Player Matchup

Odin
Odin
Silver II
Arepíta
Odin
Silver II
Level 157
God Stats
11W - 9L
1,500 SR
Queue Stats
249W - 288L
1,053 MMR
Solo
Erlang Shen
Erlang Shen
Silver I
Royal IHavoc
Erlang Shen
Silver I
Level 69
God Stats
17W - 22L
1,479 SR
Queue Stats
283W - 312L
1,225 MMR
Solo
Anubis
Anubis
Silver II
dark-stukov
Anubis
Silver II
Level 85
God Stats
4W - 4L
1,538 SR
Queue Stats
34W - 42L
1,212 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 104
1,506 SR
1,163 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 134
1,573 SR
1,119 MMR
Zhong Kui
Zhong Kui
Gold IV
 
Zhong Kui
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver IV
CyberDioniso
Fenrir
Silver IV
Level 157
God Stats
2W - 1L
1,711 SR
Queue Stats
268W - 367L
574 MMR
Solo
King Arthur
King Arthur
Silver V
DSS-_-Cash
King Arthur
Silver V
Level 115
God Stats
6W - 9L
1,506 SR
Queue Stats
52W - 65L
1,283 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
3 / 1 / 16
9,703
746
8,922
16,270
9,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
Royal IHavoc
Erlang Shen
16
6 / 1 / 14
10,673
821
8,174
10,627
8,157
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Anubis
17
13 / 1 / 9
12,066
928
18,480
11,064
5,203
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
AchillesPersephoneThothMulanNu Wa

VS

Bans
Bake KujiraDanzaburouAthenaCthulhuBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
2 / 3 / 1
8,803
677
11,011
9,215
6,818
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
10
0 / 14 / 0
7,014
540
6,222
18,726
9,328
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

King Arthur
DSS-_-Cash
King Arthur
13
1 / 5 / 1
8,421
648
8,230
14,116
10,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
5
22
Kills
3
3
Deaths
22
39
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
3
1
0.83
W
Odin
3
1
16
11
L
Fenrir
0
14
0
0
L
King Arthur
DSS-_-Cash
King Arthur
1
5
1
0.3
W
Erlang Shen
Royal IHavoc
Erlang Shen
6
1
14
13
W
Anubis
13
1
9
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,576
Damage
25,463
37,961
Taken
42,057
23,243
Mitigated
26,481
14,198
Healing
5,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
11,011
749
0
3,881
9,215
6,818
0
3,762
5,364
32,810
1,363
W
Odin
8,922
2,016
0
4,442
16,270
9,883
1,010
5,365
10,896
0
35,025
L
Fenrir
6,222
1,127
33
548
18,726
9,328
0
7,534
10,819
0
11,043
L
King Arthur
DSS-_-Cash
King Arthur
8,230
754
0
630
14,116
10,335
0
6,475
7,296
0
34,307
W
Erlang Shen
Royal IHavoc
Erlang Shen
8,174
4,778
0
2,639
10,627
8,157
400
2,957
7,670
0
25,823
W
Anubis
18,480
745
0
7,117
11,064
5,203
1,237
2,620
8,435
67,108
2,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,442
Gold Earned
24,238
170
Minions Killed
125
0
Camps Cleared
0
737,668
Distance Traveled
580,607
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,803
677
75
6
0
168,954
0
W
Odin
9,703
746
33
3
0
250,011
0
L
Fenrir
7,014
540
6
0
0
197,672
0
L
King Arthur
8,421
648
44
3
0
213,981
0
W
Erlang Shen
10,673
821
31
2
0
252,605
3
W
Anubis
12,066
928
106
8
0
235,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role