Player Matchup

Thanatos
Thanatos
ADAB Tom
Thanatos
Level 124
God Stats
1W - 4L
1,192 SR
Queue Stats
138W - 140L
1,520 Elo+
Party 2
Sylvanus
Sylvanus
DreamsofATR
Sylvanus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 37L
1,502 Elo+
Party 2
Kukulkan
Kukulkan
Inhaleshadow
Kukulkan
Level 78
God Stats
3W - 1L
1,506 SR
Queue Stats
408W - 429L
1,476 Elo+
Solo
Charybdis
Charybdis
LuhTupac
Charybdis
Level 155
God Stats
28W - 17L
1,474 SR
Queue Stats
191W - 177L
1,534 Elo+
Party 2
Horus
Horus
alex723
Horus
Level 195
God Stats
20W - 19L
1,555 SR
Queue Stats
757W - 710L
1,405 Elo+
Solo
Team Averages
Level 136
1,445 SR
1,487 Elo+

VS

Team Averages
Level 98
1,650 SR
1,534 Elo+
Anubis
Anubis
BigRootNahr
Anubis
Level 89
God Stats
3W - 1L
1,790 SR
Queue Stats
30W - 23L
1,662 Elo+
Party 1
Vulcan
Vulcan
Cheezy x Goat
Vulcan
Level 89
God Stats
10W - 4L
1,689 SR
Queue Stats
19W - 14L
1,524 Elo+
Party 1
Pele
Pele
Food4Life
Pele
Level 129
God Stats
2W - 2L
1,715 SR
Queue Stats
212W - 198L
1,502 Elo+
Party 3
Mulan
Mulan
InvisableAccount
Mulan
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 123L
1,483 Elo+
Party 3
Medusa
Medusa
TheVileDarkness
Medusa
Level 127
God Stats
4W - 6L
1,554 SR
Queue Stats
168W - 201L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ADAB Tom
Thanatos
13
4 / 1 / 3
7,064
642
4,353
8,671
3,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
DreamsofATR
Sylvanus
12
5 / 2 / 0
7,508
683
7,978
9,716
3,948
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kukulkan
Inhaleshadow
Kukulkan
12
3 / 0 / 3
7,274
661
3,220
4,292
1,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
LuhTupac
Charybdis
12
0 / 3 / 2
6,849
623
2,371
6,032
1,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
alex723
Horus
10
3 / 1 / 4
5,914
538
4,500
6,307
2,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
1 / 0 / 2
5,665
515
2,019
3,497
1,258
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 7 / 1
5,266
479
2,148
6,414
1,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
11
3 / 2 / 1
6,185
562
6,243
8,457
2,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
1 / 5 / 1
5,794
527
4,996
11,942
4,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

4
2 / 1 / 1
4,733
430
1,086
1,663
288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
15
Kills
7
7
Deaths
15
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thanatos
ADAB Tom
Thanatos
4
1
3
5.5
L
Anubis
1
0
2
2
L
0
7
1
0.07
W
Sylvanus
DreamsofATR
Sylvanus
5
2
0
2.5
L
Pele
3
2
1
1.75
W
Kukulkan
Inhaleshadow
Kukulkan
3
0
3
4.5
L
1
5
1
0.3
W
Charybdis
LuhTupac
Charybdis
0
3
2
0.33
L
2
1
1
2.5
W
Horus
alex723
Horus
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,422
Damage
16,492
35,018
Taken
31,973
12,403
Mitigated
9,521
15,701
Healing
5,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
ADAB Tom
Thanatos
4,353
1,003
0
6,898
8,671
3,161
0
1,201
7,470
0
57,141
L
Anubis
2,019
137
0
930
3,497
1,258
0
680
2,817
29,761
1,402
L
2,148
0
0
250
6,414
1,357
0
1,867
4,547
25,032
0
W
Sylvanus
DreamsofATR
Sylvanus
7,978
1,871
84
4,281
9,716
3,948
0
0
9,716
47,352
569
L
Pele
6,243
1,122
0
1,832
8,457
2,521
0
615
7,842
0
36,415
W
Kukulkan
Inhaleshadow
Kukulkan
3,220
137
0
1,504
4,292
1,278
57
1,411
2,881
47,023
1,705
L
4,996
948
0
1,860
11,942
4,097
0
7,718
4,224
0
32,448
W
Charybdis
LuhTupac
Charybdis
2,371
1,090
0
1,003
6,032
1,903
1,638
154
5,878
0
47,537
L
1,086
616
0
443
1,663
288
0
0
1,663
0
11,219
W
Horus
alex723
Horus
4,500
1,390
428
1,503
6,307
2,113
0
1,168
5,139
21
22,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,609
Gold Earned
27,643
407
Minions Killed
263
0
Camps Cleared
0
1,115,910
Distance Traveled
952,707
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,064
642
96
9
0
259,324
0
L
Anubis
5,665
515
66
6
0
224,959
1
L
Vulcan
5,266
479
53
5
0
215,167
2
W
Sylvanus
7,508
683
83
8
0
189,171
0
L
Pele
6,185
562
68
6
0
239,980
2
W
Kukulkan
7,274
661
108
10
0
218,661
1
L
Mulan
5,794
527
62
6
0
209,740
0
W
Charybdis
6,849
623
84
8
0
190,341
2
L
Medusa
4,733
430
14
1
0
62,861
0
W
Horus
5,914
538
36
3
0
258,413
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role