Player Matchup

Sun Wukong
Sun Wukong
Gold I
Combatking80
Sun Wukong
Gold I
Level 141
God Stats
2W - 0L
1,701 SR
Queue Stats
13W - 8L
1,905 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 141
1,701 SR
1,905 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 158
1,500 SR
1,536 MMR
He Bo
He Bo
Gold V
AxcelGood
He Bo
Gold V
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 61L
1,536 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Combatking80
Sun Wukong
20
6 / 1 / 0
16,206
1,013
15,432
18,556
13,844
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ah Muzen CabKaliBakasura

VS

Bans
Hou YiSkadiNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AxcelGood
He Bo
18
1 / 6 / 0
13,966
873
10,889
18,972
16,081
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
6
Kills
1
1
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
He Bo
AxcelGood
He Bo
1
6
0
0.17
W
Sun Wukong
Combatking80
Sun Wukong
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,432
Damage
10,889
18,556
Taken
18,972
13,844
Mitigated
16,081
4,932
Healing
4,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
AxcelGood
He Bo
10,889
66
0
4,366
18,972
16,081
0
390
18,582
85,353
251
W
Sun Wukong
Combatking80
Sun Wukong
15,432
2,949
0
4,932
18,556
13,844
1,721
11,140
7,416
569
89,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,206
Gold Earned
13,966
156
Minions Killed
124
8
Camps Cleared
5
326,645
Distance Traveled
293,976
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
13,966
873
124
8
5
293,976
0
W
Sun Wukong
16,206
1,013
156
10
8
326,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role