Player Matchup

Cu Chulainn
Cu Chulainn
DexGen51
Cu Chulainn
Level 88
God Stats
2W - 2L
1,439 SR
Queue Stats
626W - 580L
1,419 Elo+
Solo
Olorun
Olorun
Hamosac
Olorun
Level 67
God Stats
9W - 3L
1,707 SR
Queue Stats
84W - 65L
1,395 Elo+
Solo
Lancelot
Lancelot
gimmeurring
Lancelot
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 41L
1,532 Elo+
Solo
Nu Wa
Nu Wa
healinghalo
Nu Wa
Level 102
God Stats
154W - 107L
1,682 SR
Queue Stats
584W - 529L
1,537 Elo+
Solo
Hercules
Hercules
ipretend2suck
Hercules
Level 159
God Stats
3W - 2L
1,657 SR
Queue Stats
8W - 22L
1,300 Elo+
Solo
Team Averages
Level 97
1,597 SR
1,436 Elo+

VS

Team Averages
Level 93
1,550 SR
1,472 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
GODOTORO88
Ne Zha
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 20L
1,452 Elo+
Party 1
The Morrigan
The Morrigan
MagmaSmegma
The Morrigan
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,440 Elo+
Party 1
Cerberus
Cerberus
SpideryBacchus9
Cerberus
Level 121
God Stats
3W - 6L
1,770 SR
Queue Stats
119W - 96L
1,523 Elo+
Solo
Maui
Maui
myshash67
Maui
Level 84
God Stats
3W - 6L
1,481 SR
Queue Stats
15W - 24L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DexGen51
Cu Chulainn
12
2 / 2 / 2
7,315
610
5,704
10,790
5,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Olorun
Hamosac
Olorun
13
1 / 0 / 3
7,290
608
3,867
2,605
907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Lancelot
gimmeurring
Lancelot
12
3 / 0 / 6
6,754
563
6,256
6,296
2,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
4 / 0 / 6
7,425
619
7,707
4,462
1,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
ipretend2suck
Hercules
11
5 / 1 / 6
7,032
586
6,004
7,222
5,776
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
9
1 / 3 / 0
5,754
480
1,992
7,793
2,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
GODOTORO88
Ne Zha
11
0 / 3 / 0
5,612
468
2,453
11,997
4,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

The Morrigan
MagmaSmegma
The Morrigan
8
0 / 5 / 0
4,994
416
2,403
6,094
1,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
11
2 / 3 / 0
6,602
550
5,913
12,566
7,690
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Maui
8
0 / 1 / 1
5,386
449
1,981
8,562
5,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
15
Kills
3
3
Deaths
15
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
3
0
0.33
W
Cu Chulainn
DexGen51
Cu Chulainn
2
2
2
1.5
L
Ne Zha
GODOTORO88
Ne Zha
0
3
0
0
W
Olorun
Hamosac
Olorun
1
0
3
2.5
L
The Morrigan
MagmaSmegma
The Morrigan
0
5
0
0
L
Cerberus
2
3
0
0.67
W
Lancelot
gimmeurring
Lancelot
3
0
6
6
W
4
0
6
7
W
Hercules
ipretend2suck
Hercules
5
1
6
8
L
Maui
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,538
Damage
14,742
31,375
Taken
47,012
15,916
Mitigated
21,800
12,089
Healing
11,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
1,992
986
0
1,948
7,793
2,433
0
2,095
5,632
0
37,077
W
Cu Chulainn
DexGen51
Cu Chulainn
5,704
869
0
3,024
10,790
5,852
305
5,675
5,115
173
49,020
L
Ne Zha
GODOTORO88
Ne Zha
2,453
1,085
0
2,714
11,997
4,330
0
2,511
9,290
0
47,325
W
Olorun
Hamosac
Olorun
3,867
2,503
180
1,837
2,605
907
688
259
2,346
49,353
3,969
L
The Morrigan
MagmaSmegma
The Morrigan
2,403
665
0
500
6,094
1,630
0
1,860
3,964
27,306
2,917
L
Cerberus
5,913
431
0
5,164
12,566
7,690
0
511
11,959
45,794
1,322
W
Lancelot
gimmeurring
Lancelot
6,256
1,391
0
3,021
6,296
2,318
0
1,352
4,944
0
42,229
W
7,707
1,958
0
1,687
4,462
1,063
593
804
3,658
45,742
1,641
W
Hercules
ipretend2suck
Hercules
6,004
1,069
0
2,340
7,222
5,776
0
1,338
5,884
0
13,489
L
Maui
1,981
421
0
1,643
8,562
5,717
0
3,438
4,755
8,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,816
Gold Earned
28,348
359
Minions Killed
321
0
Camps Cleared
0
1,289,609
Distance Traveled
1,146,709
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,754
480
70
6
0
233,891
2
W
Cu Chulainn
7,315
610
75
6
0
244,659
0
L
Ne Zha
5,612
468
80
7
0
259,601
0
W
Olorun
7,290
608
105
9
0
215,503
1
L
The Morrigan
4,994
416
54
5
0
215,223
0
L
Cerberus
6,602
550
108
9
0
184,855
1
W
Lancelot
6,754
563
72
6
0
312,816
0
W
Nu Wa
7,425
619
95
8
0
247,000
0
W
Hercules
7,032
586
12
1
0
269,631
5
L
Maui
5,386
449
9
1
0
253,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role