Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
KampingTrash
Nu Wa
Level 127
God Stats
186W - 174L
1,499 SR
Queue Stats
470W - 500L
1,484 Elo+
Party 1
Loki
Loki
darnell9669
Loki
Level 153
God Stats
22W - 22L
1,494 SR
Queue Stats
441W - 474L
1,480 Elo+
Party 1
Team Averages
Level 150
1,498 SR
1,488 Elo+

VS

Team Averages
Level 136
1,682 SR
1,508 Elo+
Camazotz
Camazotz
ImNotChrisRock
Camazotz
Level 215
God Stats
12W - 6L
2,041 SR
Queue Stats
1,264W - 1,289L
1,520 Elo+
Party 2
Nu Wa
Nu Wa
R3KL3SS Z3R0
Nu Wa
Level 89
God Stats
5W - 5L
1,506 SR
Queue Stats
101W - 85L
1,464 Elo+
Party 2
Martichoras
Martichoras
ZachB Me4Free
Martichoras
Level 105
God Stats
6W - 10L
1,499 SR
Queue Stats
147W - 137L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
8 / 0 / 3
8,728
873
8,672
9,584
9,587
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
4 / 1 / 5
8,102
810
7,417
4,563
1,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
2 / 0 / 9
7,689
769
7,169
5,477
1,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
10
0 / 3 / 1
5,811
581
1,733
9,536
4,821
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
1 / 6 / 0
6,455
646
3,748
7,901
1,937
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Martichoras
ZachB Me4Free
Martichoras
11
0 / 5 / 1
6,252
625
3,420
8,246
2,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
14
Kills
1
1
Deaths
14
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
0
3
9.5
L
Camazotz
0
3
1
0.17
W
4
1
5
6.5
L
1
6
0
0.17
L
Martichoras
ZachB Me4Free
Martichoras
0
5
1
0.1
W
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,258
Damage
8,901
19,624
Taken
25,683
12,569
Mitigated
9,553
3,804
Healing
3,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,672
2,092
0
1,756
9,584
9,587
373
1,575
8,009
2,688
25,542
L
Camazotz
1,733
423
0
2,380
9,536
4,821
0
1,617
7,380
0
11,858
W
7,417
1,152
0
500
4,563
1,308
916
1,186
3,377
33,226
1,340
L
3,748
848
0
191
7,901
1,937
0
2,511
5,003
14,221
0
L
Martichoras
ZachB Me4Free
Martichoras
3,420
870
0
1,009
8,246
2,795
0
3,087
4,901
0
22,646
W
7,169
975
0
1,548
5,477
1,674
74
1,094
4,383
0
26,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,519
Gold Earned
18,518
154
Minions Killed
72
0
Camps Cleared
0
609,349
Distance Traveled
435,112
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,728
873
47
5
0
205,575
1
L
Camazotz
5,811
581
12
1
0
167,126
0
W
Nu Wa
8,102
810
65
7
0
180,109
0
L
Nu Wa
6,455
646
14
1
0
163,126
0
L
Martichoras
6,252
625
46
5
0
104,860
0
W
Loki
7,689
769
42
4
0
223,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role