Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Brotato32507
Kali
Level 109
God Stats
12W - 12L
1,582 SR
Queue Stats
65W - 72L
1,572 Elo+
Solo
Yu Huang
Yu Huang
Cory_025
Yu Huang
Level 101
God Stats
2W - 2L
1,357 SR
Queue Stats
277W - 261L
1,569 Elo+
Solo
Ullr
Ullr
ElUSlV3
Ullr
Level 107
God Stats
13W - 19L
1,399 SR
Queue Stats
76W - 67L
1,565 Elo+
Solo
Odin
Odin
Monkey__Wingz
Odin
Level 125
God Stats
38W - 22L
1,685 SR
Queue Stats
151W - 153L
1,469 Elo+
Solo
Team Averages
Level 100
1,505 SR
1,535 Elo+

VS

Team Averages
Level 126
1,481 SR
1,488 Elo+
Medusa
Medusa
 
Medusa
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Asmodeuslust
Merlin
Level 103
God Stats
23W - 20L
1,512 SR
Queue Stats
43W - 39L
1,441 Elo+
Solo
Cthulhu
Cthulhu
Quancredible
Cthulhu
Level 126
God Stats
2W - 1L
1,461 SR
Queue Stats
115W - 95L
1,503 Elo+
Solo
Mercury
Mercury
hex1313jr
Mercury
Level 137
God Stats
2W - 3L
1,432 SR
Queue Stats
54W - 59L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
2 / 2 / 4
6,027
548
5,975
5,931
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 0 / 3
6,465
588
5,604
9,543
3,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Mace

Mace

+10
Physical Power

Yu Huang
Cory_025
Yu Huang
12
3 / 0 / 0
6,785
617
5,587
3,981
1,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
ElUSlV3
Ullr
11
2 / 1 / 2
6,196
563
2,182
6,352
1,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 0 / 0
7,432
676
6,054
6,607
3,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
2 / 4 / 1
5,791
526
5,171
7,299
2,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
 
Bacchus
9
1 / 3 / 1
5,272
479
3,563
8,447
4,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
11
0 / 3 / 0
6,034
549
2,203
6,465
1,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Quancredible
Cthulhu
10
0 / 2 / 0
5,687
517
2,596
9,498
6,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mercury
hex1313jr
Mercury
10
0 / 1 / 0
5,306
482
3,188
7,365
2,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
13
Kills
3
3
Deaths
13
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
2
4
2
L
Medusa
 
Medusa
2
4
1
0.63
L
Bacchus
 
Bacchus
1
3
1
0.5
L
Merlin
0
3
0
0
W
4
0
3
5.5
W
Yu Huang
Cory_025
Yu Huang
3
0
0
3
W
Ullr
ElUSlV3
Ullr
2
1
2
3
W
2
0
0
2
L
Cthulhu
Quancredible
Cthulhu
0
2
0
0
L
Mercury
hex1313jr
Mercury
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,402
Damage
16,721
32,414
Taken
39,074
11,733
Mitigated
16,977
11,975
Healing
9,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,975
591
816
2,163
5,931
1,466
300
1,132
4,601
27,197
841
L
Medusa
 
Medusa
5,171
1,266
0
1,423
7,299
2,106
0
2,158
4,903
0
45,842
L
Bacchus
 
Bacchus
3,563
485
0
1,855
8,447
4,520
0
3,383
4,614
14,933
402
L
Merlin
2,203
75
0
1,146
6,465
1,870
323
2,059
4,094
43,443
0
W
5,604
2,490
0
4,786
9,543
3,844
0
1,258
8,201
0
41,291
W
Yu Huang
Cory_025
Yu Huang
5,587
462
0
819
3,981
1,283
129
2,057
1,846
41,385
1,911
W
Ullr
ElUSlV3
Ullr
2,182
1,123
0
1,484
6,352
1,712
0
731
5,431
0
35,666
W
6,054
1,236
0
1,907
6,607
3,428
0
2,174
4,035
0
55,411
L
Cthulhu
Quancredible
Cthulhu
2,596
256
0
3,744
9,498
6,026
0
809
8,601
28,188
465
L
Mercury
hex1313jr
Mercury
3,188
1,756
0
1,326
7,365
2,455
0
1,282
5,897
0
40,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,905
Gold Earned
28,090
390
Minions Killed
324
0
Camps Cleared
0
1,164,605
Distance Traveled
1,161,254
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,027
548
76
7
0
216,199
0
L
Medusa
5,791
526
64
6
0
215,927
0
L
Bacchus
5,272
479
25
2
0
241,957
0
L
Merlin
6,034
549
91
8
0
200,044
0
W
Kali
6,465
588
67
6
0
254,712
0
W
Yu Huang
6,785
617
84
8
0
233,363
0
W
Ullr
6,196
563
57
5
0
219,744
0
W
Odin
7,432
676
106
10
0
240,587
0
L
Cthulhu
5,687
517
68
6
0
226,168
2
L
Mercury
5,306
482
76
7
0
277,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role