Player Matchup

Chronos
Chronos
Bambucha
Chronos
Level 143
God Stats
7W - 8L
1,697 SR
Queue Stats
314W - 304L
1,511 Elo+
Party 1
Yemoja
Yemoja
Gon1sh
Yemoja
Level 89
God Stats
0W - 2L
1,252 SR
Queue Stats
47W - 34L
1,545 Elo+
Solo
Merlin
Merlin
Lozhkyn
Merlin
Level 120
God Stats
6W - 4L
1,580 SR
Queue Stats
428W - 404L
1,506 Elo+
Solo
Amaterasu
Amaterasu
VovkaLC
Amaterasu
Level 159
God Stats
2W - 1L
1,855 SR
Queue Stats
372W - 352L
1,523 Elo+
Party 1
Bakasura
Bakasura
elSheune
Bakasura
Level 165
God Stats
1W - 2L
1,522 SR
Queue Stats
778W - 823L
1,529 Elo+
Solo
Team Averages
Level 135
1,581 SR
1,523 Elo+

VS

Team Averages
Level 159
1,473 SR
1,492 Elo+
Artemis
Artemis
 
Artemis
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
FodseKobb
Hercules
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
230W - 230L
1,439 Elo+
Party 2
Yemoja
Yemoja
SisaSuarez
Yemoja
Level 245
God Stats
17W - 27L
1,298 SR
Queue Stats
1,004W - 1,039L
1,544 Elo+
Solo
Hun Batz
Hun Batz
paulpirat84
Hun Batz
Level 119
God Stats
10W - 5L
1,650 SR
Queue Stats
223W - 222L
1,442 Elo+
Party 2
Tiamat
Tiamat
sugarDATbacon
Tiamat
Level 145
God Stats
17W - 21L
1,419 SR
Queue Stats
902W - 932L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Bambucha
Chronos
17
3 / 2 / 5
8,918
686
14,923
12,458
4,621
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
Gon1sh
Yemoja
12
0 / 1 / 5
8,064
620
2,594
7,985
4,966
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Merlin
Lozhkyn
Merlin
16
2 / 3 / 4
9,303
716
14,532
7,304
2,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
VovkaLC
Amaterasu
16
3 / 4 / 6
9,570
736
11,066
15,951
13,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bakasura
elSheune
Bakasura
12
1 / 3 / 3
8,072
621
4,454
11,433
9,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
17
7 / 3 / 4
10,776
829
15,335
13,415
4,896
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
FodseKobb
Hercules
17
4 / 2 / 6
9,741
749
8,069
17,715
17,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
SisaSuarez
Yemoja
17
0 / 0 / 11
9,262
712
4,262
7,897
5,079
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hun Batz
paulpirat84
Hun Batz
17
2 / 2 / 9
9,985
768
12,863
16,036
7,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

14
0 / 2 / 7
8,653
666
10,184
9,473
5,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
50
9
Kills
13
13
Deaths
9
23
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
7
3
4
3
L
Chronos
Bambucha
Chronos
3
2
5
2.75
W
Hercules
FodseKobb
Hercules
4
2
6
3.5
L
Yemoja
Gon1sh
Yemoja
0
1
5
2.5
L
Merlin
Lozhkyn
Merlin
2
3
4
1.33
W
Yemoja
SisaSuarez
Yemoja
0
0
11
5.5
L
Amaterasu
VovkaLC
Amaterasu
3
4
6
1.5
L
Bakasura
elSheune
Bakasura
1
3
3
0.83
W
Hun Batz
paulpirat84
Hun Batz
2
2
9
3.25
W
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,569
Damage
50,713
55,131
Taken
64,536
34,787
Mitigated
40,402
20,488
Healing
38,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
15,335
5,300
512
2,261
13,415
4,896
3,596
6,920
6,323
0
33,479
L
Chronos
Bambucha
Chronos
14,923
1,881
1,730
1,481
12,458
4,621
0
2,440
9,821
28,704
0
W
Hercules
FodseKobb
Hercules
8,069
544
1,222
3,902
17,715
17,380
280
7,497
9,784
0
11,744
L
Yemoja
Gon1sh
Yemoja
2,594
538
5,104
2,810
7,985
4,966
0
2,220
5,653
4,443
0
L
Merlin
Lozhkyn
Merlin
14,532
39
382
536
7,304
2,918
0
1,194
6,110
37,466
0
W
Yemoja
SisaSuarez
Yemoja
4,262
1,345
18,586
3,685
7,897
5,079
936
4,639
2,688
10,369
2,358
L
Amaterasu
VovkaLC
Amaterasu
11,066
3,534
731
3,662
15,951
13,109
0
5,077
10,617
0
20,244
L
Bakasura
elSheune
Bakasura
4,454
2,305
581
3,471
11,433
9,173
0
2,749
8,378
0
4,858
W
Hun Batz
paulpirat84
Hun Batz
12,863
1,061
2,262
3,650
16,036
7,476
992
9,264
6,730
0
37,497
W
10,184
401
242
1,931
9,473
5,571
696
3,729
5,589
24,480
162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,927
Gold Earned
48,417
129
Minions Killed
163
0
Camps Cleared
0
1,153,496
Distance Traveled
1,271,648
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,776
829
49
4
0
211,609
0
L
Chronos
8,918
686
28
2
0
269,078
0
W
Hercules
9,741
749
13
1
0
272,952
0
L
Yemoja
8,064
620
5
0
0
180,382
0
L
Merlin
9,303
716
57
4
0
266,339
0
W
Yemoja
9,262
712
23
2
0
223,408
0
L
Amaterasu
9,570
736
15
1
0
237,431
0
L
Bakasura
8,072
621
24
2
0
200,266
0
W
Hun Batz
9,985
768
55
4
0
290,329
0
W
Tiamat
8,653
666
23
2
0
273,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role