Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
BOTZ_PATRINIEL
Ra
Level 109
God Stats
9W - 16L
1,343 SR
Queue Stats
244W - 268L
1,452 Elo+
Solo
Thanatos
Thanatos
Zannonn
Thanatos
Level 93
God Stats
4W - 7L
1,719 SR
Queue Stats
60W - 64L
1,736 Elo+
Solo
Team Averages
Level 105
1,512 SR
1,538 Elo+

VS

Team Averages
Level 94
1,533 SR
1,476 Elo+
Kali
Kali
Amaggorath
Kali
Level 162
God Stats
0W - 2L
1,500 SR
Queue Stats
197W - 190L
1,539 Elo+
Solo
Bacchus
Bacchus
Berimbocot
Bacchus
Level 18
God Stats
11W - 5L
1,965 SR
Queue Stats
15W - 18L
1,473 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
FarrahMoans9
Morgan Le Fay
Level 65
God Stats
0W - 2L
1,267 SR
Queue Stats
69W - 66L
1,514 Elo+
Solo
Chronos
Chronos
Huginn666
Chronos
Level 113
God Stats
1W - 3L
1,431 SR
Queue Stats
120W - 123L
1,489 Elo+
Party 1
Sun Wukong
Sun Wukong
Hyper9
Sun Wukong
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
3 / 3 / 4
7,695
592
4,422
8,573
3,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
 
Cthulhu
11
7 / 0 / 7
7,483
576
9,606
10,807
9,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Achilles
 
Achilles
12
1 / 1 / 1
6,980
537
6,007
11,451
11,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 2 / 4
7,860
605
7,659
7,574
3,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Zannonn
Thanatos
13
8 / 1 / 4
7,650
588
4,945
8,011
3,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 0
7,709
593
8,865
14,736
5,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Berimbocot
Bacchus
9
1 / 6 / 4
6,234
480
5,489
9,603
7,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
FarrahMoans9
Morgan Le Fay
9
0 / 7 / 1
5,387
414
2,990
7,968
1,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos
Huginn666
Chronos
10
0 / 7 / 3
5,976
460
3,669
8,862
2,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Hyper9
Sun Wukong
12
0 / 1 / 3
7,033
541
6,056
8,140
5,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
23
Kills
7
7
Deaths
23
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
3
4
1.67
W
Cthulhu
 
Cthulhu
7
0
7
10.5
W
Achilles
 
Achilles
1
1
1
1.5
L
6
2
0
3
W
4
2
4
3
L
Bacchus
Berimbocot
Bacchus
1
6
4
0.5
L
Morgan Le Fay
FarrahMoans9
Morgan Le Fay
0
7
1
0.07
L
Chronos
Huginn666
Chronos
0
7
3
0.21
L
Sun Wukong
Hyper9
Sun Wukong
0
1
3
1.5
W
Thanatos
Zannonn
Thanatos
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,639
Damage
27,069
46,416
Taken
49,309
30,871
Mitigated
22,839
18,343
Healing
12,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
4,422
2,149
0
3,402
8,573
3,087
651
2,698
5,793
0
47,566
W
Cthulhu
 
Cthulhu
9,606
984
128
1,749
10,807
9,118
81
5,696
4,912
26,404
642
W
Achilles
 
Achilles
6,007
1,144
0
4,523
11,451
11,274
0
0
10,761
0
41,294
L
8,865
4,518
0
6,724
14,736
5,296
0
2,764
11,736
0
58,193
W
7,659
584
755
2,719
7,574
3,845
174
2,122
5,316
63,383
74
L
Bacchus
Berimbocot
Bacchus
5,489
824
0
1,725
9,603
7,568
0
4,673
4,517
14,923
0
L
Morgan Le Fay
FarrahMoans9
Morgan Le Fay
2,990
299
0
308
7,968
1,900
0
5,218
2,566
26,123
0
L
Chronos
Huginn666
Chronos
3,669
1,108
0
708
8,862
2,190
0
3,405
5,165
31,840
1,997
L
Sun Wukong
Hyper9
Sun Wukong
6,056
892
0
3,335
8,140
5,885
0
0
7,463
0
45,311
W
Thanatos
Zannonn
Thanatos
4,945
989
0
5,067
8,011
3,547
0
1,178
6,786
0
43,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,668
Gold Earned
32,339
412
Minions Killed
313
0
Camps Cleared
0
1,270,897
Distance Traveled
1,290,502
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,695
592
89
7
0
203,475
2
W
Cthulhu
7,483
576
48
4
0
257,393
1
W
Achilles
6,980
537
80
6
0
226,854
1
L
Kali
7,709
593
89
7
0
305,659
2
W
Ra
7,860
605
118
9
0
265,477
0
L
Bacchus
6,234
480
6
0
0
265,422
4
L
Morgan Le Fay
5,387
414
48
4
0
202,971
0
L
Chronos
5,976
460
85
7
0
252,704
1
L
Sun Wukong
7,033
541
85
7
0
263,746
4
W
Thanatos
7,650
588
77
6
0
317,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role