Player Matchup

Apollo
Apollo
Gold III
CleanCheekz
Apollo
Gold III
Level 127
God Stats
8W - 4L
1,602 SR
Queue Stats
178W - 170L
1,487 MMR
Solo
Ravana
Ravana
Gold IV
SiberianFling
Ravana
Gold IV
Level 137
God Stats
19W - 9L
1,686 SR
Queue Stats
66W - 67L
1,361 MMR
Party 1
Agni
Agni
Silver I
bobystompy
Agni
Silver I
Level 59
God Stats
15W - 11L
1,568 SR
Queue Stats
147W - 153L
1,514 MMR
Solo
Bacchus
Bacchus
Gold I
dtown40
Bacchus
Gold I
Level 147
God Stats
4W - 2L
1,445 SR
Queue Stats
77W - 78L
1,601 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
j2xclusive525
Cthulhu
Gold IV
Level 155
God Stats
200W - 147L
1,632 SR
Queue Stats
645W - 668L
1,484 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,587 SR
1,490 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 110
1,496 SR
1,496 MMR
Vulcan
Vulcan
Silver II
 
Vulcan
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold IV
 
Hachiman
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze III
DiamondDragon812
King Arthur
Bronze III
Level 70
God Stats
0W - 1L
1,456 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Ares
Ares
Gold IV
LowerNorth645
Ares
Gold IV
Level 158
God Stats
2W - 2L
1,523 SR
Queue Stats
29W - 25L
1,496 MMR
Solo
Da Ji
Da Ji
Silver II
Рhoеnix
Da Ji
Silver II
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,482 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
2 / 0 / 2
6,705
671
4,934
4,951
1,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 1 / 2
5,945
595
3,126
5,448
1,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 0 / 3
6,525
653
3,364
4,161
1,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
dtown40
Bacchus
9
2 / 1 / 3
5,615
562
2,418
8,404
6,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
13
5 / 0 / 0
7,890
789
7,558
5,274
4,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
Chang'eMulanNu WaAwilix

VS

Bans
ThanatosMedusaAthenaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
1 / 2 / 1
5,925
593
3,779
3,983
1,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
 
Hachiman
10
0 / 2 / 0
5,138
514
2,348
5,321
1,655
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
DiamondDragon812
King Arthur
9
1 / 5 / 0
5,362
536
3,129
11,975
5,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
0 / 2 / 2
5,210
521
2,807
6,885
3,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Da Ji
Рhoеnix
Da Ji
9
0 / 3 / 1
4,927
493
3,657
7,933
2,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
14
Kills
2
2
Deaths
14
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
2
1
0.75
L
Hachiman
 
Hachiman
0
2
0
0
W
Apollo
2
0
2
3
L
King Arthur
DiamondDragon812
King Arthur
1
5
0
0.2
L
0
2
2
0.5
W
3
1
2
4
W
2
0
3
3.5
W
Bacchus
dtown40
Bacchus
2
1
3
3.5
W
Cthulhu
5
0
0
5
L
Da Ji
Рhoеnix
Da Ji
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,400
Damage
15,720
28,238
Taken
36,097
15,395
Mitigated
14,845
12,762
Healing
8,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
3,779
0
0
1,356
3,983
1,250
0
1,870
1,959
39,167
0
L
Hachiman
 
Hachiman
2,348
1,487
0
1,626
5,321
1,655
0
1,078
4,243
0
40,256
W
Apollo
4,934
2,343
0
2,933
4,951
1,651
392
648
4,303
0
51,408
L
King Arthur
DiamondDragon812
King Arthur
3,129
437
0
2,702
11,975
5,351
0
6,342
4,802
0
30,506
L
2,807
536
0
1,767
6,885
3,759
0
1,512
5,275
13,276
1,235
W
3,126
491
0
3,347
5,448
1,667
0
1,494
3,954
0
33,046
W
3,364
54
0
2,008
4,161
1,154
0
1,491
2,670
45,315
0
W
Bacchus
dtown40
Bacchus
2,418
152
0
2,474
8,404
6,152
30
2,885
5,519
13,878
0
W
Cthulhu
7,558
669
0
2,000
5,274
4,771
410
0
5,274
47,397
1,467
L
Da Ji
Рhoеnix
Da Ji
3,657
474
0
1,088
7,933
2,830
0
1,095
6,735
0
35,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,680
Gold Earned
26,562
373
Minions Killed
287
0
Camps Cleared
0
1,122,422
Distance Traveled
1,043,803
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,925
593
82
8
0
226,345
2
L
Hachiman
5,138
514
74
7
0
185,661
1
W
Apollo
6,705
671
92
9
0
205,481
0
L
King Arthur
5,362
536
49
5
0
196,323
2
L
Ares
5,210
521
26
3
0
203,389
2
W
Ravana
5,945
595
66
7
0
259,593
1
W
Agni
6,525
653
92
9
0
223,737
2
W
Bacchus
5,615
562
21
2
0
224,441
3
W
Cthulhu
7,890
789
102
10
0
209,170
0
L
Da Ji
4,927
493
56
6
0
232,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role