Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Luccalvez
Charybdis
Level 50
God Stats
24W - 23L
1,461 SR
Queue Stats
70W - 86L
1,379 Elo+
Solo
Bacchus
Bacchus
SenjuxHawk
Bacchus
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
153W - 165L
1,477 Elo+
Solo
Tsukuyomi
Tsukuyomi
Shadow Dragon M
Tsukuyomi
Level 173
God Stats
1W - 2L
1,780 SR
Queue Stats
262W - 265L
1,381 Elo+
Solo
King Arthur
King Arthur
prjctcalisto
King Arthur
Level 149
God Stats
1W - 6L
1,320 SR
Queue Stats
278W - 296L
1,454 Elo+
Solo
Team Averages
Level 124
1,512 SR
1,438 Elo+

VS

Team Averages
Level 129
1,491 SR
1,469 Elo+
Bastet
Bastet
 
Bastet
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
H8ME_504
Surtr
Level 79
God Stats
59W - 42L
1,539 SR
Queue Stats
237W - 220L
1,419 Elo+
Solo
Sun Wukong
Sun Wukong
Nirvanist69
Sun Wukong
Level 154
God Stats
3W - 4L
1,330 SR
Queue Stats
311W - 313L
1,471 Elo+
Solo
Zhong Kui
Zhong Kui
SentientAimbot
Zhong Kui
Level 155
God Stats
87W - 60L
1,597 SR
Queue Stats
201W - 175L
1,449 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
kellstacks
Morgan Le Fay
Level 152
God Stats
3W - 4L
1,492 SR
Queue Stats
45W - 48L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 3 / 0
5,424
542
3,719
6,643
2,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Luccalvez
Charybdis
9
0 / 4 / 0
5,019
502
2,182
7,570
2,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bacchus
SenjuxHawk
Bacchus
8
0 / 5 / 0
4,594
459
1,180
8,504
5,873
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tsukuyomi
Shadow Dragon M
Tsukuyomi
9
1 / 2 / 0
5,105
511
3,154
7,673
2,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
prjctcalisto
King Arthur
9
1 / 2 / 0
5,039
504
5,806
9,339
6,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
2 / 1 / 2
5,493
549
1,684
5,869
1,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Surtr
H8ME_504
Surtr
11
2 / 1 / 0
6,344
634
6,292
8,723
6,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sun Wukong
Nirvanist69
Sun Wukong
10
4 / 0 / 6
6,101
610
5,398
6,230
4,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
SentientAimbot
Zhong Kui
11
5 / 0 / 2
6,623
662
5,681
5,103
3,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Morgan Le Fay
kellstacks
Morgan Le Fay
12
3 / 1 / 2
6,211
621
4,853
6,164
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
2
Kills
16
16
Deaths
3
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
3
0
0
W
Bastet
 
Bastet
2
1
2
3
W
Surtr
H8ME_504
Surtr
2
1
0
2
L
Charybdis
Luccalvez
Charybdis
0
4
0
0
W
Sun Wukong
Nirvanist69
Sun Wukong
4
0
6
7
L
Bacchus
SenjuxHawk
Bacchus
0
5
0
0
W
Zhong Kui
SentientAimbot
Zhong Kui
5
0
2
6
L
Tsukuyomi
Shadow Dragon M
Tsukuyomi
1
2
0
0.5
W
Morgan Le Fay
kellstacks
Morgan Le Fay
3
1
2
4
L
King Arthur
prjctcalisto
King Arthur
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,041
Damage
23,908
39,729
Taken
32,089
19,805
Mitigated
18,885
12,250
Healing
10,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,719
302
0
2,546
6,643
2,901
0
3,260
2,900
29,394
890
W
Bastet
 
Bastet
1,684
415
0
2,078
5,869
1,897
0
523
5,282
0
25,891
W
Surtr
H8ME_504
Surtr
6,292
2,293
0
2,012
8,723
6,722
0
404
8,319
1,129
42,561
L
Charybdis
Luccalvez
Charybdis
2,182
908
0
2,643
7,570
2,300
198
2,785
4,683
0
30,869
W
Sun Wukong
Nirvanist69
Sun Wukong
5,398
1,225
0
2,071
6,230
4,742
0
814
5,382
0
20,879
L
Bacchus
SenjuxHawk
Bacchus
1,180
111
0
1,038
8,504
5,873
0
3,138
5,022
17,948
0
W
Zhong Kui
SentientAimbot
Zhong Kui
5,681
1,795
0
3,038
5,103
3,559
866
711
4,352
36,265
9,519
L
Tsukuyomi
Shadow Dragon M
Tsukuyomi
3,154
925
0
4,403
7,673
2,172
0
281
7,203
0
32,228
W
Morgan Le Fay
kellstacks
Morgan Le Fay
4,853
768
0
822
6,164
1,965
0
2,081
3,681
32,722
0
L
King Arthur
prjctcalisto
King Arthur
5,806
651
0
1,620
9,339
6,559
0
339
8,931
1,115
23,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,181
Gold Earned
30,772
264
Minions Killed
291
0
Camps Cleared
0
972,905
Distance Traveled
1,047,337
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,424
542
70
7
0
213,761
0
W
Bastet
5,493
549
48
5
0
225,638
0
W
Surtr
6,344
634
75
8
0
214,969
2
L
Charybdis
5,019
502
51
5
0
159,178
0
W
Sun Wukong
6,101
610
19
2
0
214,214
0
L
Bacchus
4,594
459
33
3
0
204,277
0
W
Zhong Kui
6,623
662
87
9
0
190,871
4
L
Tsukuyomi
5,105
511
63
6
0
201,853
0
W
Morgan Le Fay
6,211
621
62
6
0
201,645
0
L
King Arthur
5,039
504
47
5
0
193,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role