Player Matchup

Thor
Thor
 
Thor
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
 
Set
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
LeutnantRaziel
Odin
Level 99
God Stats
3W - 1L
1,500 SR
Queue Stats
63W - 60L
1,466 Elo+
Party 1
Freya
Freya
Liedshel
Freya
Level 100
God Stats
3W - 2L
1,500 SR
Queue Stats
64W - 60L
1,474 Elo+
Party 1
Nu Wa
Nu Wa
TerradorDarras
Nu Wa
Level 147
God Stats
21W - 21L
1,537 SR
Queue Stats
133W - 127L
1,478 Elo+
Solo
Team Averages
Level 121
1,507 SR
1,484 Elo+

VS

Team Averages
Level 122
1,520 SR
1,493 Elo+
Sobek
Sobek
BeckoningCow472
Sobek
Level 105
God Stats
47W - 41L
1,616 SR
Queue Stats
82W - 70L
1,541 Elo+
Solo
Nu Wa
Nu Wa
CoffeeSwipe
Nu Wa
Level 126
God Stats
62W - 48L
1,511 SR
Queue Stats
565W - 559L
1,474 Elo+
Solo
Mercury
Mercury
DiamondPinecone
Mercury
Level 148
God Stats
5W - 5L
1,418 SR
Queue Stats
511W - 511L
1,486 Elo+
Solo
Apollo
Apollo
KlayFish
Apollo
Level 108
God Stats
3W - 5L
1,522 SR
Queue Stats
96W - 86L
1,475 Elo+
Solo
Cthulhu
Cthulhu
TrivialAsh
Cthulhu
Level 124
God Stats
226W - 198L
1,531 SR
Queue Stats
436W - 394L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
7
3 / 0 / 4
4,377
730
1,249
3,588
975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Set
 
Set
6
0 / 1 / 4
3,433
572
1,048
2,469
1,476
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

7
3 / 1 / 0
4,119
687
2,460
3,713
1,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Freya
Liedshel
Freya
7
2 / 1 / 1
4,142
690
3,086
2,663
809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
2 / 1 / 5
4,550
758
3,097
2,774
622
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 1
2,924
487
206
1,941
682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 3 / 2
3,622
604
1,553
2,804
542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

7
3 / 3 / 1
4,214
702
2,177
4,885
1,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Apollo
KlayFish
Apollo
7
1 / 1 / 1
3,944
657
1,501
4,203
1,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
TrivialAsh
Cthulhu
7
0 / 2 / 1
4,150
692
2,638
4,628
3,177
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
10
Kills
4
4
Deaths
10
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
0
4
5
W
Set
 
Set
0
1
4
2
L
0
1
1
0.5
L
0
3
2
0.33
L
3
3
1
1.17
L
Apollo
KlayFish
Apollo
1
1
1
1.5
W
3
1
0
3
W
Freya
Liedshel
Freya
2
1
1
2.5
W
2
1
5
4.5
L
Cthulhu
TrivialAsh
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,940
Damage
8,075
15,207
Taken
18,461
5,760
Mitigated
6,985
6,927
Healing
4,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
1,249
408
0
2,105
3,588
975
0
574
2,969
0
18,684
W
Set
 
Set
1,048
328
0
822
2,469
1,476
0
391
2,038
0
9,734
L
206
0
0
639
1,941
682
0
603
1,178
1,752
0
L
1,553
242
0
477
2,804
542
0
1,806
998
11,563
0
L
2,177
957
0
784
4,885
1,437
0
860
3,909
0
20,244
L
Apollo
KlayFish
Apollo
1,501
865
0
958
4,203
1,147
0
2,057
1,926
0
20,379
W
2,460
538
0
1,598
3,713
1,878
0
1,759
1,954
0
13,921
W
Freya
Liedshel
Freya
3,086
907
0
891
2,663
809
0
228
2,395
15,288
2,393
W
3,097
568
0
1,511
2,774
622
0
1,053
1,543
27,261
744
L
Cthulhu
TrivialAsh
Cthulhu
2,638
363
23
1,825
4,628
3,177
0
338
4,063
21,692
1,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,621
Gold Earned
18,854
170
Minions Killed
153
0
Camps Cleared
0
623,513
Distance Traveled
525,072
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
4,377
730
42
7
0
144,776
0
W
Set
3,433
572
17
3
0
124,732
0
L
Sobek
2,924
487
3
1
0
37,507
1
L
Nu Wa
3,622
604
23
4
0
103,567
0
L
Mercury
4,214
702
38
6
0
152,699
2
L
Apollo
3,944
657
39
7
0
118,948
0
W
Odin
4,119
687
34
6
0
126,408
0
W
Freya
4,142
690
32
5
0
117,346
1
W
Nu Wa
4,550
758
45
8
0
110,251
0
L
Cthulhu
4,150
692
50
8
0
112,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role