063
997
W
10,356
2,452
0
5,862
18,247
6,750
0
3,740
14,507
0
83,792
L
Hun Batz
cmottsy
Hun Batz
10,749
2,780
0
1,979
17,500
7,654
0
6,452
10,716
0
97,177
L
Jing Wei
ÄuXilium
Jing Wei
9,432
7,925
0
2,942
16,019
5,441
1,139
2,299
13,682
0
87,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,782
Gold Earned
46,968
626
Minions Killed
506
0
Camps Cleared
0
1,925,536
Distance Traveled
1,795,981
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,315
648
167
9
0
345,393
4
W
Aphrodite
11,304
595
141
7
0
379,076
8
L
King Arthur
8,185
431
80
4
0
338,399
0
W
Cthulhu
12,554
661
165
9
0
410,960
0
L
Sylvanus
9,052
476
63
3
0
305,284
4
L
Morgan Le Fay
9,081
478
46
2
0
355,986
0
W
Geb
9,937
523
41
2
0
409,079
6
W
Pele
10,672
562
112
6
0
381,028
0
L
Hun Batz
9,819
517
148
8
0
426,144
0
L
Jing Wei
10,831
570
169
9
0
370,168
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role