Player Matchup

Bacchus
Bacchus
Gold IV
Krunkapotomas
Bacchus
Gold IV
Level 89
God Stats
16W - 7L
1,666 SR
Queue Stats
179W - 181L
1,380 MMR
Solo
Awilix
Awilix
Gold III
License_To_Drill
Awilix
Gold III
Level 159
God Stats
4W - 2L
1,617 SR
Queue Stats
80W - 80L
1,413 MMR
Solo
Merlin
Merlin
Gold IV
MECASIO
Merlin
Gold IV
Level 141
God Stats
1W - 0L
1,588 SR
Queue Stats
60W - 57L
1,479 MMR
Solo
Danzaburou
Danzaburou
Gold IV
Rooster2102
Danzaburou
Gold IV
Level 116
God Stats
10W - 9L
1,557 SR
Queue Stats
187W - 193L
1,429 MMR
Solo
Surtr
Surtr
Silver I
Stealth683
Surtr
Silver I
Level 56
God Stats
5W - 14L
1,438 SR
Queue Stats
45W - 51L
1,295 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,573 SR
1,399 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,476 SR
1,399 MMR
Shiva
Shiva
Bronze V
Fatman9030
Shiva
Bronze V
Level 89
God Stats
2W - 4L
1,526 SR
Queue Stats
10W - 29L
1,290 MMR
Solo
Nu Wa
Nu Wa
Gold II
HadesSlayerr
Nu Wa
Gold II
Level 175
God Stats
0W - 3L
1,168 SR
Queue Stats
139W - 144L
1,495 MMR
Solo
Chronos
Chronos
Silver II
NeedGank
Chronos
Silver II
Level 48
God Stats
0W - 1L
1,445 SR
Queue Stats
15W - 14L
1,387 MMR
Solo
Mulan
Mulan
Gold V
infernokingxx13
Mulan
Gold V
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 152L
1,330 MMR
Solo
Hun Batz
Hun Batz
Gold III
ninetailedjosh
Hun Batz
Gold III
Level 184
God Stats
11W - 7L
1,741 SR
Queue Stats
84W - 89L
1,491 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
1 / 1 / 5
7,438
531
3,276
8,915
7,480
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
6 / 2 / 4
8,947
639
7,059
10,958
3,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
MECASIO
Merlin
13
2 / 3 / 2
7,908
565
4,232
6,751
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Rooster2102
Danzaburou
15
3 / 2 / 4
9,116
651
5,888
8,690
2,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
14
5 / 2 / 2
9,215
658
12,789
13,073
10,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
AthenaJanusSusano

VS

Bans
ThanatosLancelotChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
10
1 / 4 / 1
5,778
413
6,338
9,377
7,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
3 / 1 / 5
9,134
652
8,870
4,330
1,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chronos
NeedGank
Chronos
12
1 / 4 / 1
7,078
506
5,373
8,177
2,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 7 / 1
7,131
509
6,008
17,203
9,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
15
5 / 1 / 3
8,376
598
5,702
9,259
3,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
21
17
Kills
10
10
Deaths
17
17
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Shiva
1
4
1
0.38
L
3
1
5
5.5
W
Bacchus
1
1
5
3.5
W
6
2
4
4
W
Merlin
MECASIO
Merlin
2
3
2
1
L
Chronos
NeedGank
Chronos
1
4
1
0.38
W
Danzaburou
Rooster2102
Danzaburou
3
2
4
2.5
W
Surtr
5
2
2
3
L
0
7
1
0.07
L
Hun Batz
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,244
Damage
32,291
48,387
Taken
48,346
26,668
Mitigated
24,447
17,475
Healing
7,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
6,338
686
0
1,062
9,377
7,323
324
2,234
7,143
0
20,829
L
8,870
1,305
0
866
4,330
1,311
0
1,203
3,084
62,337
1,767
W
Bacchus
3,276
547
0
2,285
8,915
7,480
0
2,559
5,644
14,758
26
W
7,059
2,819
0
5,734
10,958
3,812
0
2,407
8,268
0
70,268
W
Merlin
MECASIO
Merlin
4,232
396
0
1,770
6,751
1,908
0
3,034
3,431
53,915
1,284
L
Chronos
NeedGank
Chronos
5,373
535
0
701
8,177
2,559
810
1,400
6,777
46,486
2,398
W
Danzaburou
Rooster2102
Danzaburou
5,888
1,521
0
4,458
8,690
2,740
1,728
3,058
4,939
0
75,220
W
Surtr
12,789
4,053
0
3,228
13,073
10,728
0
1,903
10,943
2,343
60,732
L
6,008
483
0
4,907
17,203
9,469
0
2,005
14,390
0
49,401
L
Hun Batz
5,702
1,044
0
411
9,259
3,785
0
1,704
7,512
0
64,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,624
Gold Earned
37,497
472
Minions Killed
458
0
Camps Cleared
0
1,496,813
Distance Traveled
1,345,870
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
5,778
413
16
1
0
216,071
0
L
Nu Wa
9,134
652
132
9
0
267,637
3
W
Bacchus
7,438
531
11
1
0
308,053
1
W
Awilix
8,947
639
107
8
0
341,297
3
W
Merlin
7,908
565
112
8
0
285,053
0
L
Chronos
7,078
506
110
8
0
288,797
0
W
Danzaburou
9,116
651
146
10
0
283,839
1
W
Surtr
9,215
658
96
7
0
278,571
0
L
Mulan
7,131
509
95
7
0
243,655
1
L
Hun Batz
8,376
598
105
8
0
329,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role