Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 299
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
ItsStylez
Apollo
Level 56
God Stats
4W - 2L
1,726 SR
Queue Stats
79W - 69L
1,612 Elo+
Party 1
Vulcan
Vulcan
Plowskiv3
Vulcan
Level 154
God Stats
6W - 4L
1,584 SR
Queue Stats
208W - 192L
1,639 Elo+
Party 1
Pele
Pele
lifestylejezzy
Pele
Level 133
God Stats
2W - 2L
1,433 SR
Queue Stats
83W - 75L
1,598 Elo+
Solo
Odin
Odin
napalmmissle
Odin
Level 165
God Stats
0W - 2L
1,513 SR
Queue Stats
93W - 132L
1,592 Elo+
Solo
Team Averages
Level 161
1,551 SR
1,588 Elo+

VS

Team Averages
Level 154
1,697 SR
1,616 Elo+
Hun Batz
Hun Batz
Demonabear
Hun Batz
Level 156
God Stats
2W - 0L
1,722 SR
Queue Stats
283W - 215L
1,716 Elo+
Solo
Aphrodite
Aphrodite
Evermed
Aphrodite
Level 210
God Stats
13W - 10L
1,717 SR
Queue Stats
285W - 230L
1,572 Elo+
Party 2
Shiva
Shiva
LGBTrump
Shiva
Level 84
God Stats
5W - 0L
1,738 SR
Queue Stats
407W - 373L
1,611 Elo+
Party 3
Anubis
Anubis
Supremacy
Anubis
Level 146
God Stats
8W - 4L
1,666 SR
Queue Stats
427W - 374L
1,575 Elo+
Party 3
Nut
Nut
spitmilk
Nut
Level 173
God Stats
53W - 42L
1,640 SR
Queue Stats
284W - 221L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
2 / 3 / 1
5,890
535
4,620
7,236
5,804
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
ItsStylez
Apollo
9
0 / 6 / 1
5,365
488
1,769
8,764
2,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vulcan
Plowskiv3
Vulcan
13
2 / 3 / 1
6,680
607
4,720
5,672
1,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 5 / 2
5,146
468
2,638
8,527
2,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 0 / 1
6,546
595
4,872
7,359
2,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Demonabear
Hun Batz
13
3 / 1 / 4
6,851
623
3,568
7,744
2,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
Evermed
Aphrodite
12
2 / 0 / 9
6,722
611
3,904
5,733
3,804
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shiva
LGBTrump
Shiva
12
0 / 1 / 0
6,483
589
4,373
9,019
4,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Supremacy
Anubis
14
4 / 1 / 3
7,833
712
4,203
4,450
1,760
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
7 / 1 / 5
7,282
662
10,553
7,665
2,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
4
Kills
16
17
Deaths
4
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
3
1
0.83
W
Hun Batz
Demonabear
Hun Batz
3
1
4
5
W
Aphrodite
Evermed
Aphrodite
2
0
9
6.5
L
Apollo
ItsStylez
Apollo
0
6
1
0.08
W
Shiva
LGBTrump
Shiva
0
1
0
0
L
Vulcan
Plowskiv3
Vulcan
2
3
1
0.83
W
Anubis
Supremacy
Anubis
4
1
3
5.5
L
0
5
2
0.2
L
0
0
1
0.5
W
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,619
Damage
26,601
37,558
Taken
34,611
14,098
Mitigated
15,521
9,679
Healing
17,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,620
681
0
2,215
7,236
5,804
0
1,624
5,612
14,343
0
W
Hun Batz
Demonabear
Hun Batz
3,568
602
0
4,655
7,744
2,627
0
1,192
6,552
0
60,575
W
Aphrodite
Evermed
Aphrodite
3,904
611
2,526
3,371
5,733
3,804
0
1,485
4,248
17,095
1,284
L
Apollo
ItsStylez
Apollo
1,769
1,265
0
1,673
8,764
2,247
0
1,576
7,188
0
30,005
W
Shiva
LGBTrump
Shiva
4,373
742
0
2,825
9,019
4,448
0
428
8,591
0
44,661
L
Vulcan
Plowskiv3
Vulcan
4,720
263
0
500
5,672
1,054
0
3,117
2,555
48,625
0
W
Anubis
Supremacy
Anubis
4,203
356
0
2,073
4,450
1,760
0
3,349
1,101
58,340
613
L
2,638
325
0
2,880
8,527
2,049
0
1,447
7,080
0
30,550
L
4,872
762
0
2,411
7,359
2,944
0
0
7,359
0
47,195
W
10,553
5,966
0
2,181
7,665
2,882
75
2,886
4,779
0
55,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,627
Gold Earned
35,171
317
Minions Killed
457
0
Camps Cleared
0
1,206,868
Distance Traveled
1,185,471
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,890
535
14
1
0
229,780
0
W
Hun Batz
6,851
623
113
10
0
270,209
4
W
Aphrodite
6,722
611
24
2
0
238,209
5
L
Apollo
5,365
488
61
6
0
244,317
2
W
Shiva
6,483
589
94
9
0
202,431
2
L
Vulcan
6,680
607
97
9
0
228,608
0
W
Anubis
7,833
712
123
11
0
233,071
3
L
Pele
5,146
468
54
5
0
265,933
2
L
Odin
6,546
595
91
8
0
238,230
2
W
Nut
7,282
662
103
9
0
241,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role