Player Matchup

He Bo
He Bo
 
He Bo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
JonahTheFool
Ra
Level 158
God Stats
2W - 3L
1,366 SR
Queue Stats
304W - 296L
1,592 Elo+
Solo
Chernobog
Chernobog
SkamdAtGamestop
Chernobog
Level 88
God Stats
1W - 2L
1,217 SR
Queue Stats
71W - 61L
1,508 Elo+
Solo
Ymir
Ymir
jordynaught
Ymir
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,373 Elo+
Solo
Scylla
Scylla
noaverigue_
Scylla
Level 18
God Stats
4W - 0L
1,500 SR
Queue Stats
167W - 161L
1,439 Elo+
Solo
Team Averages
Level 83
1,417 SR
1,482 Elo+

VS

Team Averages
Level 146
1,553 SR
1,490 Elo+
Ares
Ares
GoonJuiceTM
Ares
Level 159
God Stats
1W - 2L
1,466 SR
Queue Stats
265W - 260L
1,517 Elo+
Solo
Ix Chel
Ix Chel
L337-R0Y4L
Ix Chel
Level 149
God Stats
13W - 6L
1,690 SR
Queue Stats
674W - 642L
1,501 Elo+
Solo
Hera
Hera
Midura89
Hera
Level 147
God Stats
0W - 3L
1,163 SR
Queue Stats
204W - 201L
1,488 Elo+
Solo
Nut
Nut
OlTitos45
Nut
Level 150
God Stats
0W - 1L
1,746 SR
Queue Stats
67W - 65L
1,485 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SloppyShadow
Ah Muzen Cab
Level 125
God Stats
1W - 1L
1,700 SR
Queue Stats
73W - 77L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
2 / 3 / 2
8,704
791
7,499
9,068
3,970
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
3 / 1 / 5
9,747
886
10,402
6,357
2,542
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
SkamdAtGamestop
Chernobog
16
2 / 2 / 6
9,493
863
11,647
7,895
3,067
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 2 / 5
8,975
816
2,716
13,709
12,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
17
2 / 1 / 5
9,291
845
10,193
9,600
3,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 4
8,580
780
9,553
14,221
14,616
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ix Chel
L337-R0Y4L
Ix Chel
16
2 / 1 / 4
8,558
778
7,714
7,081
3,412
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hera
15
3 / 3 / 3
8,407
764
11,648
10,681
4,048
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

1
0 / 0 / 0
2,936
267
0
0
0
Ah Muzen Cab
SloppyShadow
Ah Muzen Cab
17
3 / 2 / 4
8,786
799
14,152
15,261
6,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
24
9
Kills
9
9
Deaths
9
23
Assists
15
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
2
3
2
1
L
1
3
4
1
W
3
1
5
5.5
L
Ix Chel
L337-R0Y4L
Ix Chel
2
1
4
4
L
Hera
3
3
3
1.5
L
0
0
0
0
W
Chernobog
SkamdAtGamestop
Chernobog
2
2
6
2.5
L
Ah Muzen Cab
SloppyShadow
Ah Muzen Cab
3
2
4
2.5
W
0
2
5
1.25
W
Scylla
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,457
Damage
43,067
46,629
Taken
47,244
26,056
Mitigated
28,639
19,413
Healing
17,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,499
161
952
2,938
9,068
3,970
0
5,706
3,362
14,157
0
L
9,553
389
0
1,517
14,221
14,616
0
7,083
7,138
13,179
1,360
W
10,402
633
7,038
2,771
6,357
2,542
1,150
3,643
2,714
34,064
0
L
Ix Chel
L337-R0Y4L
Ix Chel
7,714
567
6,833
1,859
7,081
3,412
0
4,413
2,668
16,710
0
L
Hera
11,648
1,284
1,437
1,372
10,681
4,048
31
7,192
3,489
25,211
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Chernobog
SkamdAtGamestop
Chernobog
11,647
6,739
375
1,635
7,895
3,067
1,646
5,263
2,632
0
26,227
L
Ah Muzen Cab
SloppyShadow
Ah Muzen Cab
14,152
4,091
1,314
3,088
15,261
6,563
0
11,620
3,307
0
41,729
W
2,716
451
502
1,918
13,709
12,780
93
7,435
6,274
5,897
0
W
Scylla
10,193
518
434
850
9,600
3,697
436
6,200
3,400
25,343
267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,210
Gold Earned
37,267
170
Minions Killed
117
0
Camps Cleared
0
1,096,395
Distance Traveled
899,344
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,704
791
17
2
0
219,705
0
L
Ares
8,580
780
16
1
0
222,346
0
W
Ra
9,747
886
55
5
0
198,300
0
L
Ix Chel
8,558
778
17
2
0
238,834
0
L
Hera
8,407
764
43
4
0
220,955
0
L
Nut
2,936
267
0
0
0
0
0
W
Chernobog
9,493
863
44
4
0
222,513
0
L
Ah Muzen Cab
8,786
799
41
4
0
217,209
0
W
Ymir
8,975
816
7
1
0
227,082
0
W
Scylla
9,291
845
47
4
0
228,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role