Player Matchup

Hercules
Hercules
Godkhaan
Hercules
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 1
Sobek
Sobek
MikeKOfficial
Sobek
Level 133
God Stats
4W - 3L
1,684 SR
Queue Stats
237W - 235L
1,534 Elo+
Solo
Apollo
Apollo
P3nguini
Apollo
Level 87
God Stats
0W - 1L
1,251 SR
Queue Stats
49W - 46L
1,487 Elo+
Solo
Nu Wa
Nu Wa
SageMango
Nu Wa
Level 107
God Stats
8W - 9L
1,522 SR
Queue Stats
76W - 78L
1,485 Elo+
Solo
Loki
Loki
takito002
Loki
Level 174
God Stats
3W - 7L
1,702 SR
Queue Stats
328W - 333L
1,453 Elo+
Party 1
Team Averages
Level 101
1,532 SR
1,492 Elo+

VS

Team Averages
Level 132
1,548 SR
1,501 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
HadesHairyLog
Horus
Level 129
God Stats
44W - 51L
1,627 SR
Queue Stats
210W - 217L
1,527 Elo+
Solo
Ao Kuang
Ao Kuang
JustinC98
Ao Kuang
Level 140
God Stats
3W - 1L
1,500 SR
Queue Stats
223W - 216L
1,511 Elo+
Party 2
Danzaburou
Danzaburou
LBxss0
Danzaburou
Level 121
God Stats
8W - 4L
1,556 SR
Queue Stats
67W - 67L
1,472 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
skoots7
Morgan Le Fay
Level 162
God Stats
29W - 23L
1,558 SR
Queue Stats
318W - 324L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Godkhaan
Hercules
7
1 / 2 / 0
4,184
697
2,108
4,737
1,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 1 / 0
3,414
569
885
4,181
2,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
P3nguini
Apollo
6
0 / 3 / 0
3,518
586
1,543
3,894
1,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nu Wa
SageMango
Nu Wa
5
0 / 2 / 0
3,467
578
1,997
2,094
542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Loki
7
0 / 2 / 0
3,593
599
1,424
4,054
947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
7
1 / 0 / 2
4,227
705
2,161
3,955
1,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
2 / 1 / 0
4,398
733
3,091
4,832
2,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
JustinC98
Ao Kuang
8
6 / 0 / 1
4,804
801
3,846
6,340
2,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Danzaburou
LBxss0
Danzaburou
7
1 / 0 / 2
4,042
674
2,121
2,022
496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
skoots7
Morgan Le Fay
8
0 / 0 / 1
4,406
734
976
1,877
478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
16
1
Kills
10
10
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
0
2
2
L
Hercules
Godkhaan
Hercules
1
2
0
0.5
W
2
1
0
2
W
Ao Kuang
JustinC98
Ao Kuang
6
0
1
6.5
W
Danzaburou
LBxss0
Danzaburou
1
0
2
2
L
0
1
0
0
L
Apollo
P3nguini
Apollo
0
3
0
0
L
Nu Wa
SageMango
Nu Wa
0
2
0
0
W
Morgan Le Fay
skoots7
Morgan Le Fay
0
0
1
0.5
L
Loki
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,957
Damage
12,195
18,960
Taken
19,026
6,577
Mitigated
6,655
5,812
Healing
10,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
2,161
551
233
2,444
3,955
1,565
0
541
3,414
13,743
0
L
Hercules
Godkhaan
Hercules
2,108
492
0
1,610
4,737
1,483
0
0
4,421
0
20,077
W
3,091
1,082
0
2,115
4,832
2,107
0
91
4,526
0
19,453
W
Ao Kuang
JustinC98
Ao Kuang
3,846
1,688
0
3,727
6,340
2,009
0
859
5,481
28,678
0
W
Danzaburou
LBxss0
Danzaburou
2,121
1,357
0
646
2,022
496
82
477
1,545
0
24,323
L
885
38
0
1,272
4,181
2,447
0
1,304
2,877
7,620
0
L
Apollo
P3nguini
Apollo
1,543
935
0
819
3,894
1,158
0
2,191
1,703
0
19,713
L
Nu Wa
SageMango
Nu Wa
1,997
1,159
0
360
2,094
542
0
1,428
576
13,860
0
W
Morgan Le Fay
skoots7
Morgan Le Fay
976
140
0
860
1,877
478
0
914
963
24,303
0
L
Loki
1,424
287
0
1,751
4,054
947
0
1,900
2,084
0
18,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,176
Gold Earned
21,877
169
Minions Killed
202
0
Camps Cleared
0
620,059
Distance Traveled
605,009
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
4,227
705
11
2
0
113,951
1
L
Hercules
4,184
697
43
7
0
125,105
0
W
Horus
4,398
733
32
5
0
127,121
1
W
Ao Kuang
4,804
801
56
9
0
140,201
0
W
Danzaburou
4,042
674
47
8
0
95,885
0
L
Sobek
3,414
569
7
1
0
127,948
0
L
Apollo
3,518
586
48
8
0
130,985
0
L
Nu Wa
3,467
578
30
5
0
79,082
0
W
Morgan Le Fay
4,406
734
56
9
0
127,851
0
L
Loki
3,593
599
41
7
0
156,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role