Player Matchup

Izanami
Izanami
BountyHunterHB
Izanami
Level 137
God Stats
3W - 9L
1,269 SR
Queue Stats
215W - 301L
1,460 Elo+
Solo
Tyr
Tyr
DEALEROH8
Tyr
Level 220
God Stats
0W - 1L
1,758 SR
Queue Stats
98W - 107L
1,515 Elo+
Party 1
Artemis
Artemis
Doctor_Nasty69
Artemis
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 39L
1,415 Elo+
Party 1
Hades
Hades
Pratt2789
Hades
Level 89
God Stats
2W - 3L
1,361 SR
Queue Stats
197W - 217L
1,448 Elo+
Solo
Ra
Ra
THEWOKER6940
Ra
Level 127
God Stats
4W - 3L
1,626 SR
Queue Stats
573W - 581L
1,622 Elo+
Solo
Team Averages
Level 146
1,503 SR
1,492 Elo+

VS

Team Averages
Level 154
1,422 SR
1,497 Elo+
Discordia
Discordia
 
Discordia
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Blood_HaiL9
Merlin
Level 144
God Stats
1W - 3L
1,334 SR
Queue Stats
159W - 132L
1,548 Elo+
Party 2
Horus
Horus
Blood_Trail9
Horus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 52L
1,493 Elo+
Party 2
Atlas
Atlas
ThickiMinaj
Atlas
Level 156
God Stats
2W - 1L
1,535 SR
Queue Stats
132W - 129L
1,493 Elo+
Solo
Da Ji
Da Ji
ZeroStriker_X
Da Ji
Level 148
God Stats
2W - 6L
1,242 SR
Queue Stats
247W - 284L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 4
6,686
743
4,536
8,119
3,071
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 2 / 3
6,777
753
5,352
10,331
11,682
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

10
0 / 4 / 4
6,136
682
6,583
7,925
2,629
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
Pratt2789
Hades
11
0 / 5 / 3
6,419
713
3,794
10,218
9,329
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
3 / 1 / 1
7,956
884
8,641
5,321
2,124
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
8 / 0 / 8
9,089
1,010
9,308
3,486
1,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
15
3 / 0 / 11
8,847
983
11,894
3,397
1,334
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 1 / 12
7,614
846
3,804
14,648
10,794
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
3 / 1 / 12
8,260
918
8,056
11,521
11,725
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
2 / 3 / 10
7,538
838
6,913
7,868
3,433
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
70
4
Kills
17
17
Deaths
5
15
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
8
0
8
12
W
Merlin
3
0
11
8.5
W
1
1
12
7
L
0
5
4
0.4
L
1
2
3
1.25
L
0
4
4
0.5
L
Hades
Pratt2789
Hades
0
5
3
0.3
L
3
1
1
3.5
W
3
1
12
9
W
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,906
Damage
39,975
41,914
Taken
40,920
28,835
Mitigated
28,618
15,402
Healing
21,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
9,308
223
710
169
3,486
1,332
176
577
2,909
21,457
581
W
Merlin
11,894
381
1,493
920
3,397
1,334
263
528
2,869
31,783
531
W
3,804
1,759
6,699
8,096
14,648
10,794
408
4,342
9,942
284
9,993
L
4,536
1,750
0
35
8,119
3,071
0
6,476
1,643
0
13,398
L
5,352
458
721
3,832
10,331
11,682
0
6,350
3,981
0
12,439
L
6,583
2,910
754
2,136
7,925
2,629
0
4,982
2,943
0
9,461
L
Hades
Pratt2789
Hades
3,794
336
415
1,023
10,218
9,329
0
6,468
3,750
6,586
0
L
8,641
166
4,014
2,472
5,321
2,124
0
4,472
849
28,268
0
W
8,056
2,089
719
1,292
11,521
11,725
44
4,487
6,805
16,119
1,093
W
6,913
1,057
528
539
7,868
3,433
276
1,804
5,960
0
9,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,974
Gold Earned
41,348
92
Minions Killed
120
0
Camps Cleared
0
837,906
Distance Traveled
950,334
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,089
1,010
44
5
0
186,282
0
W
Merlin
8,847
983
39
4
0
205,081
0
W
Horus
7,614
846
16
2
0
191,252
0
L
Izanami
6,686
743
31
3
0
148,838
0
L
Tyr
6,777
753
17
2
0
198,180
0
L
Artemis
6,136
682
4
0
0
134,225
0
L
Hades
6,419
713
4
0
0
153,298
0
L
Ra
7,956
884
36
4
0
203,365
0
W
Atlas
8,260
918
14
2
0
177,668
0
W
Da Ji
7,538
838
7
1
0
190,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role