Player Matchup

Chiron
Chiron
Apollo Creede
Chiron
Level 159
God Stats
5W - 5L
1,882 SR
Queue Stats
360W - 391L
1,519 Elo+
Solo
Nu Wa
Nu Wa
Npod
Nu Wa
Level 113
God Stats
1W - 1L
1,692 SR
Queue Stats
29W - 41L
1,566 Elo+
Solo
Apollo
Apollo
Oldman_Leo74
Apollo
Level 159
God Stats
1W - 4L
1,446 SR
Queue Stats
493W - 599L
1,466 Elo+
Solo
Zhong Kui
Zhong Kui
thirstygoat
Zhong Kui
Level 125
God Stats
11W - 15L
1,390 SR
Queue Stats
472W - 520L
1,469 Elo+
Solo
He Bo
He Bo
xsushifishx
He Bo
Level 74
God Stats
1W - 2L
1,765 SR
Queue Stats
39W - 51L
1,448 Elo+
Solo
Team Averages
Level 126
1,635 SR
1,493 Elo+

VS

Team Averages
Level 148
1,547 SR
1,482 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Bubby1031
Ne Zha
Level 121
God Stats
8W - 0L
1,571 SR
Queue Stats
219W - 237L
1,459 Elo+
Solo
Anubis
Anubis
hatsunemiku3911
Anubis
Level 231
God Stats
8W - 8L
1,528 SR
Queue Stats
372W - 402L
1,484 Elo+
Solo
Discordia
Discordia
visual28
Discordia
Level 105
God Stats
4W - 1L
1,637 SR
Queue Stats
226W - 249L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
4,838
968
2,161
2,222
609
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nu Wa
Npod
Nu Wa
10
1 / 2 / 1
5,250
1,050
1,656
2,194
427
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
9
1 / 0 / 1
4,964
993
1,027
1,190
347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zhong Kui
thirstygoat
Zhong Kui
7
0 / 1 / 0
4,401
880
0
1,397
895
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

9
0 / 3 / 1
4,677
935
909
3,198
662
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
8
0 / 1 / 4
5,471
1,094
526
2,913
1,610
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
 
Ymir
9
0 / 2 / 6
5,450
1,090
1,063
3,611
2,405
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Ne Zha
Bubby1031
Ne Zha
11
2 / 1 / 3
5,890
1,178
2,603
3,046
1,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 0 / 4
6,766
1,353
2,196
2,335
977
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
visual28
Discordia
10
2 / 1 / 3
5,757
1,151
2,967
1,411
406
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
2
Kills
7
7
Deaths
5
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
0
1
4
2
W
Ymir
 
Ymir
0
2
6
1.5
L
0
1
1
0.5
W
Ne Zha
Bubby1031
Ne Zha
2
1
3
3.5
L
Nu Wa
Npod
Nu Wa
1
2
1
0.75
L
Apollo
1
0
1
1.5
W
3
0
4
5
L
Zhong Kui
thirstygoat
Zhong Kui
0
1
0
0
W
Discordia
visual28
Discordia
2
1
3
3.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,753
Damage
9,355
10,201
Taken
13,316
2,940
Mitigated
6,426
1,878
Healing
3,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
526
0
757
568
2,913
1,610
50
650
2,233
1,168
532
W
Ymir
 
Ymir
1,063
0
30
131
3,611
2,405
0
390
3,208
2,549
290
L
2,161
464
291
769
2,222
609
0
1,513
709
0
7,255
W
Ne Zha
Bubby1031
Ne Zha
2,603
0
185
132
3,046
1,028
472
339
2,699
0
9,163
L
Nu Wa
Npod
Nu Wa
1,656
327
129
0
2,194
427
0
1,096
1,098
7,532
0
L
Apollo
1,027
263
0
109
1,190
347
0
413
777
0
4,347
W
2,196
276
706
822
2,335
977
150
889
1,381
17,726
0
L
Zhong Kui
thirstygoat
Zhong Kui
0
0
217
242
1,397
895
0
1,071
326
873
0
W
Discordia
visual28
Discordia
2,967
65
78
27
1,411
406
676
181
1,230
7,953
0
L
909
115
35
86
3,198
662
0
2,577
621
2,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,130
Gold Earned
29,334
41
Minions Killed
71
0
Camps Cleared
0
362,223
Distance Traveled
433,317
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
5,471
1,094
4
1
0
60,176
0
W
Ymir
5,450
1,090
4
1
0
92,608
0
L
Chiron
4,838
968
10
2
0
88,897
0
W
Ne Zha
5,890
1,178
12
2
0
97,392
0
L
Nu Wa
5,250
1,050
12
2
0
85,826
0
L
Apollo
4,964
993
7
1
0
63,555
0
W
Anubis
6,766
1,353
40
8
0
94,654
0
L
Zhong Kui
4,401
880
6
1
0
29,875
0
W
Discordia
5,757
1,151
11
2
0
88,487
0
L
He Bo
4,677
935
6
1
0
94,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role