Player Matchup

Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 281
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze III
Dunedaín
King Arthur
Bronze III
Level 127
God Stats
9W - 3L
1,500 SR
Queue Stats
38W - 18L
1,454 MMR
Solo
Ah Puch
Ah Puch
Silver I
KAYSLIMEK
Ah Puch
Silver I
Level 162
God Stats
28W - 45L
1,427 SR
Queue Stats
399W - 424L
1,150 MMR
Solo
Anhur
Anhur
Gold III
Michi98
Anhur
Gold III
Level 118
God Stats
52W - 52L
1,550 SR
Queue Stats
235W - 230L
1,486 MMR
Party 1
Ao Kuang
Ao Kuang
Gold III
soeinding
Ao Kuang
Gold III
Level 127
God Stats
10W - 11L
1,476 SR
Queue Stats
112W - 104L
1,490 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 163
1,491 SR
1,416 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 141
1,438 SR
1,397 MMR
Atlas
Atlas
Silver I
 
Atlas
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Gold IV
Paranoidalny
Yu Huang
Gold IV
Level 149
God Stats
5W - 8L
1,417 SR
Queue Stats
191W - 191L
1,271 MMR
Solo
Neith
Neith
Gold IV
ZHeka666
Neith
Gold IV
Level 157
God Stats
25W - 26L
1,522 SR
Queue Stats
156W - 167L
1,280 MMR
Solo
Arachne
Arachne
Bronze III
alexis154
Arachne
Bronze III
Level 85
God Stats
0W - 1L
1,531 SR
Queue Stats
12W - 15L
1,416 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
jofer8
Baron Samedi
Gold II
Level 156
God Stats
0W - 3L
1,218 SR
Queue Stats
72W - 67L
1,519 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
1 / 0 / 5
5,047
631
3,936
5,213
3,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Dunedaín
King Arthur
10
3 / 0 / 1
5,766
721
6,201
7,636
2,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
KAYSLIMEK
Ah Puch
9
2 / 2 / 1
5,232
654
4,876
3,821
1,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Anhur
Michi98
Anhur
9
3 / 1 / 1
4,928
616
3,628
4,706
1,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
soeinding
Ao Kuang
10
4 / 2 / 1
5,423
678
4,525
5,887
1,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
Zhong KuiBake KujiraAresAwilix

VS

Bans
ThanatosThorMedusaMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
7
1 / 2 / 2
4,498
562
2,533
8,781
3,069
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yu Huang
Paranoidalny
Yu Huang
9
2 / 2 / 1
5,211
651
3,014
4,120
986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
ZHeka666
Neith
7
1 / 3 / 1
4,167
521
4,011
5,643
1,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Arachne
alexis154
Arachne
7
1 / 4 / 2
4,300
538
1,907
7,191
2,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Baron Samedi
jofer8
Baron Samedi
8
0 / 2 / 0
4,246
531
3,517
6,246
2,410
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
13
Kills
5
5
Deaths
13
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
5
3.5
L
Atlas
 
Atlas
1
2
2
1
W
King Arthur
Dunedaín
King Arthur
3
0
1
3.5
W
Ah Puch
KAYSLIMEK
Ah Puch
2
2
1
1.25
W
Anhur
Michi98
Anhur
3
1
1
3.5
L
Yu Huang
Paranoidalny
Yu Huang
2
2
1
1.25
L
Neith
ZHeka666
Neith
1
3
1
0.5
L
Arachne
alexis154
Arachne
1
4
2
0.5
L
Baron Samedi
jofer8
Baron Samedi
0
2
0
0
W
Ao Kuang
soeinding
Ao Kuang
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,166
Damage
14,982
27,263
Taken
31,981
9,990
Mitigated
10,043
9,439
Healing
9,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,936
444
0
1,896
5,213
3,276
0
869
4,344
17,719
1,646
L
Atlas
 
Atlas
2,533
893
0
1,818
8,781
3,069
0
4,011
4,698
12,500
105
W
King Arthur
Dunedaín
King Arthur
6,201
719
0
1,000
7,636
2,937
0
3,517
4,119
0
37,187
W
Ah Puch
KAYSLIMEK
Ah Puch
4,876
366
0
1,054
3,821
1,097
0
2,376
1,197
25,659
698
W
Anhur
Michi98
Anhur
3,628
2,102
0
2,428
4,706
1,117
0
571
4,135
0
28,280
L
Yu Huang
Paranoidalny
Yu Huang
3,014
754
0
980
4,120
986
0
3,066
712
25,377
661
L
Neith
ZHeka666
Neith
4,011
1,361
0
2,042
5,643
1,306
0
2,660
2,983
0
27,584
L
Arachne
alexis154
Arachne
1,907
1,617
0
1,772
7,191
2,272
0
2,888
4,221
0
19,565
L
Baron Samedi
jofer8
Baron Samedi
3,517
431
79
3,054
6,246
2,410
0
0
6,246
22,851
0
W
Ao Kuang
soeinding
Ao Kuang
4,525
1,011
0
3,061
5,887
1,563
0
1,099
4,722
36,032
898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,396
Gold Earned
22,422
270
Minions Killed
204
0
Camps Cleared
0
842,547
Distance Traveled
763,681
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,047
631
32
4
0
184,953
1
L
Atlas
4,498
562
13
2
0
171,148
0
W
King Arthur
5,766
721
66
8
0
170,025
0
W
Ah Puch
5,232
654
61
8
0
149,734
2
W
Anhur
4,928
616
51
6
0
150,623
2
L
Yu Huang
5,211
651
76
10
0
155,533
1
L
Neith
4,167
521
36
5
0
150,974
0
L
Arachne
4,300
538
37
5
0
139,181
0
L
Baron Samedi
4,246
531
42
5
0
146,845
0
W
Ao Kuang
5,423
678
60
8
0
187,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role